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Post by toei on Aug 17, 2019 17:32:46 GMT -5
The oldest I can think of is Namco's arcade game Bravoman / Berabow-Man, released in '88. A soft press would result in a regular punch, a hard press would have you stretch your arms to hit enemies further away. Supposedly the buttons would break a lot and have to be replaced often. Does anyone know of any earlier examples?
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Post by dsparil on Aug 17, 2019 17:47:12 GMT -5
The original Street Fighter had a version with pressure sensitive punch and kick in '87. There was a 6 button one too.
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Post by toei on Aug 18, 2019 0:41:49 GMT -5
dsparil That's interesting. Looks like two big buttons with three strengths each. Must have made the game even harder to control, though the idea wasn't bad. It's funny cause the creator of Bravoman, who was a composer at Namco, says he got the idea from (musical) keyboards, which produce sounds of different intensity based on pressure, while those big SF buttons almost look like they wanted you to smash them, like those punching bag arcade games that measure how hard you punch. It's not impossible that they would have both come to the same idea from two different starting points.
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Post by dsparil on Aug 18, 2019 6:24:23 GMT -5
SF must have been influenced by those strength testing machines. Pretty much every contemporaneous review that I've seen mentions that bashing the buttons is the only good part.
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