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Post by windfisch on Jan 22, 2019 17:45:30 GMT -5
Sonic 4: Episode 1 Started playing just a few days ago - and honestly I like it a lot. Looks good (despite graphics being mostly pre-rendered), sounds good, plays well. Level design is enjoyable but not perfect. But the same could be said for every oldschool Sonic game. Even Sonic 3 has some BS moments. I think some people may have complained about the physics being different from the 16 Bit games, but controls work well within the context of this game - and to me only that matters. Castlevania: The AdventureI've said this before, but I'm not getting tired : It's a good game! To some degree I actually get why it's not well regarded nowadays: Its main fault lies in the relatively low speed it's running on. On the other hand the game is designed around that fact and therefore remains perfectly playable. However, complaints about it being different from the NES games strike me as ridiculous, like there being ropes to climb instead of stairs and no subweapons. But these changes do make a lot of sense: After all the ropes take up far less screen-estate on the small GB screen than stairs would have and instead of subweapons there is the fireball-whip upgrade. Having both would have been overkill - case in point: Belmont's Revenge, where the player character is somewhat overpowered (in an already rather easy game). Level design is also often criticized as is the game's overall difficulty. However, I think for the most part the levels are tightly designed and are filled with creative ideas (especially for the time of release). And it's certainly not more difficult, maybe even easier, than the the first or third NES game. The only thing everybody seems to agree on, myself included, is that the soundtrack is fantastic!
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Post by jackcaeylin on Jan 22, 2019 17:54:03 GMT -5
I agree with the sentiment that Devil May Cry 2 is a good starting point for newcomers. I would also say, it is the perfect beginning game for Hack N' Slash. Lots of them tend to be "fighting game complicated" or empty like Dynasty Warriors. Devil May Cry 2 has the perfect middle ground, despite its flaws.
Honestly, the hate for MGS 2 is also weird to me. I remember that people complained about Raiden and that the story was crazy as hell. This is kinda weird to me, because Metal Gear Solid 1 had also its fair share of craziness. Raiden and Snake tend to be kinda similar in certain aspects of the story, thus I need to know their actual reasoning why the game is bad.
I am kinda tired, thus I apologize for my humour.
-Resident Evil 6
It has great controls. It pays hommage to the series. It has great setpieces and strong action and it improves on the Resident Evil 4 formula. It is also one of the strongest couch coop games for its console. Third Person shooters tend to be samey, but the developers tried their best to keep it fresh and they succeded it. They threw different segments in the gameplay, thus it never starts to be repetitive. There aren't many competitors. People still don't know the meaning of heliocentric world view and Galileo Galilei wasn't even the first one with that theory. Just the first rich one.
-Persona 2 Innocent Sin PSP version
I remember that lots of edgy Persona 3 fans claim that the game "hasn't aged well". How can turn based games age bad? Do people think that chess can age? Which is kinda a stupid argument to me. It is playable and tells a story. Persona 3, 4 and 5 still uses the archetype of the Persona 2 characters until today. With their theory, Persona 3, 4 and 5 hasn't aged well too. Besides, Persona 2 characters have arcs that are added in the main story. Just because the main character can be actual homosexual and humans cannot fulfill their harem wish fulfillment and need to compensate it in the 3+ games, it is not a bad game.
-The story of the Samurai Warriors sequels
I understand the problem with the fight mechanics, but I don't understand the problem with the story? People complain that the story is the same. I mean, the stories are the battles of the Sengoku era. They change the view and focus of the story constantly as well as the maps, thus the stories have different structures. You can't change history and Samurai Warriors created What if Scenarios in the past. I get the impression that people haven't played them and are just complaining?
Yours sincerely
Jack Caeylin
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Post by mainpatr on Jan 22, 2019 18:04:57 GMT -5
-Persona 2 Innocent Sin PSP version
I remember that lots of edgy Persona 3 fans claim that the game "hasn't aged well". How can turn based games age bad? Do people think that chess can age? Which is kinda a stupid argument to me. It is playable and tells a story. Persona 3, 4 and 5 still uses the archetype of the Persona 2 characters until today. With their theory, Persona 3, 4 and 5 hasn't aged well too. Besides, Persona 2 characters have arcs that are added in the main story. Just because the main character can be actual gay and humans cannot fulfill their harem wish fulfillment and need to compensate it in the 3+ games, it is not a bad game. Yours sincerely Jack Caeylin
Agree about Persona 2 Innocent Sin PSP. It has a really underrated soundtrack and memorable characters.
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Post by ZenithianHero on Jan 22, 2019 18:14:51 GMT -5
Sonic 4: Episode 1 Started playing just a few days ago - and honestly I like it a lot. Looks good (despite graphics being mostly pre-rendered), sounds good, plays well. Level design is enjoyable but not perfect. But the same could be said for every oldschool Sonic game. Even Sonic 3 has some BS moments. I think some people may have complained about the physics being different from the 16 Bit games, but controls work well within the context of this game - and to me only that matters. Another one I should finally play. Oh the meltdowns this game caused. Reviewed surprisingly well for how much of a pariah it became.
