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Post by Discoalucard on Nov 9, 2016 17:07:37 GMT -5
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Post by JoeQ on Nov 9, 2016 17:45:26 GMT -5
Lots of good articles today, thanks guys!
Only played The Knight of Lodis myself. Found it a bit too boring, honestly. The fights seemed to take forever and I was constantly losing track of the plot. And the final gauntlet of battles was the absolute worst, five long-ass battles back to back, with loads of unskippable dialogue and NO SAVING in between. Mind you, this was over ten years ago, might owe the game an another try.
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Post by ReyVGM on Nov 9, 2016 20:36:52 GMT -5
Arghh.... who took those Ogre Battle images? Whoever took them needs to stop using that PoS ZSNES emu, and not only that, they used an old version that doesn't take screenshots properly. See how there's a blue and/or garbled line at the bottom of each image? That's a ZSNES bug.
If the images won't be retaken with a proper emu, then at least crop that bottom line, because it looks awful.
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Deleted
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Post by Deleted on Nov 9, 2016 20:38:35 GMT -5
Well that's a rude way to ask for something. At any rate, has anyone here ever managed to actually beat the first game?
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Post by ReyVGM on Nov 9, 2016 20:41:21 GMT -5
I have beaten the first game yes.
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grammer misstakes
OB "There's even a voice over added for the introduction.< p> "
TO "All version of Tactics Ogre include a sound test"
OB64 "As such, until the remake ofLet Us Cling Together,"
TO KoL "its delivery is hampered by the poor sound chip on the GBA" <--- The GBA doesn't have a soundchip.
Is it intentional that the article presents the games in release order, yet the Neo-Geo Pocket game is not?
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Post by Discoalucard on Nov 9, 2016 21:34:44 GMT -5
Fixed up the typos. It's completely impractical to re-take a whole game's worth of screenshots for a minor bug, but I did crop off the bottom line of the SNES images....at least, for the first Ogre Battle. If they pop up in Tactics Ogre, I can't see them.
We address the NGPC game as a "quasi-port" - it's kind of a whole new game but it also kind of isn't - and since the section is pretty short and mostly just built off with the Ogre Battle section, it made more sense to keep them together instead of sticking them around Ogre Battle 64.
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Post by Magma MK-II on Nov 10, 2016 13:16:27 GMT -5
So, could I say that Final Fantasy Tactics is basically a watered down Tactics Ogre with a big name slapped on it?
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Post by Deleted on Nov 10, 2016 13:29:03 GMT -5
I don't know if I'd called it "watered down" so much as "more focused". That's definitely a matter of opinion, though.
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Post by Magma MK-II on Nov 10, 2016 13:37:38 GMT -5
Well, if only for the fact that you don't have moral choices and alignments.
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Post by Deleted on Nov 10, 2016 13:54:50 GMT -5
Yeah, the loss of branching storylines sucks, but the plot in FFT is still amazing, so I call that a draw.
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Post by Discoalucard on Nov 10, 2016 16:00:19 GMT -5
Yeah, you lose the branching story stuff, but I think the job system makes FFT a much richer game, even if it is something that's more easily broken, once you know what you're doing. I also prefer the smaller scale battles - I think FFT tops out at 5 or 6 units - versus the 12 on the map in Tactics Ogre.
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Post by Snake on Nov 10, 2016 16:07:55 GMT -5
I definitely feel like getting through Tactics Ogre, in using 12 units on a map, makes the game more hardcore.
I played Tactics Ogre when it was released, and remember finally sinking my teeth into Final Fantasy Tactics, just to see you are limited to choosing, like, 5 units. It was disappointing at the time, but now, it looks smarter because battles are more efficient and brief. I racked my brain more, and spent more time on Tactics Ogre for strategy.
Lowering the units on screen helps the pacing and makes it more digestible. But both are great. I have fond memories of both. Not so much Ogre Battle, freaken hard ass stubborn (*^@*@%$&*))_*@).
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Post by lurker on Nov 10, 2016 16:31:28 GMT -5
Have a friend who played Ogre Battle and was turned off from SRPgs for a while because of it.
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Post by ReyVGM on Nov 10, 2016 16:55:23 GMT -5
Fixed up the typos. It's completely impractical to re-take a whole game's worth of screenshots for a minor bug, but I did crop off the bottom line of the SNES images....at least, for the first Ogre Battle. If they pop up in Tactics Ogre, I can't see them. We address the NGPC game as a "quasi-port" - it's kind of a whole new game but it also kind of isn't - and since the section is pretty short and mostly just built off with the Ogre Battle section, it made more sense to keep them together instead of sticking them around Ogre Battle 64. What about moving it to the last page? Not only did it come before TO KoD (and after OB64), but it is also a portable game which goes nicely with the GBA game. That way it fits chronologically and doesn't look out of place.
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Post by toei on Nov 10, 2016 22:56:38 GMT -5
Lots of good articles today, thanks guys! Only played The Knight of Lodis myself. Found it a bit too boring, honestly. The fights seemed to take forever and I was constantly losing track of the plot. And the final gauntlet of battles was the absolute worst, five long-ass battles with loads of unskippable dialogue and NO SAVING. Mind you, this was over ten years ago, might owe the game an another try. I enjoyed Knight of Lodis, which is also the only game I've played in the series, but I played it on an emulator with a speed-up fonction assigned to my controller, which I would press every time it was the CPU's turn, and most of the time when my units were moving, too. This is the only time I've done in all my gaming years, but the game really just moves too slowly.
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