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Post by 🧀Son of Suzy Creamcheese🧀 on Jan 1, 2018 5:44:47 GMT -5
Well, once you start making exceptions for people, you know...
It's meant to be about your accomplishments in 2018, so if you played most of it in 2017, it just doesn't really fit in with the idea of the thread. The rules are already a bit more forgiving now compared to last year in a lot of ways, actually.
But please don't change the games you play based on this thread. It's mostly meant for fun, despite the possible prize(s).
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Post by GamerL on Jan 1, 2018 5:49:42 GMT -5
Yeah, whatever, it's fine.
I'm still going to finish Super Castlevania 4, don't worry.
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Post by nerdybat on Jan 1, 2018 6:07:25 GMT -5
What about episodic games, though? I'm aiming to complete Half-Life: Episode 1/2, as well as start going through the recent-ish Higurashi re-release (the one divided by chapter). On one hand, they're the smaller parts of a whole in a way, but on the other, some of them can be significantly longer than both classic games and some of the modern titles (with one Higurashi taking 6-8 hours to read, and HL2: E1/2 going for 4-6 hours). But again, some of them are not. So, yeah .3.
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Post by 🧀Son of Suzy Creamcheese🧀 on Jan 1, 2018 6:43:50 GMT -5
What about episodic games, though? I'm aiming to complete Half-Life: Episode 1/2, as well as start going through the recent-ish Higurashi re-release (the one divided by chapter). On one hand, they're the smaller parts of a whole in a way, but on the other, some of them can be significantly longer than both classic games and some of the modern titles (with one Higurashi taking 6-8 hours to read, and HL2: E1/2 going for 4-6 hours). But again, some of them are not. So, yeah .3. Half Life 2 Episode 1 and 2 are seperate games. They both are bought seperately, were released seperately, etc. much like the expansions for Quake. They're tied by story, but apart from the arbitrary fact they have 'episode' in the title, they aren't the same game. You're gonna have to give me some more information on Higurashi, since I'm not familiar with that series, and from a quick glance the details aren't immediately apparent to me.
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Post by nerdybat on Jan 1, 2018 7:54:49 GMT -5
What about episodic games, though? I'm aiming to complete Half-Life: Episode 1/2, as well as start going through the recent-ish Higurashi re-release (the one divided by chapter). On one hand, they're the smaller parts of a whole in a way, but on the other, some of them can be significantly longer than both classic games and some of the modern titles (with one Higurashi taking 6-8 hours to read, and HL2: E1/2 going for 4-6 hours). But again, some of them are not. So, yeah .3. Half Life 2 Episode 1 and 2 are seperate games. They both are bought seperately, were released seperately, etc. much like the expansions for Quake. They're tied by story, but apart from the arbitrary fact they have 'episode' in the title, they aren't the same game. You're gonna have to give me some more information on Higurashi, since I'm not familiar with that series, and from a quick glance the details aren't immediately apparent to me. Oh, that's cool .u. Higurashi When They Cry Hou is sort of an updated re-release of original visual novel, being released into several chapters instead of one single thing. On one side, each chapter retells different chunks of original game, but on the other, there's some added additional content that wasn't in original, which adds enough to the length of each individual chapter (with ch.1 taking 5-6 hours to complete, and other ones around 9-10 hours). Also, each chapter is bought separately, and they all have their own set of achievements and Steam cards. Speaking simply, it's an episodic re-release of non-episodic game, but each episode is a separate buy and has some new stuff. Should those episodes be classified as separate games when beaten?
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Post by dsparil on Jan 1, 2018 21:55:56 GMT -5
The Count Lucanor (Switch) The first of two horror games I'm playing at the start of this year. This is a top down adventure game that mainly takes place in a castle. You play as a ten year old boy named Hans who runs away from home and ends up following a floating kobold (in the traditional spirit sense) into the castle of the Count Lucanor. He is looking for a successor, and the kobold will select the first person that can find out his name. You learn the kobold's name by finding one of its 8 letters in one of 8 rooms in the castle and then figuring out the order. There's various enemies that can't be defeated. The main ones are grim reapers that shoot lightning and demonic goats; that makes more sense in context. You die fairly quickly, but it isn't too hard to avoid enemies with a little practice. The rooms themselves are mainly split between puzzles, mazes or both. If the name Hans wasn't a tip off, this is going for a horror fairytale atmosphere. There are some lovely pixel art cut scenes and portraits but the main game is fairly low resolution. There's plenty of blood in the environment and dark events but the art style keeps it from being too disturbing. I enjoyed this quite a bit and there's plenty of extra details that I missed. (Slight spoiler) I accidentally found an alternate way to learn the kobold's name after getting 6 letters so I ended up missing a chunk of the name learning portion. Total: 1 Letters: -C- Time: 3h
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Post by Deleted on Jan 1, 2018 22:06:17 GMT -5
Yeah, whatever, it's fine. I'm still going to finish Super Castlevania 4, don't worry. You could also restart the game from stage 1 in 2018. It's like a 90 minute jaunt.
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Post by GamerL on Jan 1, 2018 22:12:33 GMT -5
Yeah, whatever, it's fine. I'm still going to finish Super Castlevania 4, don't worry. You could also restart the game from stage 1 in 2018. It's like a 90 minute jaunt. Nah, not right now anyway, may play it again a little later though.
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Post by mainpatr on Jan 1, 2018 23:10:24 GMT -5
Along the same lines as Sonic 3 and Knuckles,I think that for say,the original Serious Sam to count you should have to beat First Encounter and Second Encounter. First and Second Encounter are obviously supposed to be one game.
