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Post by X-pert74 on Jun 10, 2019 17:50:33 GMT -5
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Post by jorpho on Jun 10, 2019 22:20:08 GMT -5
Eh. The developers seem to be hurting for extra cash. So it goes.
It's not like I don't have a bazillion other things to play before it gets patched a dozen times, released on Steam, and goes on sale at 70% off.
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Post by Gendo Ikari on Jun 11, 2019 5:38:38 GMT -5
Why so mad at Epic, though? There are always two parties in making such exclusives.
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Post by alphex on Jun 11, 2019 6:19:03 GMT -5
People act like Vale and Steam are nice people. They're a company seeking to maximize its profit.
Of course it's inconvenient for the customers to require additional clients for additional games. However, it'd be most convenient if such clients weren't mandatory at all. Breaking Steam's de facto monopoly could lead to good things. It remains to be seen if they will actually come, of course.
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Post by silentstorm on Jun 12, 2019 13:18:22 GMT -5
People act like Vale and Steam are nice people. They're a company seeking to maximize its profit. Of course it's inconvenient for the customers to require additional clients for additional games. However, it'd be most convenient if such clients weren't mandatory at all. Breaking Steam's de facto monopoly could lead to good things. It remains to be seen if they will actually come, of course. I think the problem is less additional client and more that Steam is the best option for many people, they are the store with the most payment options, they are the one that are in more places, the one that allow more games in, the one that has reviews, the one with forums and simple basic stuff like a shopping cart. Seriously, people who live in poorer countries or the entire continent of Asia seem to vastly prefer Steam because it's more convenient, AKA, they let you pay with more than your credit card or paypal, and they have those Steam wallet cards, and in some places, Kiosks where you can pay to get money on Steam, to some people, this may be weird, to many other people? It's genuinely the only way they can afford to pay a PC game, and Epic doesn't allow that, hell, Epic is pretty crappy towards Linux users even in America. Sure, Valve is a company, but at least they have a better client than Epic, as for the clients being mandatory thing...i guess it's something of a difference between generations? I swear that the younger a gamer is, the less and less they seem to care about copies being digital or having DRM of any kind, though it does seem like physical sells well on consoles so maybe i just am not seeing the right kids.
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Post by lurker on Jun 12, 2019 15:42:44 GMT -5
The problem with Epic is more about their business practices.
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Post by vnisanian2001 on Jun 14, 2019 20:38:56 GMT -5
People are now officially saying it's gonna become the next Mighty No. 9 (multiple delays and unfulfilled rewards).
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Post by matoya on Jun 15, 2019 20:03:51 GMT -5
Why do people assume that Epic has anything to do with this?
If you owned a business and you had an option between paying the distributor 30% or 12%, which option would you choose?
Valve / Steam could drop their revenue split, you know. That'd probably even the playing field pretty darn quickly.
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Post by matoya on Jun 16, 2019 16:37:56 GMT -5
What do you mean, exactly? If dropping the revenue split even more if a dev uses their engine is "paying" them, and they were already using Unreal engine, is that still a bribe in your eyes? Do you want developers to make the most money possible on their products, and thus increase their odds of surviving in the market, or would you prefer they get shanked by Valve for more than double or triple the revenue split? Think logically from a business perspective.
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Post by toei on Jun 16, 2019 17:13:16 GMT -5
Ok, if you're all for Deep Silver making as much money as it possibly can, I'll repeat my question: Why not put it on both? Why divide the userbase who FUNDED YOUR GAME by making it exclusive to one storefront that no one wants to use? Just make a quick search for customer responses, people are not happy. That doesn't seem like great business sense. If they put it only on Epic, people who want to buy it have to buy it there, and the devs get more. If they put it on both platforms, most sales will go through Steam as it's by far the most established platform, and they'll potentially lose money. It's an understandable choice.
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Post by dsparil on Jun 16, 2019 17:37:52 GMT -5
What do you mean, exactly? If dropping the revenue split even more if a dev uses their engine is "paying" them, and they were already using Unreal engine, is that still a bribe in your eyes? Do you want developers to make the most money possible on their products, and thus increase their odds of surviving in the market, or would you prefer they get shanked by Valve for more than double or triple the revenue split? Think logically from a business perspective. Epic is literally paying for exclusivity as in forking over money up front. I also don't believe that they're going to take a small cut indefinitely. I have my doubts that the percentage they're taking is sustainable long term. This is all being financed with Fortnite money which is not endless. Plus, Epic isn't an independent company anymore, and their owner (Tencent) is eventually going to want to see actual profit from this venture. Edit: Tencent actually just bought a big chunk (40%), but Tim Sweeney still has majority control. They'll probably still get antsy though.
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Post by lurker on Jun 16, 2019 17:41:35 GMT -5
Wasn't Steam one of the storefronts it was supposed be available for, when it was being Kickstartered? If so, I can see why people are disappointed especially considering how late this decision was made.
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Post by windfisch on Jun 16, 2019 18:34:55 GMT -5
I believe it's true that Steam was an official option back then. Personally I would be very pissed, had I backed the game. Backers should get a copy of the game as soon as it's done, simple as that. Give them a DRM-free version or make it a timed exclusive for them on Steam. Everything else would be shitty on behalf of the publisher.
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