|
Post by Discoalucard on Jul 14, 2018 9:41:38 GMT -5
www.hardcoregaming101.net/overseas-sequels/In the 80s and 90s, before many video game companies founded their own international divisions, they often licensed their titles for porting to other publishers. And sometimes those publishers decided to go ahead and create their own sequels, independent from the original source. This article covers these such games. The act of licensing and publication can be tangled, so let’s go over what doesn’t qualify in this article. Games being outsourced to other companies outside of the publishers native territory does not count. For example, Contra: Legacy of War and C: The Contra Adventure were both developed in Hungary…but they were still produced and published by Konami. We are also mostly focusing on cases where the publisher bought the license for a game, ported it, and then made their own sequel. These are opposed to cases where the original rightsholder simply licensed the property to an overseas developer. For example, Double Dragon (which we’ll talk about later on) – Tradewest produced Battletoads vs. Double Dragon, as they had previously published the NES port of the original Double Dragon, so this counts. However, the Double Dragon name was also licensed out to other developers without having ported the original game. Examples are the awful Double Dragon II: Wander of the Dragons for the Xbox 360 (developed by Korean company Gravity) and the goofy but fun Double Dragon Neon for various platforms (developed by American studio Wayforward). Generally, we aren’t counting these, though we’ll make notices of a few cases that might be interesting. I've probably missed some on the main article, so if there are any more good ones to add, post em here and I'll tack them on.
|
|
|
Post by kaoru on Jul 14, 2018 10:06:48 GMT -5
If you include Class of Heroes, you might want to quickly name drop Elminage and New Tokyo Legacy too, since they also are localized and stem from the franchise after the developers lost the right to use the name (Elminage from Wizardry Empire and NTL via the doujin Generation Xth from Wizardry Xth).
|
|
|
Post by phediuk on Jul 14, 2018 14:57:51 GMT -5
Atomic Bomberman from Interplay belongs here:
|
|
|
Post by phediuk on Jul 14, 2018 15:01:16 GMT -5
One of the strangest examples would be Monty no Doki Doki Daibassou, Jaleco's entry in the Monty Mole series:
Despite "Monty on the Run" being in the title, this is a completely different game, the only connection to its namesake being an abridged arrangement of Rob Hubbard's soundtrack on the title screen. Monty isn't even a mole in this game.
|
|
|
Post by phediuk on Jul 14, 2018 15:02:31 GMT -5
|
|
|
Post by phediuk on Jul 14, 2018 15:09:47 GMT -5
|
|
|
Post by ommadawnyawn2 on Jul 14, 2018 16:36:49 GMT -5
Cool article though some entries are a bit thin on gameplay and overall quality info (Phantasie IV, Dragon View, Super Spy Hunter).
"It ended it so drastically expanding it"
Looks like a typo there.
|
|
|
Post by Discoalucard on Jul 14, 2018 17:34:28 GMT -5
Cool article though some entries are a bit thin on gameplay and overall quality info (Phantasie IV, Dragon View, Super Spy Hunter). It's a listicle, what do you want? If we have a site article it's linked, read it there. One of the strangest examples would be Monty no Doki Doki Daibassou, Jaleco's entry in the Monty Mole series: Despite "Monty on the Run" being in the title, this is a completely different game, the only connection to its namesake being an abridged arrangement of Rob Hubbard's soundtrack on the title screen. Monty isn't even a mole in this game.
Doesn't quite count since Jaleco never released a "real" Monty game that preceded it. There are a bunch of games like this that were radically changed from the PC original (though Monty is probably the most drastic. Atomic Bomberman from Interplay belongs here: Not sure on this, did Interplay ever release Bomberman elsewhere? I don't think so since that was pretty much Hudson territory for consoles. This one definitely belongs though!
|
|
|
Post by ommadawnyawn2 on Jul 14, 2018 19:21:53 GMT -5
Well I just told you, to get an idea of if the game is worth checking out or not.
|
|
|
Post by ReyVGM on Jul 15, 2018 0:15:43 GMT -5
Great article idea!
Could these count?
Metal Warriors: I don't think it was marketed as a sequel to Cybernator, but that was certainly the consensus for a long time since both were published by Konami and played almost alike. There was even a years long rumor that the game was called Assault Suit Gideon in Japan.
