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Post by pkt on Mar 26, 2007 12:28:47 GMT -5
Yeah that's what I meant. So what would be a good example of the genre? Preferable a japanese one please. Reading about the subgenre's characteristics, I don't think I would like them anyways. Hell, I don't even like saying "rogue-like". Then forget rogue-likes, and play the original Rogue! Also, while it's not Japanese, I'd say that DoomRL is a pretty fun rogue-lite (yes, I just made that term up, forgive me). However odd it may sound, the pairing of two such distinctly different genres works pretty well in this case. Give it a try, after all, it only takes about fifteen minutes to finish a game or two.
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Post by vysetd on Mar 26, 2007 19:37:30 GMT -5
Ah yes, Diablo, one of the best rogue-like games for the western gamer. I spent more time restarting my game trying to buy randomly generated rare equipment (mind you, that may have been hundredes of hours over the time I've spent playing it overall) than tackling the dank, dark dungeons. I can always rely on that game when I have nothing in particular to do (and I mean that in a good way).
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Post by Deleted on Mar 27, 2007 10:24:07 GMT -5
I liked the first Diablo a lot (took years to actually trying to play it, because I always thought it looked uninteresting). Then came Diablo 2 (and later its expansion set) and I started to dislike the first one, because your character can't run. It's still a good game and features really atmospheric soundtrack, which I like about in some video games. If only there would be a patch for the first game, to make the player character able to run...
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Post by Chris B on Mar 27, 2007 17:42:59 GMT -5
So what would be a good example of the genre? Preferable a japanese one please. Fushigi no Dungeon 2: Fuurai no Shiren (aka Shiren the Wanderer: Mysterious Dungeon 2) for the Super Famicom is the best japanese example you'll find and regarded by most as the best console roguelike there is. Here's the english translation for the rom: agtp.romhack.net/project.php?id=shirenDiablo is fine in its own kind of way, but only offers a watered down roguelike experience at best. Afaik the Add-On added this function.
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Post by Deleted on Mar 27, 2007 18:14:40 GMT -5
You're right. There is Diablo: Hellfire Expansion Pack created by Synergistic Software (a Sierra division), but I don't have it or know how to get my hands on it. Doesn't matter really, because that add-on only lets you run around the town, leaving the game "unplayable" for me.
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Post by [UNPERSON] on Mar 30, 2007 17:47:20 GMT -5
I played for at least five hours (recently) before throwing in the towel. I too fell victim to the hype, but then again I was also an ignorant, high school-aged youth back in the day I bought it. I never got around to playing it much back then, and playing it now I realized that I haven't been missing out on much.
I just couldn't enjoy a game in which even common enemy fights take as much effort as a boss fight in most other games, mainly because you don't have the appropriate weapon (due to not having enough room, the weapon breaking, never even getting it in the first place, etc). You know you've tried too hard in making a game difficult when all it takes to suck away all your healing items is a goblin that knows how to paralyze and is immune to all of your weapons and spells (if you lost it, tough luck). It doesn't help when the only ways to boost stats are boss fights and various potions.
Bosses are normally my favorite parts of games, but in Vagrant Story, they are my most loathed feature. Fighting bosses is a pain because you can only do minimal HP per strike even with combos, and they have the power to defeat you in one fell swoop unless you can somehow retaliate with a defensive maneuver that restores your HP. I've seriously had less irritation trying to kill a boss in Castlevania: Dawn of Sorrow on Hard with no equipment (later bosses like Zephyr only take 1HP per punch from their thousands).
This game has some redeeming qualities such as the plot and the ability to target different body parts (I'm glad the producers were mature enough to not make the crotch an option, but that would also make it too easy to kill human enemies).
Overall, Vagrant Story is indeed a love it or hate it game, and I fall into the latter category.
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