|
Post by moran on Jan 3, 2018 14:06:42 GMT -5
|
|
|
Post by zerker on Jan 3, 2018 16:54:56 GMT -5
then after that I'm going to play Contra 3, which I'll give the old college try but may have to save state as well. Put it on Normal (or Easy) and crank the lives up to 7. You can do it! Sure, you miss a couple phases of the last boss not doing it on Hard, but that shouldn't discount it from this thread (you get every stage, after all) 🧀Son of Suzy Creamcheese🧀 I'm willing to help too.
|
|
|
Post by nerdybat on Jan 3, 2018 18:35:19 GMT -5
Castlevania: Simon's Destiny (PC) - A cool fan project on Doom engine. Some areas are absurdly difficult, and bosses kinda suck (Death is near-impossible to beat without severe save-scumming due to how the room is designed - crap just flies at you from all directions, and there's no sure way to avoid it), but still had a lot of fun beating this one. Attachments:
|
|
|
Post by Feynman on Jan 4, 2018 11:16:34 GMT -5
Well, I finished up the most recent jRPG I've been playing, but since I started that one last month it doesn't count. But since I'm not going to be starting any long games for a while (because this month's Monster Hunter game is going to be my next long haul game), that gives me a lot of time to enjoy a bunch of shorter action games! I got the Mega Man Legacy collection during the Steam Sale, so I'll likely be chipping away at that over the next couple weeks. Currently I have finished
Mega Man 3 (NES), my favorite classic Mega Man game, and also Rastan (Arcade, 1 credit), which isn't related to Mega Man at all but IS one of my favorite arcade games.
|
|
|
Post by dsparil on Jan 4, 2018 17:08:13 GMT -5
Oxenfree (Switch) I liked it overall, and it is actually scary at times, but I feel like it starts to get confusing towards the end. The teen drama side is of consistent quality, but the main ghost story is better towards the beginning and middle. Mainly I'm confused about whether the ghosts are malevolent or not. The game seems to go back and forth whether they are. Edit 1/13: Switch shows "5 hours or more". HLTB gives 5.5h for main story and extras and GameFAQs has an average of 6.5h. I'm going to spot the difference and call it 6h. Total: 2 Letters: -C-O- Time: 9h
|
|
|
Post by Snake on Jan 5, 2018 12:18:52 GMT -5
Contra - NES
Quick playthrough. After playing some Contra 3 and Contra 4 last year, the original hardly seems difficult.
|
|
|
Post by nerdybat on Jan 6, 2018 0:28:41 GMT -5
Khimera: Destroy All Monster Girls (PC): a surprisingly good indie game that happens to be a couple leagues ahead of your usual "NES throwback" indie stuff - it's genuinely charismatic with its world and characters, has good level design to it, and doesn't go overboard with "Oh look it's just like that favorite NES game of yours!" references, instead going for a quirky atmosphere that's closer to Shantae and Undertale than anything else. I highly recommend to check the thing out on Steam - again, it's free, and it's one of the better indie Megaman clones out here. Attachments:
|
|
|
Post by nerdybat on Jan 6, 2018 13:57:12 GMT -5
Higurashi When They Cry Hou - Ch.1 Onikakushi (no screenshots this time due to spoilerific nature of the ending). Took me around 19 hours to read all the way through, and honestly, first 8 hours or so bored the hell out of me - it's like somebody took some random anime and removed all the meaningful scenes, leaving me with all the filler to watch. However, the game makes up for it with intense and nightmarish second half, which is something I'm not going to talk about in details, since, like with Danganronpa, it's one of those "the less you know, the more fun you get" situations. In general, totally worth a read, but you need a serious amount of patience with this VN - pace of the first 6-7 chapters is incredibly slow, and it takes a while before things actually get somewhat interesting. Also, for a first episode of a 8-chapter project, it's surprisingly self-contained, with its own premise and closure, so you can get some fun from it even if you're not going to check all the other chapters.
