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The Way
Aug 2, 2016 19:33:35 GMT -5
Post by Discoalucard on Aug 2, 2016 19:33:35 GMT -5
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Post by elektrolurch on Aug 3, 2016 5:19:52 GMT -5
Wow. I saw this on GOG and thought "well, this looks AMAZING, but something tells me it won't play amazing.." It's really nice to have a source like HG 101 which seems trustworthy to me regarding judging the quality of those indie titles which are somewhat hit and miss.
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Post by Elvin Atombender on Aug 3, 2016 9:58:13 GMT -5
The Way is a game with a lot of good qualities but also with an equal number of glaring flaws as highlighted in the review; some puzzle are quite clever while others are an achievement in obnoxiousness - there is a particularly aggravating part in which you must navigate a cubic drone through a maze-like structure by inputting directional commands in a terminal. The catch is that the directions are rotated 90 degree clockwise (so up is right, right is down etc. and whenever the cube is instructed by mistake to pass through a solid obstacle it immediately returns to its starting point, so you must do a lot on trial and error until you figure out the correct string of commands (which, incidentally, is shown in almost its entirery in one of the screenshots used for the review - not all spoilers are bad I guess!).
As for the final part, I am comically bad at bullet hell shmups but somehow I managed to survive it on my first try, so I guess it shouldn't be too hard for anybody else.
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The Way
Aug 3, 2016 16:22:11 GMT -5
Post by Maciej Miszczyk on Aug 3, 2016 16:22:11 GMT -5
The Way is a game with a lot of good qualities but also with an equal number of glaring flaws as highlighted in the review; some puzzle are quite clever while others are an achievement in obnoxiousness - there is a particularly aggravating part in which you must navigate a cubic drone through a maze-like structure by inputting directional commands in a terminal. The catch is that the directions are rotated 90 degree clockwise (so up is right, right is down etc. and whenever the cube is instructed by mistake to pass through a solid obstacle it immediately returns to its starting point, so you must do a lot on trial and error until you figure out the correct string of commands (which, incidentally, is shown in almost its entirery in one of the screenshots used for the review - not all spoilers are bad I guess!). that drone puzzle was pretty good to be honest, although this might be because I'm a computer science guy and if you think about it as a programming exercise, it's pretty straightforward (when approached from that angle, triggers that change maze layout are more annoying than rotation because rotation is constant and predictable while dynamic layout is something you must keep in mind all the time).
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