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Post by kaoru on Aug 12, 2019 5:01:19 GMT -5
Shin Megami Tensei: Lucifer's Call (PS2) - First playthrough, Time: 81h 07min (timer) Another long RPG down. I beat it on Normal with the True Demon Ending. This might well be my new favorite JRPG. It's certainly the best one on PS2 and the best SMT game. Just amazing on all fronts and outside some QoL improvements of the later entries it's hardly aged a day. Got 100% Demon Compendium too, which was a bit of a pain. Rating: 10/10, easily Alphabet Challenge: ABCDE-------MNOP--S------- It is sooo~ good, right? Just upscale the graphics, put in manual picking of skills when fusing, and maybe change Matador's location to not be such a road block, and they could put it as SMT3 HD on current systems to easily trump any other JRPG released that's not DQXI.
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Post by dsparil on Aug 12, 2019 6:44:21 GMT -5
Cleared all four episodes of The Ultimate Doom for DOS using the Crispy Doom sourceport with only the default vanilla Doom features. So, no jumping, no vertical mouselook, no mods and the original locked 35FPS for the original Doom experience. Cleared in 6 hours on Ultra-Violence (Hard) mode. Rating: 9/10. It's Doom. Does anything really need to be said at this point? Was this the first time or a replay?
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Post by Null0x00 on Aug 12, 2019 7:16:08 GMT -5
Was this the first time or a replay? Replay. I've been playing Doom since 1996.
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Post by dsparil on Aug 12, 2019 7:52:26 GMT -5
Was this the first time or a replay? Replay. I've been playing Doom since 1996. Figured (I mean it is Doom), but I just like to be sure.
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Post by JoeQ on Aug 12, 2019 13:14:25 GMT -5
Psychonauts (Windows) - Replay, Time: 13:01:15 (timer) Replayed one of my favorite platformers, this time on Steam. Got all the collectibles and achievements. Rating: 9/10Alphabet Challenge: ABCDE-------MNOP--S-------
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Post by Snake on Aug 12, 2019 15:37:17 GMT -5
Valis 2, Turbografx CD (replay, approx. 1 hour)
If you can play Mega Man, you can play Valis 2. It does play on the easy side. The last fight was hardly the most difficult. Storyline switches gears a bit, making for a more sympathetic enemy. Yuko's English voice-over counterpart has a less emotive, more soldier-like feel, compared to the Japanese voice for the first Valis game.
6/10.
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Post by 🧀Son of Suzy Creamcheese🧀 on Aug 13, 2019 1:47:01 GMT -5
SOR3 is arguably one of the best looking games on the MD and has a great atmosphere, but suffers from spamming enemies to make the game more challenging when it wasn't necessary. I didn't really feel that way, considering that it's par of the course for SoR (and beat 'em ups in general). Are you talking about the western release by any chance? Certainly SoR2 got a lot more crazy with the spamming with all the elevator action in the last two stages.
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Post by Bumpyroad on Aug 13, 2019 2:01:47 GMT -5
There's always a SoR Remake for the moaners to try.
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Post by toei on Aug 13, 2019 3:16:48 GMT -5
🧀Son of Suzy Creamcheese🧀 SoR3 does have one level which is fucking interminable, the one with the rails. There's no reason why that thing should last so long. I still really like the game thanks to its gameplay improvements, but that level alone really hurts the pacing.
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Post by 🧀Son of Suzy Creamcheese🧀 on Aug 13, 2019 4:52:49 GMT -5
🧀Son of Suzy Creamcheese🧀 SoR3 does have one level which is fucking interminable, the one with the rails. There's no reason why that thing should last so long. I still really like the game thanks to its gameplay improvements, but that level alone really hurts the pacing. I liked the part where there's two rails, but the part with all the ninjas where you have to hide in the upper part of the screen was probably the dullest section in the game. The boss was also kind of a drag, IMO.
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Post by Bumpyroad on Aug 13, 2019 5:00:38 GMT -5
Every game in the series has its drawbacks. I feel the same about factory level with conveyor belts and presses in SoR1 and baseball stadium's descending elevator section in SoR2 is, essentially, a enemies spam fest.
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Post by toei on Aug 13, 2019 13:36:17 GMT -5
Every game in the series has its drawbacks. I feel the same about factory level with conveyor belts and presses in SoR1 and baseball stadium's descending elevator section in SoR2 is, essentially, a enemies spam fest. I don't think either of those are as long as that SOR3 level, though. I actually like those two levels. 🧀Son of Suzy Creamcheese🧀 I think that first part's too long, too, but it's both parts in succession that just add up to too much. And I agree that the part you don't like is the most tedious overall.
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Post by Bumpyroad on Aug 13, 2019 14:30:52 GMT -5
Every game in the series has its drawbacks. I feel the same about factory level with conveyor belts and presses in SoR1 and baseball stadium's descending elevator section in SoR2 is, essentially, a enemies spam fest. I don't think either of those are as long as that SOR3 level, though. I actually like those two levels. If you compare that level with overall pace of SoR3, prolly yes, otherwise, it felt like i can handle it. Boss at the end wasn't that bad either and devs didn't recycle it for the last level, as previous games suffer heavily from that.
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Post by windfisch on Aug 13, 2019 18:25:19 GMT -5
Streets of Rage 3 (MD, played on Win10, 1st play, 1h10m)Technically Bare Knuckle III, which is usually recommended over SoR3. It does its fair share to add things to the formula. There's some more stage hazards and stuff, and some gameplay changes. It goes more out there with the locales too. Ultimately, most of the combat feels pretty similar, though. I'll try some of the new characters to see how that changes things, as I just stuck with Axel for this first playthrough. I don't know what the general opinion is on SoR2 vs SoR3 these days, but I'd say they're probably about equal. I appreciated SoR 2 more after I played through it with different characters, though. One thing's for sure - the soundtrack is a major step down from SoR1 and 2. Rating: 8/10 I love BK3's soundtrack - it is the least "melodic" of the trio, but boy is it bold! It is experimental, yet very carefully crafted and nuanced. The composers gave zero fucks about mass-market appeal and God bless them for that! The first two games feature excellent pop-music, but 3's compositions are pure art.
(And all that praise is coming from someone who's neither a techno-fan, nor a religious person per se...)
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Post by Snake on Aug 14, 2019 12:28:10 GMT -5
Valis 3, Turbografx CD (replay, approx. 1 hour)
More polished graphics , sprites and cut-scenes than Valis 2, but taking out the sword/shooter run-and-gun gameplay style. No longer does it have that boss fight warning from Valis 2, as if you were being fed intel from your fellow operatives. Soundtrack is my absolute favorite of the series, with heavily flavored upbeat, 1980's synth. Being able to switch up the playable characters, Castlevania 3 style on the fly, is a nice plus. Voice acting is cheesy, and Ramses, the main big bad, sounds more noble than cruel demonic. I enjoyed the overall plot of this arc, even though it all ends rather bittersweet. Looking at all the Valis games from 1 - 4, the endings all carry a mood of melancholy. Last thing I'll say is, I really do miss this style of demon/monster design. Bad guys are rarely drawn like this anymore.
7/10. Gameplay is so-so, but for whatever reason, I still enjoy replaying and reliving this game. Mostly for playing alongside the music, if anything.
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