|
Post by dsparil on May 16, 2019 8:05:23 GMT -5
Thanks for discussing these plot point of III! I remain unconvinced, but it's nice to have some attention paid to the less liked game. toei , you unseal and fight that very DF, so that aspect isn't an issue. — The most notable thing about the ending of III is its fatal sense of irony. In that the Palmans are ultimately responsible for the destruction of their own world but also that of Earth as well...because we were the Palmans the whole time. Thanks causality loop! That is an good point about the implication that the Alisa III going back in time in some of the endings is the source of the Earthlings in II. That's part of why it's a shame that this aspect wasn't continued on in IV. It would have interesting if IV dealt with the Earthlings having realized they were manipulated by Dark Force into destroying Palma although their original ill intentions were the same and their plan ended up working. Then they have to contend with a Dark Force and Profound Darkness that they can't deal with on their own and need to regain the trust of the few remaining natives of Algol after a millennium of colonization. Something that really could have put a tidy bow on everything all together anyway.
|
|
|
Post by toei on May 16, 2019 14:32:48 GMT -5
dsparil ... weren't you arguing that PSIII can't logically take place after PSIV because the destruction of the Profound Darkness would have made the presence of that Dark Force impossible? That's the point I was addressing.
|
|
|
Post by onionski on May 16, 2019 15:21:58 GMT -5
I didn't see it talked about in the article, which isn't surprising because I doubt much anybody remembers it, but fun fact there was another attempted remake of Phantasy Star III for RPGMaker2k. The dev got just as far as the first generation though. I was pretty active in the RPGMaker community back then and remember the creator was really well respected (if anybody else was around those communities, remember A Blurred Line? It was made by that guy).
It's still up on RMN if anyone is curious! The description claims it expands the storyline and gameplay, I can't remember how much it actually did.
|
|
|
Post by dsparil on May 16, 2019 15:58:25 GMT -5
dsparil ... weren't you arguing that PSIII can't logically take place after PSIV because the destruction of the Profound Darkness would have made the presence of that Dark Force impossible? That's the point I was addressing. I am. I guess I was a little confused by your post.
|
|
|
Post by toei on May 16, 2019 16:43:51 GMT -5
I didn't see it talked about in the article, which isn't surprising because I doubt much anybody remembers it, but fun fact there was another attempted remake of Phantasy Star III for RPGMaker2k. The dev got just as far as the first generation though. I was pretty active in the RPGMaker community back then and remember the creator was really well respected (if anybody else was around those communities, remember A Blurred Line? It was made by that guy).
It's still up on RMN if anyone is curious! The description claims it expands the storyline and gameplay, I can't remember how much it actually did. There were multiple fan projects to remake PSIII, IIRC, and an insane amount of fan game projects about the series, most of which were dropped. The article doesn't get into those because they never went went very far, and fan games aren't really HG101's beat (most of the time). One attempted PSIII remake was supposed to have PSIV-style cutscenes, but I don't think it was in RM2K. I want to say this was around 2001 or 2002. There are a few PSIV RM2K fangames that have actually been completed on pscave.com I played Gryz' for a while and it wasn't great. The most promising PS fan project that I remember was a prequel called Phantasy Star: Dark Millenium. This is way back, before RM2K. Actually, the Phantasy Star Cave still has the demo. It was supposed to be a PS1 prequel, and it stuck to PSII & IV's visual style (though some of the graphics were ripped). I remember really wanting to play this back then, but it never got very far. There was also a PS-inspired indie DOS RPG called Dark Phear released way back in the day. You can still download it for free on its creator's page.
|
|
|
Post by onionski on May 16, 2019 17:13:36 GMT -5
I didn't see it talked about in the article, which isn't surprising because I doubt much anybody remembers it, but fun fact there was another attempted remake of Phantasy Star III for RPGMaker2k. The dev got just as far as the first generation though. I was pretty active in the RPGMaker community back then and remember the creator was really well respected (if anybody else was around those communities, remember A Blurred Line? It was made by that guy).