|
|
|
Post by 🧀Son of Suzy Creamcheese🧀 on Jan 6, 2018 18:51:55 GMT -5
Higurashi When They Cry Hou - Ch.1 Onikakushi (no screenshots this time due to spoilerific nature of the ending). Took me around 19 hours to read all the way through, and honestly, first 8 hours or so bored the hell out of me - it's like somebody took some random anime and removed all the meaningful scenes, leaving me with all the filler to watch. However, the game makes up for it with intense and nightmarish second half, which is something I'm not going to talk about in details, since, like with Danganronpa, it's one of those "the less you know, the more fun you get" situations. In general, totally worth a read, but you need a serious amount of patience with this VN - pace of the first 6-7 chapters is incredibly slow, and it takes a while before things actually get somewhat interesting. Also, for a first episode of a 8-chapter project, it's surprisingly self-contained, with its own premise and closure, so you can get some fun from it even if you're not going to check all the other chapters. I looked at what this was quickly before to confirm if the seperate chapters would be big enough to count seperately. But looking at it more in-depth now, I'm not sure if there's actually any player decisions to be made outside of 'flipping pages', so to speak. Can you confirm/deny that? I don't really know enough about VNs, but from what I gather, it doesn't have anything outside of clicking to progress the text. We're debating whether or not it should count for this thread if it falls into that category.
|
|
|
Post by Feynman on Jan 6, 2018 20:08:00 GMT -5
Clearing up more of the first Mega Man Legacy Collection:
Mega Man 2(NES) Mega Man 4(NES) Mega Man 5(NES)
are now done. Just two more games to go!
|
|
|
Post by nerdybat on Jan 7, 2018 1:46:50 GMT -5
Higurashi When They Cry Hou - Ch.1 Onikakushi (no screenshots this time due to spoilerific nature of the ending). Took me around 19 hours to read all the way through, and honestly, first 8 hours or so bored the hell out of me - it's like somebody took some random anime and removed all the meaningful scenes, leaving me with all the filler to watch. However, the game makes up for it with intense and nightmarish second half, which is something I'm not going to talk about in details, since, like with Danganronpa, it's one of those "the less you know, the more fun you get" situations. In general, totally worth a read, but you need a serious amount of patience with this VN - pace of the first 6-7 chapters is incredibly slow, and it takes a while before things actually get somewhat interesting. Also, for a first episode of a 8-chapter project, it's surprisingly self-contained, with its own premise and closure, so you can get some fun from it even if you're not going to check all the other chapters. I looked at what this was quickly before to confirm if the seperate chapters would be big enough to count seperately. But looking at it more in-depth now, I'm not sure if there's actually any player decisions to be made outside of 'flipping pages', so to speak. Can you confirm/deny that? I don't really know enough about VNs, but from what I gather, it doesn't have anything outside of clicking to progress the text. We're debating whether or not it should count for this thread if it falls into that category. Yap, it's one of the kinetic novels - there are some different side-stories to be opened after finishing each chapter, but in general, it only has one route. I'm ok if you don't count it .u. To be honest, though, I'm still discouraged from participating into "competitive" aspect of it anyway, since current rules favor people who replay the same 1-hour long NES games over those who want to use it as an opportunity to go through their backlog of newer unplayed ones. Like, we only started, but single person already claimed 5-6 beaten games - there's no way to catch up with that unless you specifically go and grind some NES/Arcade games yourself (and intentionally doing that over just playing the games because you want to is an opposite of fun). This, and some other rather weird regulations (I don't know anybody who beats single fighting game 15 times with different characters) gives too much advantage to one category of players (retro gamers and arcade fans) and too much disadvantage to the other (backlog beaters, JRPG fans, fighting players) to make any meaningful kind of competition. Not to say I'm against NES games or something, and they're definitely a cool way to start a new gaming year, it's just that rules themselves are highly unbalanced. If we really want to talk about ranking players, it would be good to do it based on something like HowLongToBeat average longevity, rather than number of titles beaten - it would actually encourage the participants to get out of their comfort zone and try something new or interesting, all while not pushing away those people who happen to like longer games
|
|
|
Post by 🧀Son of Suzy Creamcheese🧀 on Jan 7, 2018 5:44:09 GMT -5
Well for one thing, I do not think people are basing what they're playing on this thread. Maybe I'm wrong, but I think Feynman would've played through those Castlevania and Megaman titles even without this thread. I think it's best to see this thread as a thing for fun. Hell, I am the one who made this thread, and I'm talking about some things behind the scenes with s few other users, and I don't think any of us think we have a shot at winning. Sure, there is a competitive aspect, but that's never going to be perfect. We talked about introducing points for longer games last year, but I think it's only going to make it more messy and complicated, and the more serious you take one aspect, the more serious you have to take others too. And it's not going to be fair anyway; Some people here have a full-time job and kids, some people here have a lot of free time on their hands. So even if MM games counted for way less than FF games, people who barely get around to playing games still have a disadvantage. If it gets people motivated to finish some games they started instead of abandoning them, and if it gets people talking about games they normally wouldn't have brought up in the General Game thread, I'm content enough. RE:Higurashi. I don't really think it would be right to count it as a 'game' per se in that case, sorry
