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Post by YourAverageJoe on Jan 30, 2007 15:02:50 GMT -5
The terrain was 2D, but everything was mapped with a number indicating its height, so that units couldn't just fire over Mount Everest if they wanted to.
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Post by kal on Jan 30, 2007 19:00:38 GMT -5
Yeah that was an awesome part, uber turrents on hills for the ultimate victory, also had nukes wayyyy before StarC made it cool. I think the units were 3d but it's somewhat hard to tell since I don't believe there's anyway to view them from a seperate angle. I'm almost tempted to install my copy and grab TA:Spring at some point.
The game also gains a great deal of respect from me for including a Multiplayer Spawn to install on other PCs (so you could play Lan with ease and no cd).
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Post by YourAverageJoe on Jan 30, 2007 20:17:58 GMT -5
Wait, I thought Red Alert had made nukes cool, what with the sirens and the massive animated explosion and the much more devestating effect. StarCraft's nukes didn't really have the same wow factor to me.
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Post by dai jou bu on Jan 30, 2007 22:16:21 GMT -5
I have the game too, but I never thought much of it. I mean, the terrain was nice, the Commander was cool and the planes flew in a somewhat realistic manner but the game felt too slow to me, and micromanagement was present in the form of recycling the destroyed units littered on the battlefield (Shift-click on 20 pieces of rubble littered on the map, and then you miss one, so you have to click on it an extra time, then realize the enemy rushed you again, so you have to cancel orders and get your workers/Commander out of there as fast as they can before they get obliterated). If anything, I appreciate Total Annihilation for its attention to realism, but that can only get you so far. That is why I also liked Homeworld too because it was able to implement a really cool camera system to allow you to see really awesome space battles, but endgame play consists of capital ships wailing on each other with little to no need for fighter craft, unless your enemy was stupid enough to build nothing but Heavy Cruisers in which you promptly retaliate with bombers, which I considered to be pretty unbelievable since Wing Commander has proven otherwise it just takes the right weapon to hit the right spot a few times to take out something that big, not 234 times with the right weapon.
The reason why Starcraft is still standing today is for the same reasons Chess is still played even though it's centuries old: Blizzard only gave you a maximum number of units to use per faction, with each unit being very unique (ie- hydralisk can burrow and then could become a lurker in the expansion, marines can stim-pack and enter bunkers, all protoss units are still very dangerous with low health), then tweaked the game based on the initial rules in order to balance it out for all three factions. Balancing the game does not mean adding a bajillion units and hoping that'll fix everything, as whatever was broken is still broken, and with the addition of extra units that may have unforseen consequences, that might break the game even more.
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