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Post by ommadawnyawn2 on Feb 12, 2019 6:12:13 GMT -5
"This quest is broken in the original Baldur's Gate. Fortunately, unlike some other companion quests, this one is not a deal-breaker – Kagain will not leave the party, or even complain, if his quest is never completed. In fact, when you first enter the Coast Way area with Kagain in your party, he announces that he already thinks you've wasted too much time looking, and advises abandoning the search" baldursgate.fandom.com/wiki/Entar%27s_Son
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Post by zellsf on Feb 12, 2019 6:52:07 GMT -5
That's the timer I was talking about. You don't go to the area in (a short amount of) time, Kagain leaves.
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Post by edmonddantes on Feb 12, 2019 11:08:44 GMT -5
Baldur's Gate doesn't really have any value outside of its gameplay. I get that you don't like it, but what do you get out of replacing it? The story isn't that interesting. Really? I was always told that BG's best part was its storyline and all the characters and their little eccentricies and personal things going on. Which, yeah I'm kinda seeing that... its just I really don't like the way the game plays and various little niggling design decisions. If the gameplay itself is supposed to be engaging, well, for me it failed... like I said it reminds me too much of a 90s RTS but with none of the things that make a good RTS engaging while keeping all of that genre's old problems. To an extent I wonder if I just plain can't like any RPG made after 1998... seems like every time I try to play a modern-ish one (even JRPGs) I either get bored, or else there's too many niggling annoyances or micromanagement, like it always becomes a choice between boredom or frustration. Meanwhile, I recently started playing the NES game Destiny of an Emperor and immediately was having a better time, since the mechanics were clear, I quickly saw how things worked, and the game moves swiftly (being based on a thing I have a pre-existing interest in also helps).
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Post by ommadawnyawn2 on Feb 12, 2019 11:17:08 GMT -5
I mean the best part is the story you create for yourself throughout both games. The main preset one is decent here but gets better in the sequels with a stronger villain. You've barely scratched the surface here and characters don't level up that much in the first game, you gotta invest to really get something back with BG. But if you want 8-bit simplicity and cartoonish story and characters, it's not here. That's the timer I was talking about. You don't go to the area in (a short amount of) time, Kagain leaves. Except he doesn't?
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Post by edmonddantes on Feb 12, 2019 11:56:53 GMT -5
I think you missed my problem. The out-of-the-box play control style just inherently annoys me.
I mean yeah, a lot of games--RPGs especially--start off slow and require investment. But in most RPGs I don't click at the edge of the map then sit there twiddling my thumbs waiting for my guys to hurry up and get there. The benefit of an Ultima V style like I was suggesting is, among other things, it would mean I have direct control over every step, so I'd at least feel like I was playing a game. As it is I feel like I'm either waiting or micromanaging, never some comfortable in-between.
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Post by ommadawnyawn2 on Feb 12, 2019 12:01:17 GMT -5
I didn't. Characters gain new abilities and spells which make combat more interesting later on.
Ok well in most 8-bit RPGs you have slower movement and have to press to move each step as well which doesn't add much since it's not an action game. You just sound really narrow minded now.
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Post by zellsf on Feb 12, 2019 12:50:01 GMT -5
That's the timer I was talking about. You don't go to the area in (a short amount of) time, Kagain leaves. Except he doesn't? He does: baldursgate.fandom.com/wiki/Entar%27s_SonIf he doesn't, that's a mod you have installed. Baldur's Gate doesn't really have any value outside of its gameplay. I get that you don't like it, but what do you get out of replacing it? The story isn't that interesting. Really? I was always told that BG's best part was its storyline and all the characters and their little eccentricies and personal things going on. No, that's Baldur's Gate II.
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Post by ommadawnyawn2 on Feb 12, 2019 12:57:31 GMT -5
Dude I just linked to that same page and quoted the part where they state he doesn't. He does in EE or with a bug fix though.
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Post by edmonddantes on Feb 12, 2019 13:01:32 GMT -5
I didn't. Characters gain new abilities and spells which make combat more interesting later on. You did, because nowhere did I say my problem was "combat is boring." In fact I never mentioned combat. I mentioned that the interface is like an RTS but for some reason applied to an RPG and all the little annoyances it comes packed with... and all the examples I gave involved general overworld/town travel. Combat is actually the one area where this interface works really well.
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Post by zellsf on Feb 12, 2019 13:04:40 GMT -5
Dude I just linked to that same page and quoted the part where they state he doesn't. He does in EE or with a bug fix though. What you linked to says the quest itself is broken, the timer to get to the quest area (where Kagain will tell you to call off the search) isn't.
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Post by magic89 on Feb 12, 2019 13:31:26 GMT -5
"you must gather your party before venturing forth" I never played too much Baldurs Gate but ive respect theses series because my country had fond on this series, Many thanks to assign known film actors to voice acting.
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Post by ommadawnyawn2 on Feb 12, 2019 14:04:31 GMT -5
Dude I just linked to that same page and quoted the part where they state he doesn't. He does in EE or with a bug fix though. What you linked to says the quest itself is broken, the timer to get to the quest area (where Kagain will tell you to call off the search) isn't. IIRC he still won't leave.
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Post by ommadawnyawn2 on Feb 12, 2019 14:15:59 GMT -5
I didn't. Characters gain new abilities and spells which make combat more interesting later on. You did, because nowhere did I say my problem was "combat is boring." In fact I never mentioned combat. I mentioned that the interface is like an RTS but for some reason applied to an RPG and all the little annoyances it comes packed with... and all the examples I gave involved general overworld/town travel. Combat is actually the one area where this interface works really well. You said the gameplay was boring, and combat is obviously a big part of it. I would understand if you couldn't pause the game and give commands since that would be kinda like those baseless RTS missions for an entire game but it isn't like that. If backtracking is bothering you that much, you can try increasing the framerate. Any single map isn't particularly big so I don't really see the problem.
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Post by zellsf on Feb 12, 2019 14:23:32 GMT -5
What you linked to says the quest itself is broken, the timer to get to the quest area (where Kagain will tell you to call off the search) isn't. IIRC he still won't leave. You don't recall correctly. He leaves you if you don't go looking for the caravan (and subsequently give up when you arrive at the area). You probably played with some make-NPCs-happy mod if you got him to stay in your party.
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Post by ommadawnyawn2 on Feb 12, 2019 14:25:04 GMT -5
Nope. But if you're right then it's really not much of detour anyway.
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