|
|
|
Post by nerdybat on Jan 7, 2018 6:16:14 GMT -5
Well for one thing, I do not think people are basing what they're playing on this thread. Maybe I'm wrong, but I think Feynman would've played through those Castlevania and Megaman titles even without this thread. I think it's best to see this thread as a thing for fun. Hell, I am the one who made this thread, and I'm talking about some things behind the scenes with s few other users, and I don't think any of us think we have a shot at winning. Sure, there is a competitive aspect, but that's never going to be perfect. We talked about introducing points for longer games last year, but I think it's only going to make it more messy and complicated, and the more serious you take one aspect, the more serious you have to take others too. And it's not going to be fair anyway; Some people here have a full-time job and kids, some people here have a lot of free time on their hands. So even if MM games counted for way less than FF games, people who barely get around to playing games still have a disadvantage. If it gets people motivated to finish some games they started instead of abandoning them, and if it gets people talking about games they normally wouldn't have brought up in the General Game thread, I'm content enough. RE:Higurashi. I don't really think it would be right to count it as a 'game' per se in that case, sorry Nah, it's ok with Higurashi - at least I enjoyed it Welp, the point about NES games wasn't in something like "those pesky guys will just cheese out the list by playing short things they know how to beat", but more in the fact that NES/Arcade folks will win by default, intentionally or not, and if that's the case, making something remotely competitive is pointless in itself, since results are so predictable and one-sided. I understand it's all for fun, it's just that since the rules are rather strict as they are, it would be also nice to take a step further and balance things out a bit for everyone involved. Ranking participants by HLTB average is one way to do it; we can also categorize the games by their platforms or years of release or something like that (since some generations have their own dominating genres and form-factors than the others). I don't think it would hurt to think out the rules a bit - if we're going for relatively strict set of conditions, we might as well rework it a bit. Or, well, we can go the opposite way and simplify the rules a bit, removing the whole competition thingie while still leaving the fun part in it .u.
|
|
|
Post by Woody Alien on Jan 8, 2018 10:54:22 GMT -5
Khimera: Destroy All Monster Girls (PC): a surprisingly good indie game that happens to be a couple leagues ahead of your usual "NES throwback" indie stuff - it's genuinely charismatic with its world and characters, has good level design to it, and doesn't go overboard with "Oh look it's just like that favorite NES game of yours!" references, instead going for a quirky atmosphere that's closer to Shantae and Undertale than anything else. I highly recommend to check the thing out on Steam - again, it's free, and it's one of the better indie Megaman clones out here. Yeah, it's really pretty damn good for a free game, I played it last year and now I'm waiting for the devs' next project! I also appreciate, like you said, that the humor in it isn't too forced or nerdy for the sake of it. I claim MechaNika (PC/Steam), a short Spanish adventure game with cutesy graphics (reminiscent of Adventure Time somewhat) but very cynical and sometimes "edgy" content. Simple and to the point.
|
|
|
Post by Snake on Jan 8, 2018 12:01:41 GMT -5
To be honest, though, I'm still discouraged from participating into "competitive" aspect of it anyway, since current rules favor people who replay the same 1-hour long NES games over those who want to use it as an opportunity to go through their backlog of newer unplayed ones. Like, we only started, but single person already claimed 5-6 beaten games - there's no way to catch up with that unless you specifically go and grind some NES/Arcade games yourself (and intentionally doing that over just playing the games because you want to is an opposite of fun). This, and some other rather weird regulations (I don't know anybody who beats single fighting game 15 times with different characters) gives too much advantage to one category of players (retro gamers and arcade fans) and too much disadvantage to the other (backlog beaters, JRPG fans, fighting players) to make any meaningful kind of competition. Not to say I'm against NES games or something, and they're definitely a cool way to start a new gaming year, it's just that rules themselves are highly unbalanced. If we really want to talk about ranking players, it would be good to do it based on something like HowLongToBeat average longevity, rather than number of titles beaten - it would actually encourage the participants to get out of their comfort zone and try something new or interesting, all while not pushing away those people who happen to like longer games I figured this was more for fun, rather than actual competition. I guess if we wanted to balance things out, there could be different point-levels for games that are time-consuming. Like make 20-hour RPGs worth 20 points, and 2-hour long NES games worth about 2 points. Fighting games with 12 playable characters, about 8 points. And so on. And then award more points at the end for variety of genres finished - puzzle games, racing games, RPG's, shooters, love simulations, Sierra adventure, etc.
|
|