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Post by 🧀Son of Suzy Creamcheese🧀 on Jan 2, 2018 3:45:41 GMT -5
Along the same lines as Sonic 3 and Knuckles,I think that for say,the original Serious Sam to count you should have to beat First Encounter and Second Encounter. First and Second Encounter are obviously supposed to be one game. It really has to be one game released in parts over time, like how The Walking Dead: Season 1 is one game, but released in parts for it to count as one game. 1st and 2nd Encounter are counted as seperate games therefore. Note that the XBOX version will count as one, seeing as it's not treated as a simple compilation of the two games. The note about Sonic 3 & Knuckles is mostly a personal thing, but we do have to question if we as a community want to reward those who are foolish enough to play them seperately. Oh, that's cool .u. Higurashi When They Cry Hou is sort of an updated re-release of original visual novel, being released into several chapters instead of one single thing. On one side, each chapter retells different chunks of original game, but on the other, there's some added additional content that wasn't in original, which adds enough to the length of each individual chapter (with ch.1 taking 5-6 hours to complete, and other ones around 9-10 hours). Also, each chapter is bought separately, and they all have their own set of achievements and Steam cards. Speaking simply, it's an episodic re-release of non-episodic game, but each episode is a separate buy and has some new stuff. Should those episodes be classified as separate games when beaten? Sounds like they are big enough to count as seperate games.
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Post by backgroundnoise on Jan 2, 2018 8:35:12 GMT -5
Tetris Plus (Arcade); used 30 out of an estimated maximum of 30 credits One might accuse me of insanity upon hearing the notion that Tetris is "beatable" or "finite", yet Jaleco's Tetris Plus includes a Puzzle mode alongside the standard Tetris mode with a definitive ending. While you are still required to rotate and align falling shapes to form completed lines, the new additions alter your objectives and consequently, the optimal play style as well. The loose narrative framework of this mode begins with an unnamed khaki and pith helmet wearing mustachioed archeologist and his green haired assistant stumbling into a mysterious ancient pyramid seeking treasure, because pop culture archeology is indistinguishable from tomb raiding. While the story scenes try to be as goofy and whimsical as possible, the writing attached to them is too generic to elicit any sort of emotional response from me. The nameless grave robber does a better job of showcasing his mannerisms within the game itself, complete with cutesy grunts, pratfalls and flailing arms. The objective of the mode is to clear the junk blocks using standard Tetris controls to clear a path to the bottom to allow the crypt looter to escape the slowly descending spiked ceiling. Unfortunately, the bumbling buffoon refuses to stay put and will pick a seemingly random direction and keep going until he reaches an obstruction, forcing him to change course. With the proper block placement, it is possible to control his movement to an extent and keep him from unintentionally sabotaging your efforts to save him. If a block falls directly on top of him, he will attempt to climb to the top of the stack closer to the spiked ceiling, because self preservation clearly isn't his priority. There are times where you will be required to wait for Indiana Stanley to move out of the way before you can safely place a block. If the ceiling is sufficiently close to our absent minded explorer, he will start to panic, increasing his movement speed and making him somewhat unpredictable, thereby increasing the chance of failure. As long as the gap is at least two squares wide, our big nosed protagonist can safely fall to the lower levels of the stack. Upon starting the game, you are given the option of choosing an easier and more condensed set of 8 stages or the full complement of 15 stages to complete. For the sake of this playthrough, I went with the latter, hence the 30 credit maximum. Dying even once forces you to restart the stage you are currently on. After every two stages, your are given a choice between two branching paths, preventing the player from seeing all 64 stages in a single playthrough. The tetrominoes given to you are, frustratingly enough, completely random. It's not uncommon for a player to allow the spiked ceiling to destroy unwanted blocks in order to receive the one necessary for the solution. Thankfully, the falling speed of the pieces remains consistently slow throughout. While the game's charming presentation makes it enticing to play and its deviations from the the standard Tetris formula make for an interesting and novel experience, the obstinate and self-defeating escort mission character coupled with the overly randomized tetromino distribution can make it very frustrating to play. Attachments:
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Post by zerker on Jan 2, 2018 9:07:55 GMT -5
Dying even once forces you to restart the stage you are currently on. That sounds like the game already prevents credit feeding to win, so I don't think the credit rule applies.
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Post by Feynman on Jan 2, 2018 9:42:13 GMT -5
Okay, I guess I'll try my hand at this. Should be an interesting way to keep track of exactly what games I finish this year! And there's really only one way I could start with this:
Castlevania (NES) Castlevania 2: Simon's Quest (NES) Castlevania 3: Dracula's Curse (NES) Castlevania Bloodlines (Genesis) Akumajou Dracula X (PC-Engine)
... and that is by walloping Dracula several times during a mini Castlevania marathon yesterday evening. I decided to do a whip only run of Castlevania 1 this time, which was fun.
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Post by JoeQ on Jan 2, 2018 9:53:16 GMT -5
Yeesh, you sure are starting with a bang. I don't expect to claim any games before the end of January myself.
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Post by Snake on Jan 2, 2018 11:38:25 GMT -5
Alright, this is my year! Move over, Snake! All creature will die and all the things will be broken! Haha, I'm gonna take it easy this year. Besides, just remember that because I beat a lot of games last year, that also means there is a lot of easily beatable games that are off the table for me this year. =) Edit: *see, look like Feynman's on it!
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