What about those Brazilian Turma de Monica games? And those CD-I Zelda and Mario games? Those should definitely count. And probably all those PC Mario games (Mario is Missing, Time Machine, the learning games,etc.) too. Unless having the license/permission counts them out? But then again, Strider Returns wouldn't count either if that was the case.
What about the RARE games while with Microsoft? If Contra Legacy of War doesn't count because it was still produced by Konami (a Japanese company), then shouldn't the reverse apply to RARE? Banjo Kazooie was produced by Nintendo, but the 3rd game was produced by Microsoft. Same for for the Perfect Dark sequel, and Killer Instinct 3. There's also the sequels to Banjo and DKR RARE did for the GBA and DS while being owned by Microsoft.
And does "overseas" mean outside/inside Japan? Or outside the continent of origin? Because if it's the latter, then every 80's RARE game that got a sequel after being owned by Nintendo, and then by Microsoft should still count (such as Sabrewulf) since Nintendo and MS are based in Japan and USA.
|
|
|
Post by Bumpyroad on Jul 15, 2018 5:41:08 GMT -5
Well I just told you, to get an idea of if the game is worth checking out or not. How do you compose lists in your site then? By reading others opinions, what's worth checking out and what's not?
|
|
|
Post by Discoalucard on Jul 15, 2018 9:53:14 GMT -5
Metal Warriors: I don't think it was marketed as a sequel to Cybernator, but that was certainly the consensus for a long time since both were published by Konami and played almost alike. There was even a years long rumor that the game was called Assault Suit Gideon in Japan. This is an edge case since the game wasn't really developed or marketed as a sequel but plays so closely that everyone at the time thought it was a sequel to Cybernator until the internet set them straight. So I think it's worth including. What about those Brazilian Turma de Monica games? No because they're just localized versions. If the company had made their own Turma de Monica games after the Wonder Boy games then they would. And those CD-I Zelda and Mario games? Those should definitely count. And probably all those PC Mario games (Mario is Missing, Time Machine, the learning games,etc.) too. Unless having the license/permission counts them out? But then again, Strider Returns wouldn't count either if that was the case. Same deal, they just got the license from Nintendo and did what they wanted. I excluded these because issues like these are not all that uncommon. The point is they needed to have a predecessor they converted fairly accurately and then did something new. What about the RARE games while with Microsoft? If Contra Legacy of War doesn't count because it was still produced by Konami (a Japanese company), then shouldn't the reverse apply to RARE? Banjo Kazooie was produced by Nintendo, but the 3rd game was produced by Microsoft. Same for for the Perfect Dark sequel, and Killer Instinct 3. There's also the sequels to Banjo and DKR RARE did for the GBA and DS while being owned by Microsoft. And does "overseas" mean outside/inside Japan? Or outside the continent of origin? Because if it's the latter, then every 80's RARE game that got a sequel after being owned by Nintendo, and then by Microsoft should still count (such as Sabrewulf) since Nintendo and MS are based in Japan and USA. No because they're still all developed by Rare and are all very much Rare games as far as who created the IP. Legacy of War doesn't count because Japanese companies outsourcing (but still producing) game development to Western companies is also pretty common, especially in the last decade.
|
|
|
Post by ommadawnyawn2 on Jul 15, 2018 10:25:29 GMT -5
Well I just told you, to get an idea of if the game is worth checking out or not. How do you compose lists in your site then? By reading others opinions, what's worth checking out and what's not? On my site? I play the games and sometimes read/watch reviews if I'm unsure about something. This one's listed under articles so I didn't think it was too much to ask.
|
|
|
Post by teroknor on Jul 15, 2018 10:56:39 GMT -5
Would Interplay's Heart of the Alien count?
|
|
|
Post by condroid on Jul 15, 2018 13:18:37 GMT -5
Here a few more, off the top of my head:
Activision's Shanghai was ported to arcades by Sunsoft who went on to create a couple of Japan-only sequels.
Dragon's Lair was "ported" to various computer systems by Software Projects in the mid-80s. They then created a sequel: Dragon's Lair II: Escape from Singe's Castle
Victor had published the Japanese versions of the first two Dungeon Master games. They then developed/published Theron's Quest and DM Nexus, although it could be argued that these two games are remakes and not sequels.
|
|