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Post by jcrankin on Sept 14, 2016 0:51:56 GMT -5
Snatcher comes to mind.
If you don't mind the action, there's always Flashback.
and Omikron sorry, that was in poor taste
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Post by alphex on Sept 15, 2016 18:21:43 GMT -5
I don't quite get the Omikron joke. It's an action/adventure game I guess, and it IS quite good. It lacks any night scenes, though, AFAIR.
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Post by jcrankin on Sept 16, 2016 1:22:06 GMT -5
Omikron is the poster game of trying to do everything and barely getting anything. The underlying plot and setting are undeniably unique and engaging, but other parts of the game struggle to even be average (the FPS sections especially). The puzzle-adventure part is probably the one that works best because it's item/dialogue driven instead of action oriented.
The only thing I really hate about Omikron is the magic ring system. Limited saves always rub me the wrong way. Most everything else is just eh.
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Post by i30817 on Sept 19, 2016 15:37:20 GMT -5
I wonder how hard it would be to give this game a "remake" in Shadowrun Returns. Seems like it might actually be a lot more fun, that way. It really wouldn't. SR has abyssal support for adventure-game things like descriptions, items, puzzles or even factions. Just downright bad whatever you do. It's simplified to complete uselessness and everything revolves around dialog (and the dialog system is even bad, showing every single failed stat check - simple one stat checks - something like Bloodlines with a actual python statement to show a line blows it out of the water). Just the fact you can drop items in Bloodnet and sometimes want to makes it better than SR already in this respect. Anyway, still think this game would have had a much better review if the reviewer didn't get hang up on the (admittedly horrible) UI usability and simplistic yet clicky (see UI) combat. People who like games like Quest for Glory or the Bladerunner Adventure game should give it a change even though its stats are not so important to unlock multiple solutions as the first (puzzles are) and it doesn't have the multiple paths/endings of the second. Also the cd version voice and music is worse than the floppy (though not by much and the amiga music is also better imo). Here is a let's play by someone knowledgeable if you want to just read through it instead of playing: lparchive.org/Bloodnet/ (there are others you can find on the ytube)
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Post by Tsimberov on Sept 21, 2016 11:11:12 GMT -5
Anyway, still think this game would have had a much better review if the reviewer didn't get hang up on the (admittedly horrible) UI usability and simplistic yet clicky (see UI) combat. ... Here is a let's play by someone knowledgeable if you want to just read through it instead of playing: lparchive.org/Bloodnet/ (there are others you can find on the ytube) Hung up how? I devoted just as much if not more time than necessary to the aspects entirely unrelated to the design of the game. By the way, I referenced that LP a lot while writing the article, and in the end the guy playing had the same verdict I did. Towards the end of the last part he writes:
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