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Post by kingmike on Jan 22, 2019 21:59:12 GMT -5
Castlevania: The AdventureI've said this before, but I'm not getting tired : It's a good game! To some degree I actually get why it's not well regarded nowadays: Its main fault lies in the relatively low speed it's running on. On the other hand the game is designed around that fact and therefore remains perfectly playable. Hoping across like a million tiny platforms before the end of the first level. They put a wall there like they knew how annoying missing with the sluggish pacing was.
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Post by toei on Jan 22, 2019 22:09:34 GMT -5
Personally I don't think very slow-paced action games are ever fun, and Castlevania is already too damn slow, so The Adventure felt like it was purposely made to annoy me when I tried it.
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Post by alphex on Jan 22, 2019 22:24:31 GMT -5
Secret of Mana. Yeah it's a bit glitchy but it's not too hard to work around if you have a bit of patience. It's a beloved SNES classic, how is it "regularly dissed"? I mean, personally? The sequel and the GB game play at a quicker pace (especially the sequel is just everything and more) so I like 'em better, but it's hardly controversial to like SoM. I'll say Sonic Heroes. Yeah, it's got soapy controls, and supposedly (never played 'em) the PS2 & Xbox versions are buggy, but it did a lot right as well - i.e. bringing back the more surreal aspects of Sonic levels. And the final Eggman stage is just great; really a "this is how I'd imagined this to play out in 3D as a kid" moment for me back then. The ammount it is shat upon is not warranted, IMO. Sonic 4: E1, on the other hand, is... it just feels cheap. Which it probably was.
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Post by Bumpyroad on Jan 23, 2019 3:08:09 GMT -5
Racing games in general get dissed big time on these boards and i don't know why..
But then again, gaming forums largely is about cats, peanut butter and Dark Souls, so that clears things a bit i guess..
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Post by ommadawnyawn2 on Jan 23, 2019 5:43:01 GMT -5
Not to be argumentative, but I played some of Light Crusader a few weeks ago (not for the first time) and there's definitely reasons why people don't like it aside from being a total departure for Treasure. The audio and visual elements are really bland so it makes a bad first impression. I plan on playing through it again soonish, but it's not something I'm looking forward to doing. It does get points for having an auto map though. Yeah it looks a bit generic overall but gets better as you get further into it with some large and detailed bosses and neat visual touches like decapitations, light beams, wind particles and polygonal objects. The music is really good I think with some prog rock influences and a track that sounds very close to "To Zanarkand" from FF10, though some of the instrumentation could've been better. Gameplay-wise it has some interesting physics-based puzzles, a musical puzzle and it's pretty fun to mess around with combining different spells. World interaction is good; I like how you can push everything around, even enemies, and it's cool that enemies can accidentally hit each other. The interface is pretty nice, save points are fairly frequent (these and healing fountains could've been marked on the map though) and there's a teleporter on each floor. Where it kind of falters is in the sometimes inconsistent hit detection and physics, somewhat basic melee combat and stilted dialogue. Not being able to move objects in the cardinal directions or pull them made some puzzles more tedious and I didn't like how puzzles reset when "kill all enemies" rooms don't. It's also a bit lacking in replay value being a linear game with no randomization elements. There are various other issues but they're pretty minor.
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Post by wyrdwad on Jan 23, 2019 7:27:14 GMT -5
Secret of Mana. Yeah it's a bit glitchy but it's not too hard to work around if you have a bit of patience. It's a beloved SNES classic, how is it "regularly dissed"? I mean, personally? The sequel and the GB game play at a quicker pace (especially the sequel is just everything and more) so I like 'em better, but it's hardly controversial to like SoM. I assume he was referring to the recent remake. -Tom
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Post by windfisch on Jan 23, 2019 7:55:53 GMT -5
Castlevania: The AdventureI've said this before, but I'm not getting tired : It's a good game! To some degree I actually get why it's not well regarded nowadays: Its main fault lies in the relatively low speed it's running on. On the other hand the game is designed around that fact and therefore remains perfectly playable. Hoping across like a million tiny platforms before the end of the first level. They put a wall there like they knew how annoying missing with the sluggish pacing was. The first stage is basically a tutorial stage, teaching skills that are crucial for the rest of the game. This particular section offers a relatively safe way to internalize jump distance and timing. Sure, there is a somewhat steep learning curve involved and it may be frustrating at first. But I bet most people felt the same way when playing the NES games for the first time.
Severe slowdown was a common problem for many 8 and 16 Bit games, even for rather well-liked ones like most classic Mega Man games. And I'd argue that a sudden drop in speed from fast to really slow (e.g. Gradius 3 or Super R-Type) can be more irritating than the *relatively* consitent modest slow pace found in The Adventure, because the latter does not mess up your timing.
