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Post by toei on Jan 7, 2019 17:16:25 GMT -5
Snake Toshinden plays more like a really bad Street Fighter 2 clone with a sidestep than Virtua Fighter, really. It even has the same type of moves and controls, which shows how uninspired it was as a 3D fighter. Plus, as you say, moves don't connect with each other, and the pace is awfully slow, which makes it worse than the majority of SF2 clones. Fun fact: this game had rave reviews when it came out, and some magazines considered it to be the PSX's Killer App. Because of the graphics. It didn't age poorly - the gameplay was always trash. Toshinden 3 or 4 actually had a 60 FPS mode and ridiculous juggling combos - it was broken, but at least it could be fun. Also, the Saturn version of the first game had more extensive cutscenes, if that's your thing. And horrible voice acting.
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Post by dsparil on Jan 7, 2019 17:30:19 GMT -5
Does that mean if one person beats the game this year, nobody else can claim it? It's the same as last year, so any number of people can. I'll reword it to be more clear.
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Post by Snake on Jan 7, 2019 18:37:03 GMT -5
Snake Toshinden plays more like a really bad Street Fighter 2 clone with a sidestep than Virtua Fighter, really. It even has the same type of moves and controls, which shows how uninspired it was as a 3D fighter. Plus, as you say, moves don't connect with each other, and the pace is awfully slow, which makes it worse than the majority of SF2 clones. Fun fact: this game had rave reviews when it came out, and some magazines considered it to be the PSX's Killer App. Because of the graphics. It didn't age poorly - the gameplay was always trash. Toshinden 3 or 4 actually had a 60 FPS mode and ridiculous juggling combos - it was broken, but at least it could be fun. Also, the Saturn version of the first game had more extensive cutscenes, if that's your thing. And horrible voice acting. Weapons! Hence, Samurai Shodown as the Street Fighter 2 stand-in. =) Virtua Fighter for it's sidestep and 3-D arena where you can get knocked off. Surely more applicable than Tekken, where you can run around to no known border. I didn't even know Toshinden came out on Saturn! I remember thinking of the 1st gen games of PSX games being decent. 2-D fare like Rayman and Street Fighter Alpha still look great. But 3-D Toshinden, King's Field, and Jumping Flash feel like rough mock-ups compared to later games. King's Field always makes me laugh, how enemies just topple over when they die. You're certainly right about the gameplay. Tekken and Ridge Racer don't look all that great today, but they still hold on with basic gameplay mechanics and response.
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Threads
Full Member
the disco before the breakdown
Posts: 122
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Post by Threads on Jan 7, 2019 21:07:05 GMT -5
Replay #1 - Tomb Raider: The Last Revelation (Windows 98) - 13 hours, 51 minutes This one wasn't playing around in terms of difficulty. It doesn't have traps quite as ruthless as seen in Tomb Raider III but the complex and non-linear level designs (sometimes multiple levels based around one hub) more than made up for it. Definitely not friendly to newcomers to the series. I was enjoying this a decent amount more in the first 2/3s of the game but near the end I started to be ready for it to end. Being primarily based in Egypt is nice in concept but it gets kinda samey after the varied environments of the first three TR games. Add in some reused level design and puzzles in the last few areas and it started to drag pretty badly. Even still, I had fun and I'm always happy to play the classic TR games again. Will hop into Chronicles and the other games eventually so I can finally get to Shadow. Final stats page (rounded up a minute for play time since this was taken right before ending the last level.)
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Post by JoeQ on Jan 8, 2019 5:09:56 GMT -5
Thanks for the thread, dsparil! Looks good to me. I will report clear times if they're available from the game or system info, but HLTB estimates are pretty much worthless to me.
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Post by 🧀Son of Suzy Creamcheese🧀 on Jan 8, 2019 5:33:20 GMT -5
- Likewise interactive movies are acceptable. What exactly is meant by this? The only interactive movies I'm aware of is stuff like Bandersnatch, and I'm assuming that doesn't count.
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Post by GamerL on Jan 8, 2019 6:29:28 GMT -5
Alright, let's do it! I got a great feeling I'm going to complete many games this year.
I started a new game right on the first day of the year and it was....
Until Dawn (PS4, first time completion)
Is there a way to tell how many hours you've played on PS4?
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Post by dsparil on Jan 8, 2019 6:56:42 GMT -5
- Likewise interactive movies are acceptable. What exactly is meant by this? The only interactive movies I'm aware of is stuff like Bandersnatch, and I'm assuming that doesn't count. Something like a branching visual novel but with FMV instead of text. I actually forgot about that in particular as I don't care for Black Mirror all that much. There's a few for Switch, and I played and old PC one in 2017 although that had some very light non-FMV elements. Some of the Switch ones seem like they have randomized mystery elements. I was under the impression that branching VNs without other gameplay were considered okay, so as an extension of that, their FMV equivalent would be too. Since only the question of Kinetic Novels has come up before, I'll leave this question to everyone. Should something with interactivity limited strictly to making story progression choices i.e. a "Choose Your Own Adventure" format, count?
