|
Post by vnisanian2001 on Sept 27, 2019 16:18:36 GMT -5
For me, ambient is the absolutely most important. A good melody does help give it a boost, but without the proper ambient, it could be a distraction for some players. One listen to the last three levels on the Famicom Disk System version of Gun.Smoke says it all (Fort Wingate with the Town of Hicksville theme doesn't sound so creepy and scary).
|
|
|
Post by ommadawnyawn2 on Sept 27, 2019 17:37:21 GMT -5
Huh, didn't know those had some track differences between them but both are melodic. It's just a different mood on NES. Had a quick look and since it breaks from the previous levels and fits the graveyard in the last level, I think I prefer NES in that case but both work for that game.
It really depends on the game and the current situation, what they're trying to convey emotionally and the pacing or complexity of the gameplay. For example I can't imagine a pop soundtrack playing throughout Silent Hill 2 working nearly as well, or even a more traditional cinematic score.
Which style of music I prefer depends on my mood. But I'm probably more into ambient vgm than most people.
|
|
|
Post by psygnosis8 on Oct 4, 2019 16:48:08 GMT -5
That’s a really good question, but like the previous poster i think it really depends on the setting the game is trying to portray. That said, some of my favorite game soundtracks Thaler a more eerie and atmospheric approach. Super Metroid, the Genesis version on The Immortal and final fantasy 7 come to mind.
|
|