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Post by ZenithianHero on Jan 23, 2019 11:08:57 GMT -5
I'll say Sonic Heroes. Yeah, it's got soapy controls, and supposedly (never played 'em) the PS2 & Xbox versions are buggy, but it did a lot right as well - i.e. bringing back the more surreal aspects of Sonic levels. And the final Eggman stage is just great; really a "this is how I'd imagined this to play out in 3D as a kid" moment for me back then. The ammount it is shat upon is not warranted, IMO. Sonic 4: E1, on the other hand, is... it just feels cheap. Which it probably was. Same. Heroes was a positive experience when it came out, I know a friend who was obsessed with the game. It wasn't until later (06?) that I noticed more people hated Heroes (and extension Adventure games) in retrospect. I cannot say I was ever frustrated by the controls, I even liked the casino levels. The game did look less "organic" in level settings. Way more pits than the Adventure titles. Racing games in general get dissed big time on these boards and i don't know why.. But then again, gaming forums largely is about cats, peanut butter and Dark Souls, so that clears things a bit i guess.. They do? I don't remember racing games get more hate than other genres. Then again the actual genre is in an awkward phase as most well known series are absent on current platforms.
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Post by Bumpyroad on Jan 23, 2019 11:48:38 GMT -5
Racing games in general get dissed big time on these boards and i don't know why.. But then again, gaming forums largely is about cats, peanut butter and Dark Souls, so that clears things a bit i guess.. They do? I don't remember racing games get more hate than other genres. Then again the actual genre is in an awkward phase as most well known series are absent on current platforms. I counted 11 games out of 851 completed last year, which could be considered a "racing" ones, plus zerker's post gives you a nice perspective on most popular individual games figures. acumajobelmont hasn't been posting for a while now too, hope he's ok.
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Post by Apollo Chungus on Jan 23, 2019 11:50:41 GMT -5
I got a lot of these, but I'll only stick with these three for now (maybe I'll write more later). First off, Sonic 3D Blast: Flickies' Island. People tend to be kinder towards the Saturn port for its graphics, soundtrack and special stages, but the overall game gets a lot of disdain that I've never understood. Maybe it's because I played it early enough into my fandom (I think I might have played it a couple of years before I was a Sonic fan) that I just accepted that it was a type of gameplay the series could do without it being weird or unusual, but it's hardly a bad game. I'd normally say more, but I think I'm better off linking the review I wrote for the website last year, since it pretty much covers everything I want to say about the game. In fact, the main reason I wanted to review 3D Blast was to push back against the disdain and try to make a case for what I felt it was trying to do and how it did, not as how it failed to be a kind of game it was never trying to be. I used to be a pretty big Ace Attorney fan a few years ago, and Apollo Justice: Ace Attorney is a game I enjoyed much more than the general dislike for it would indicate. I do agree with some of the criticisms narrative-wise, but I also love much it subverts expectations set up by the original trilogy. The main character isn't some naive dolt who believes wholeheartedly in his clients, but a sarcastic cynic who often doubts the people he's working to acquit. In his defense (natch), that's also because defendants aren't endearingly silly or so blatantly innocent that they wouldn't even say the word "bottom", but morally dubious folks who have actually done something to justify suspicion. The prosecutor's a chilled out guy who wants to search for the truth, the detective is a grump who only gets truly motivated if forensic science is involved (which is also a fantastic subversion if you're familiar with this particular character); the narrative even leaves a couple of things ambiguous for the player to dwell on instead of expositing everything. It's a shame that the future games never continued this new style of Ace Attorney, and instead doubled down on the original trilogy's habits to the point of pandering. Tony Hawk's Underground 2 has been on my mind lately since I've been replaying it, and is one that particularly stands out. Granted, most of the criticism I tend to hear of this one revolves around how stupid the Jackass-style plot is (which I find to be so mid-2000s enough that it's kind of endearing), but I often hear how this one's inferior to Underground 1 and I honestly don't see it. The mission structure of "do as many of these as you like while messing about" allows for a lot more freedom that THUG's "talk to one of five people and do a single thing; do most of them before we cart you off to the next place", and you're even allowed to stick around and see if you can do everything. And if that's not your thing, they even brought back the Pro Skater "complete 10 goals in two minutes" gameplay in classic mode, and give you 15 levels to mess about in. I may have more nostalgia for THUG 1, but I'll play 2 in a heartbeat.
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Post by ZenithianHero on Jan 23, 2019 12:03:31 GMT -5
They do? I don't remember racing games get more hate than other genres. Then again the actual genre is in an awkward phase as most well known series are absent on current platforms. I counted 11 games out of 851 completed last year, which could be considered a "racing" ones, plus zerker's post gives you a nice perspective on most popular individual games figures. acumajobelmont hasn't been posting for a while now too, hope he's ok. Not to discredit your observation but that is the completion thread so maybe people here are targeting certain genres they know they can finish? Racing game campaigns can be demanding at times. EDIT: I should try that thread out this year. I never do them.
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