It's still up on RMN if anyone is curious! The description claims it expands the storyline and gameplay, I can't remember how much it actually did. There were multiple fan projects to remake PSIII, IIRC, and an insane amount of fan game projects about the series, most of which were dropped. The article doesn't get into those because they never went went very far, and fan games aren't really HG101's beat (most of the time). One attempted PSIII remake was supposed to have PSIV-style cutscenes, but I don't think it was in RM2K. I want to say this was around 2001 or 2002. There are a few PSIV RM2K fangames that have actually been completed on pscave.com I played Gryz' for a while and it wasn't great. The most promising PS fan project that I remember was a prequel called Phantasy Star: Dark Millenium. This is way back, before RM2K. Actually, the Phantasy Star Cave still has the demo. It was supposed to be a PS1 prequel, and it stuck to PSII & IV's visual style (though some of the graphics were ripped). I remember really wanting to play this back then, but it never got very far. There was also a PS-inspired indie DOS RPG called Dark Phear released way back in the day. You can still download it for free on its creator's page. I had no idea there were so many fan projects, that is super, super cool! And yeah I understand why they wouldn't be covered, especially uncompleted ones. I can only imagine how many projects like that are lurking around the internet.
|
|
Murphy
Junior Member
Posts: 75
|
Post by Murphy on May 16, 2019 20:57:58 GMT -5
My question about PSIV: How did Rune move between planets back and forth before he joined the party? It's stated he was at Dezolis' Esper Mansion before we first meet him at one of the Motavia towns, and it's not like there was a known spaceship until they find one in Zio's base. Is Rune just that awesome? Also, the Air Castle is always huge pain every time I get there. It goes on forever (though a few shortcuts are open after clearing the path), and its boss hits very hard, possibly more difficult than most of the bosses afterward.
|
|
|
Post by toei on May 16, 2019 23:19:51 GMT -5
Murphy Well, Rune does say that he must continue to watch over all of Algo in the ending, so maybe he does have a way to travel between planets. Perhaps some magical artifact that only works for him. Who knows? As for Lassic, just buff your team properly. You always want to start by raising their speed with Saner to ensure that Rika always moves first, then she can cast Deban to boost physical defense on the second turn. Wren should always use Barrier first turn to boost your magic defense. Shift (which boosts attack, but just for one character) isn't that useful, though, so it's up to you. Rune has the lowest defense and HP at this point, so always go with double shields. He can't deal any real damage with a staff anyway; he's better-off using low-level attack skills like Flaeli and Hewn outside of boss battles. That's all, really. If you're careful, you'll win, though it'll probably be pretty close. I didn't do one second of level grinding on my last playthrough and that's how it went. Also, the shortcuts allow you to get back to a save point where you can fully heal your team, so make sure you do that before you go down into the basement.
|
|
|
Post by r0ck3rz on May 18, 2019 12:27:24 GMT -5
Actually, you could cover physical defense in the first round even better(since she has a higher mental stat than Rika) with Kyra's Warla skill(with Raja's Blessing being the overall best physical defense in the game). Well, that's provided you got Kyra enough levels, but hopefully by the time you reach him.
Lassic is weak to fire, so hanging onto some old equipment would have helped a lot too(Chaz with a Flame Sword and Wren with the Napalm Shot). Even in Rika's case, the Ceramic Shield is bugged(there's another shield or 2 that have this bug as well) to put a fire attribute on the other hand, so she could effectively hit with a fire based claw attack. I'm not sure if that would stack on top of the Silver Tusk being highly effective against dark/evil enemies or not though.
If you typically uses Wren's Pulse weapons to damage all enemies in battle, and forget to equip his single target weapon for boss battles, his Flare skill is actually better than all except his final weapon anyway(and even then it can still be hard to say).
If you don't mind farming for Meseta to afford this, a couple extra Flame Swords and Thunder Claws would allow for Rune and the 5th character to equip shields while using those weapons(as items) for free spells for better damage than canes/staves(/slashers. Though the spells won't hit all enemies) would ever do(mostly Flame Swords against organic enemies, with a few exceptions, and Thunder Claws against mechanical enemies). Obviously it'd be better to utilize the Macro system for this.
