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Post by Discoalucard on Aug 18, 2016 20:37:22 GMT -5
www.hardcoregaming101.net/timetwist/timetwist.htmOne of the last games for the Famicom Disk System, this absolutely crazy adventure game has you traveling through time to save Joan d'Arc, escape a German concentration camp, work as a slave on a plantation, and match wits with a demonically possessed baby Jesus.
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Post by Deleted on Aug 18, 2016 21:13:43 GMT -5
Well there's no way something like this could go wrong...
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Post by ReyVGM on Aug 18, 2016 23:17:58 GMT -5
This game is absolutely bonkers, and I haven't even heard of it. Nice find.
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Post by elektrolurch on Aug 19, 2016 4:22:40 GMT -5
Wow, never heard of it either. Thank god for Kurt and all authors on this site digging up stuff like that.
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Post by Woody Alien on Aug 19, 2016 9:04:57 GMT -5
What an obscure game and a fascinating read! What's even going on in here? Is Hitler breakdancing with some guys inside the Mega Man 2 robot presentation screen?
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Post by bakudon on Aug 19, 2016 12:50:16 GMT -5
That’s devil Hitler's PSI power's in action, if I remember correctly. That game is pure gold with the subject matter and style, and comes from the big N itself, to boot. I went into it knowing nothing beforehand, and was quite delighted by what was going on. At the same time, it's also quite ugly considering that it's one of the last games, if not the last one, that Nintendo published for the disk system. The writing's not so superb either, so I'd still consider the Tantei Club games superior.
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Post by pennywise on Aug 19, 2016 16:53:15 GMT -5
I guess I'll just sum up some of the technical aspects of the game that prevent someone from translating it.
First of all, the text is either compressed in a semi-complicated fashion or it's just encoded differently and not viewable in a hex editor. Regardless of all that, it still requires custom tools to extract the script. Basically, this prevents most people from a doing a shitty translation, which is why no one's attempted it publicly yet. It's way out of the league of bottom feeders.
Space is another issue for FDS. You can overcome space issues on the NES by changing the mapper, expanding the ROM, so space is never really an issue for a translation. You don't have that luxury with the FDS and I'm sure Time Twist uses most of the space available on the disc. A decent translation requires at least twice the space of the original and I doubt that's available for the game. Best bet is using some super compression like Huffman.
Anyhow, most of that is just speculation at this point. Bottom line is that this game is not an easy translation hacking-wise.
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Post by toei on Aug 19, 2016 18:26:16 GMT -5
This reminds me a bit of Exile (XZR)'s history-related antics, but crazier. Honestly as I was reading the article I had to remind myself that it was a description of an actual video game and not just Kurt Kalata making shit up. Which is to say that I'd really like to play it. And the first XZR game, while we're at it.
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Post by Brand on Aug 19, 2016 20:45:01 GMT -5
I've love to play this. Sad to hear it is really unlikely to ever get translated. Also there is a p tag hanging around after the Womp womp!
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Post by ReyVGM on Aug 20, 2016 2:15:08 GMT -5
At the same time, it's also quite ugly considering that it's one of the last games, if not the last one, that Nintendo published for the disk system. Well, the problem is the FDS couldn't really do spectacular games like Castlevania 3, Punch Out, Lagrange Point, Mario 3, etc. Neither did the Famicom. Those games were possible thanks to the mapper chips inside the carts, as you know. Since the FDS couldn't make those advanced games I mentioned, and you couldn't put a mapper chip in a disk, then the FDS was always going to be limited by its old hardware.
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Post by bakudon on Aug 20, 2016 5:27:07 GMT -5
At the same time, it's also quite ugly considering that it's one of the last games, if not the last one, that Nintendo published for the disk system. Well, the problem is the FDS couldn't really do spectacular games like Castlevania 3, Punch Out, Lagrange Point, Mario 3, etc. Neither did the Famicom. Those games were possible thanks to the mapper chips inside the carts, as you know. Since the FDS couldn't make those advanced games I mentioned, and you couldn't put a mapper chip in a disk, then the FDS was always going to be limited by its old hardware. Yeah, but programming also evolves, and I think the FDS still had better looking games, like pretty much all the other Nintendo adventure games. It just feels like a step down from those, and I think it's a problem more with art direction than technical prowess of the NDS. That said, Shin Onigashima and Yūyūki are also charming games, but require knowledge of the original stories (and Japanese, I guess) to really appreciate. The Tantei Club games work better in that regard.
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Post by Gilder on Aug 20, 2016 16:59:21 GMT -5
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Post by bakudon on Aug 21, 2016 4:15:43 GMT -5
By the way, I'm kinda surprised Quantum Leap hasn't been mentioned yet here. Both that series and Time Twist share a similar premise – a body-changing time traveller – and considering that Quantum Leap started airing in 1989, I wouldn’t be surprised if it had been an influence.
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Post by Discoalucard on Aug 21, 2016 9:14:38 GMT -5
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Post by bakudon on Aug 21, 2016 9:48:57 GMT -5
Perhaps so, but it's still possible that the staff at least had knowledge of it.
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