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Post by GamerL on Dec 27, 2017 21:36:10 GMT -5
Yeah, I've never managed to beat Castlevania: Chronicles. You'd think the inclusion of healing items would make it easier, but nope. I've beaten it but only thanks to save states. I should mention I'm talking about the original included with the PS1 release and not the actual Chronicles update, I hate the Simon redesign (I normally love Ayami Kojima's designs but that one sucks, Simon is a Conan The Barbarian looking dude, not a red haired pretty boy, it honestly feels like an unrelated design they just picked due to time constraints) and the ugly CG cutscenes, supposedly that version is easier though. By the way, don't know if you got that far but I love the hallway before you fight the Grim Reaper in that one, you pass by these creepy looking paintings including one with people trapped in it, it's rad.
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Post by Deleted on Dec 27, 2017 21:45:29 GMT -5
Japan's all about that bishi, Kojima in particular. Can't say I appreciate it much outside of Alucard (he seems more elegant than effeminate), but so be it.
As for progress, I think I got stuck on like the third level boss...in 2001.
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Checking out a video of the level you mentioned. This is pretty inventive! There's a skeleton that's somewhat reminiscent of the old figure-carrying thing from He-Man. There are skeletons playing jump rope with bones. Electro-Frankenstein. Plus the aforementioned painting. All in all, a very nicely designed stage.
Wasn't there supposed to be a painting that was tied to the system clock, though? Thought I'd read somewhere that the X68000 altered between four different seasonal paintings or something based on the system clock. Always wondered how that worked, if at all, on PS1.
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Post by kaoru on Dec 27, 2017 22:22:52 GMT -5
I've beaten Castlevania Chronicles, but only in Arranged Mode and set to Easy. There are a lot of cool touches to some of the levels and bosses in that one. Like the blood crying statue, the glas window coming to life, or the werewolf boss using the clocks hands as weapon. It's also pretty much the same visual-wise to the X68k one, besides the updates to the sprites of Simon and Dracula (and the former doesn't really look all that different outside the not all-brown color sheme) and the superfluous new opening/ending FMV.
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Post by Bumpyroad on Dec 28, 2017 2:15:41 GMT -5
Wasn't there supposed to be a painting that was tied to the system clock, though? Thought I'd read somewhere that the X68000 altered between four different seasonal paintings or something based on the system clock. Always wondered how that worked, if at all, on PS1. Ueda mentions, that something interesting might happen if you come back to it after 6 loops, but i wasn't quite able to figure out what. shmuplations.com/akumajox68000/
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Post by kaoru on Dec 28, 2017 11:19:46 GMT -5
Wasn't there supposed to be a painting that was tied to the system clock, though? Thought I'd read somewhere that the X68000 altered between four different seasonal paintings or something based on the system clock. Always wondered how that worked, if at all, on PS1. Ueda mentions, that something interesting might happen if you come back to it after 6 loops, but i wasn't quite able to figure out what. shmuplations.com/akumajox68000/Wow, what an unexpected reminder from the past. I made that shitty GIF of the X68k intro that they use ages ago! Can't even remember what for anymore. But what's refered to in the interview regarding the loops is a doodle of a cigarette smoking fake Simon. The seasonal pictures is always there on each loop, in the PSX version you can just set you date via an option in one of the menus.
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Post by Bumpyroad on Dec 28, 2017 11:56:13 GMT -5
Ueda mentions, that something interesting might happen if you come back to it after 6 loops, but i wasn't quite able to figure out what. shmuplations.com/akumajox68000/But what's refered to in the interview regarding the loops is a doodle of a cigarette smoking fake Simon. Oh, i see , i remember being well into the game on my 7th playthrough, but since i haven't noticed anything particularly interesting happening within, i just simply abandoned the idea
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Post by GamerL on Dec 28, 2017 16:43:29 GMT -5
Japan's all about that bishi, Kojima in particular. Can't say I appreciate it much outside of Alucard (he seems more elegant than effeminate), but so be it. And normally I love it, even the bishi guys, heck, even Soma Cruz, but the key difference is they were her own original creations, not a reimagining of an already established character. But even then, I feel like she could have done better, the design is just too radical a departure, in my mind's eye I can see another Kojima design of Simon that keeps the same basic outfit but maybe gives him softer features. However that couldn't have been something they conveyed with the actual in-game sprite, so maybe that's why they went for such a departure, but that kinda proves why the whole thing was a bad idea, methinks they should have just commision her to do some new promo art and cover art and kept the game itself unchanged. Anyway, one thing I love about Kojima's art is for all the pretty boys, she can also draw absolutely gorgeous women as well (I've always had a particular fondness for Mina Hakuba), so it balances out well.
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Post by kaoru on Dec 28, 2017 17:54:53 GMT -5
However that couldn't have been something they conveyed with the actual in-game sprite, so maybe that's why they went for such a departure, but that kinda proves why the whole thing was a bad idea, methinks they should have just commision her to do some new promo art and cover art and kept the game itself unchanged. You do you and all that, but I find it really weird that changing his sprite is such a deal breaker to you. It's almost the same one with a different color sheme:
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Post by GamerL on Dec 28, 2017 18:16:01 GMT -5
Weird, I guess I remembered things wrong, I see the change is not as different as I thought. Still prefer the original though. By the way though, speaking of Castlevania I've been reading this interview on shmuplations and one of the interviewees mentions "I like to think that one of the Belmonts is, unbeknownst to all, locked in battle with the King of Terror prophesied by Nostradamus to appear in July 1999." So evidently they had that idea all the way back in 1997? Very interesting.
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Post by Deleted on Dec 28, 2017 18:30:31 GMT -5
She can put Simon in high heels for all I care. The world needs more Charlotte Aulin.
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Post by backgroundnoise on Dec 28, 2017 18:45:57 GMT -5
GamerL: Would a blond-haired interpretation of Simon be more palatable?
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Post by lurker on Dec 28, 2017 19:14:06 GMT -5
Still better than Captain N's "hiker from a children's educational show segment".
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Post by GamerL on Dec 28, 2017 19:14:57 GMT -5
GamerL : Would a blond-haired interpretation of Simon be more palatable? That's a little better, I think the red hair is what really bothers me the most.
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Post by Deleted on Dec 28, 2017 19:15:48 GMT -5
Still better than Captain N's "hiker from a children's educational show segment". Not to mention "Alucard as a totally rad 90s sk8r boi".
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Post by X-pert74 on Dec 28, 2017 19:44:16 GMT -5
I seriously cannot understand why Simon Belmont looks like a pilot in the Captain N cartoon. I can understand taking some creative liberties, but what the fuck.
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