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Post by Digitalnametag on Jan 8, 2019 7:35:31 GMT -5
Xenoblade Chronicles 2: Torna ~ The Golden Country (Switch) Finally got around to playing this. I like the changes to the battle system and the accelerated pace of the game play. Took around 22 hours to play through with most quests accomplished. Some of the problems of the main game are alleviated by having a fixed party (no constant Blade swapping for skills) but you still spend a lot of time checking menus and finding things you cannot access until later on. The game still lacks any helpful means for finding locations of gathering items too. I enjoyed the story too. Definitely more tragic than than the main game. Some things make more sense too after having played it. Especially (mid-game Xenoblade II story spoilers) the whole Pyra/Mythra thing. It becomes abundantly clear that Mythra is suffering from dissociative identity disorder and Pyra is the resulting persona. The main game kinda says that but seeing it happen in the expansion is more powerful. Yeah. Nice to see some DLC for an RPG that is actually worth it. The amount of content here is astounding. Lots of voice acting, new cutscenes, locations and characters. Makes Ni No Kuni II look low budget in comparison. Despite some flaws I loved Xenoblade II and this expansion is even better.
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Post by dsparil on Jan 8, 2019 9:10:57 GMT -5
ESWAT: City Under Siege (Genesis/Switch, First Time)
I've been playing this on and off and finally managed to finish it. Can't say I liked it all that much. There's some potential here mainly in the "burner"/jet pack, but you go through the meter so fast and recharge it so slowly rendering it mainly as an extra high jump and occasional hover. There is one level what makes extensive use of it and gives you frequent recharges. More like that would have been nice. It's also a little weird how your gun will destroy bullets in the stages without the suit (first two) only to lose this ability later.
Rating: 6/10
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Post by 🧀Son of Suzy Creamcheese🧀 on Jan 8, 2019 10:41:55 GMT -5
Please ignore this, I accidentally posted the entire results of the 2018 thread in this thread by accident. Whoopsie.
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Post by nerdybat on Jan 8, 2019 17:32:30 GMT -5
Sonic Forces (Switch) - First playthrough, roughly 4 hours 7 minutes (combination of in-game timers + approximate time spend messing around with cutscenes and avatar editor)Oh boy, that was quite an colorful adventure - unleashed on me by a friend of mine who happens to be a multi-generational Sonic maniac. For all the crap this game gets, it happened to be rather playable, aside of maybe boring bosses and botched "classic" stages. Blasting through zones, listening to surprisingly good music, observing pretty scenery and doing outrageous (or genuinely cutesy) OC designs ended up being an enjoyable way to spend my time. Not to say it's not a complete mess tonally, of course. I can generally describe it as "Sonic as viewed by people who only know the series by memes and bad fanfics": plot is ridiculously stupid, the game takes itself way more seriously than it probably should, and some details (like Sonic being tortured for months, or apocalyptic final act) make 2005's "OH THE EDGE" pale in comparison. Still enjoyable though; I like me some healthy dose of epic stupidity as long as it's not boring. The only thing that kinda pisses me off about the game is a rather cynical attempt to shoehorn Sonic Mania into it canonically - something that really feels like a last minute decision, which also explains why "classic" stages are so poorly designed. Rating: 6/10. I enjoy it, but it's still a very flawed game with not a lot of replay value, so this makes most sense. Here's the group photo of Sonic, tiny Sonic and Angry Video Game Cat (she's a gal!)
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Post by dsparil on Jan 9, 2019 15:30:38 GMT -5
Go! Go! Ackman (SNES, Replay)
I like GGA quite a bit even if it is a bit of a trifling game. It might have been the first untranslated game I ever played, even before the fan translation came out. I actually wanted to learn Japanese so I could understand the games in the series, but my dad thought that was a dumb reason so I never did 😕
Apparently the fan translation only exists because the game was easy to hack. The sequels have compressed text, and there's not enough interest in semi-obscure Toriyama manga to get them translated. The whole "run" of the manga is like 60 pages!
Rating: 8/10
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Post by 🧀Son of Suzy Creamcheese🧀 on Jan 9, 2019 16:26:33 GMT -5
I can generally describe it as "Sonic as viewed by people who only know the series by memes and bad fanfics": plot is ridiculously stupid, the game takes itself way more seriously than it probably should, and some details (like Sonic being tortured for months, or apocalyptic final act) make 2005's "OH THE EDGE" pale in comparison. I had kind of thought that in recent years SEGA had learned their lesson with the overly serious Sonic stories, but then they revealed Forces. I haven't played it yet, but the fact that Tails becomes so depressed after Sonic's presumed death that he just dissapears has got to be the funniest part in Sonic 'canon' ever. Like, lighten up, SEGA, jesus.
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Post by kaoru on Jan 9, 2019 16:31:57 GMT -5
I'm not sure. I often get the feeling most Sonic fans that have stuck with the franchise are furries, and they live for that embarassingly edgy shit, so I'd assume these modern games just play to their base.
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