|
|
|
Post by toei on May 18, 2019 18:42:15 GMT -5
Actually, you could cover physical defense in the first round even better(since she has a higher mental stat than Rika) with Kyra's Warla skill(with Raja's Blessing being the overall best physical defense in the game). Well, that's provided you got Kyra enough levels, but hopefully by the time you reach him. Lassic is weak to fire, so hanging onto some old equipment would have helped a lot too(Chaz with a Flame Sword and Wren with the Napalm Shot). Even in Rika's case, the Ceramic Shield is bugged(there's another shield or 2 that have this bug as well) to put a fire attribute on the other hand, so she could effectively hit with a fire based claw attack. I'm not sure if that would stack on top of the Silver Tusk being highly effective against dark/evil enemies or not though. If you typically uses Wren's Pulse weapons to damage all enemies in battle, and forget to equip his single target weapon for boss battles, his Flare skill is actually better than all except his final weapon anyway(and even then it can still be hard to say). If you don't mind farming for Meseta to afford this, a couple extra Flame Swords and Thunder Claws would allow for Rune and the 5th character to equip shields while using those weapons(as items) for free spells for better damage than canes/staves(/slashers. Though the spells won't hit all enemies) would ever do(mostly Flame Swords against organic enemies, with a few exceptions, and Thunder Claws against mechanical enemies). Obviously it'd be better to utilize the Macro system for this. Does it make any practical difference, though? As in, is it going to increase the number of attacks you can take without healing? I'm not sure whether I had Warla by then last time, but while it's nice, it's hardly necessary. I also don't think it's worth wasting money on those Flame Swords and Thunder Claws when Rune has enough Skills and TP to equip two shields and still do damage whenever it's useful, and Kyra's slashers have the advantage of hitting all enemies in battle. Same reason I tend to stick to Wren's Pulse weapons like you said.
|
|
|
Post by r0ck3rz on May 19, 2019 5:07:31 GMT -5
You're taking less damage while Rika is free to do whatever the next round. As long as you have Raja and Kyra, you should take advantage of their shield skills, save Rika some TP, and let her have a free round to attack, if the boss hasn't nailed anyone for heavy damage(though Raja should be the main healer when he's around, and Kyra's Medice heals individuals, even Wren if I recall correctly, for a great deal). In fact, you can't stack the shield buffs, other than having both types, so casting Deban after Warla/Blessing gives you the lesser shield strength. It all comes from the mental stat, which is why with Raja's being so high, his healing is effectively the next level by comparison to everyone else.
I'll leave the elemental weapon thing up to the individual's judgement. It's an option if one wants to conserve TP, which Rune will need a steady supply of, since more often than not his techniques will be needed for boss battles than his skills will. On the other hand, Raja's only other means of attack is a cane/staff, since most likely you'd want to save St. Fire for boss battles. Also Kyra, on the flip side of Wren/Alys, has low agility, so how often will there still be multiple targets by the time she gets her turn? At the same time, sometimes it's better to hit a single enemy hard, then multiple enemies for low end damage.
|
|
|
Post by vnisanian2001 on May 24, 2019 19:37:48 GMT -5
I thought PSIV was the biggest Sega Genesis game, but it turns out it was actually Super Street Fighter 2.
|
|
|
Post by blackdrazon on May 24, 2019 22:48:55 GMT -5
I thought PSIV was the biggest Sega Genesis game, but it turns out it was actually Super Street Fighter 2. Oh yeah? Huh, who'd have figured. Where does one get the data for that sort of thing? You've got me curious about the other cartridge systems!
|
|
|
Post by toei on May 24, 2019 23:07:11 GMT -5
I thought PSIV was the biggest Sega Genesis game, but it turns out it was actually Super Street Fighter 2. Oh yeah? Huh, who'd have figured. Where does one get the data for that sort of thing? You've got me curious about the other cartridge systems! In general this type of info is listed on various places on the Internet (usually sites dedicated to specific consoles, old forum threads, etc.), but if you want to verify yourself, the most definitive way is probably by looking at (uncompressed) rom sizes. IIRC there was something special about that 40 "megabits" SSF2 cartridge - something about how they had to program it a certain way to get past an internal limit within the Genesis, which wasn't supposed to go past 32mb cartridges. Something I read about long ago in some technical discussion, probably on Sega-16.
|
|
|
Post by blackdrazon on May 25, 2019 1:55:07 GMT -5
Oh yeah? Huh, who'd have figured. Where does one get the data for that sort of thing? You've got me curious about the other cartridge systems! In general this type of info is listed on various places on the Internet (usually sites dedicated to specific consoles, old forum threads, etc.), but if you want to verify yourself, the most definitive way is probably by looking at (uncompressed) rom sizes. IIRC there was something special about that 40 "megabits" SSF2 cartridge - something about how they had to program it a certain way to get past an internal limit within the Genesis, which wasn't supposed to go past 32mb cartridges. Something I read long about in some technical discussion, probably on Sega-16. Interesting, thank you!
|
|