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Post by Dee Liteyears on Jan 6, 2017 6:04:17 GMT -5
Just remembered (cause the game spins in my PS3 right now), Jumping Flash! 2 had achievements years before they were even a thing
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Post by Woody Alien on Jan 9, 2017 14:41:34 GMT -5
But there's plenty of slowdown (and flicker) in Recca? Not that this makes it not qualify as ahead of its time. It's also an interesting blend of old and new design with its lack of credits and weapon inventory. Yes I exaggerated by saying that there were "no" slowdowns in Recca, there are, but very few for what is a blazingly fast game. Another game that was ahead of its time was Vib-Ribbon, in the sense of being the precursor of games being procedurally generated from music tracks, way before Audiosurf was a thing. I would like HG101 to have a feature on it and its two sequels that nobody ever talks about (mostly because they never left Japan)!
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Post by ommadawnyawn2 on Jan 9, 2017 14:53:14 GMT -5
Is that on real hardware then?
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Post by Bumpyroad on Dec 7, 2017 21:31:04 GMT -5
Cliffy B.
Good game.
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Post by alphex on Dec 7, 2017 21:59:10 GMT -5
Total Eclipse (DOS, Amiga) Die Hard (DOS)
Fully 3D rendered action adventures.
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Post by Snarboo on Dec 8, 2017 15:14:56 GMT -5
Total Eclipse was just one of many such games, all released on the same engine! That engine was later sold under the name of Virtual Reality Studio for use by the consumer market. Pretty interesting pedigree there. There's also a remake of Total Eclipse floating around if you can find it. What's interesting about System Shock is that it appears to be heavily "inspired" by an earlier but lesser known game by the name of Xenomorph. Xenomorph features gameplay very similar to System Shock, such as weapons with different firing modes and ammo, free aim, various kinds of medical items the player can use, status ailments such as high radiation, and machines that can be interacted with. The manual even lists weapons that would later be directly lifted by System Shock! The game itself is mostly a scifi take on Eye of the Beholder, but it's still ahead of the curve in some respects.
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Post by alphex on Dec 8, 2017 15:32:42 GMT -5
I was always wondering why there weren't more RPGs set in alien and abandoned space stations. I mean, it's the perfect backdrop - the isolation, the constant threat, them having no connection to the outside world, not knowing what could come next... but I know of maybe three games with that theme. Really quite a waste.
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Post by condroid on Dec 8, 2017 16:40:59 GMT -5
Total Eclipse was just one of many such games, all released on the same engine! That engine was later sold under the name of Virtual Reality Studio for use by the consumer market. Pretty interesting pedigree there. There's also a remake of Total Eclipse floating around if you can find it. What's interesting about System Shock is that it appears to be heavily "inspired" by an earlier but lesser known game by the name of Xenomorph. Xenomorph features gameplay very similar to System Shock, such as weapons with different firing modes and ammo, free aim, various kinds of medical items the player can use, status ailments such as high radiation, and machines that can be interacted with. The manual even lists weapons that would later be directly lifted by System Shock! The game itself is mostly a scifi take on Eye of the Beholder, but it's still ahead of the curve in some respects. Both, Eye of the Beholder and Xenomorph, are modeled after Dungeon Master. DM was also the main inspiration for Ultima Underworld and, by extension, System Shock so there is an almost direct lineage between all of these games. The Colony (1987) is another early action adventure using a fully 3D environment that was really impressive for its time. The hardware used in this video is probably a bit better than what was available in 1987 though.
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Post by Serah on Dec 8, 2017 19:19:21 GMT -5
I was always wondering why there weren't more RPGs set in alien and abandoned space stations. I mean, it's the perfect backdrop - the isolation, the constant threat, them having no connection to the outside world, not knowing what could come next... but I know of maybe three games with that theme. Really quite a waste. Yeah, I'd really love some sci-fi horror dungeon crawlers with like Wizardry style gameplay or something. __ Project Firestart for the C64 is really ahead of its time. It's a proper survival horror game from nearly a decade before that term existed. It predates Alone in the Dark and even Sweet Home but it has all the genre trappings already, the limited ammo, the fight or flight encounters, the enclosed environment that slowly opens up. It's very ambitious in terms of atmosphere for a game on an 8-bit computer. It's a shame it couldn't have been made for the Amiga, which was already available at the time but it was a publisher decision according to the HG101 article.
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Post by Owlman on Dec 10, 2017 8:23:37 GMT -5
I was under the impression that the original Herzog was nothing like Herzog Zwei, mostly based on the article at 1up a while back that listed HZ as an "Essential Classic" (http://www.1up.com/do/feature?cId=3134179). After reading the wikipedia entry, though, it really does sound like HZ, so I'm pretty confused. Anyone have any actual info on the original? Or is it destined to be yet another forgotten Tecnosoft game like the original Thunder Force which is rarely ever seen, much less discussed? The original Herzog is like a MOBA. Not in the sense that it has a focus on multiplayer, but in the sense that 1) there's an important structure that you need to protect, and that needs to be destroyed to beat the other side, 2) you have a powerful unit you control directly, and 3) you only exert limited control over the other units. Herzog Zwei takes that, but makes the maps less linear, adds resource point capturing, and allows more control over the units. It's like a REALLY early Company of Heroes predecessor. Sort of. If a bit of shilling is allowed, I happen to have a full LP of the game here.
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Post by Woody Alien on Mar 8, 2018 8:58:13 GMT -5
I watched a longplay of Taito's RayForce/Layer Section and I can't believe that it was made in 1993, a quarter of a century ago. The graphics have an insane amount of sprite manipulation and layering, giving the impression that it's in part polygonal while it's not. Also it's incredibly cool how the entire game is basically one continuous level, from outer space to the Earth's orbit and atmosphere, the planetary surface, and then all the underground layers until the final mechanized city at Earth's core. The lock-on mechanic with homing lasers is amazing too, with the background/foreground enemies, and the scoring system is quite complex, akin to late 90s shmup examples. Add to this the stylized anime-inspired sprites, the techno/jazzy/ambient soundtrack which was mostly unheard of at the time for a shmup, the depressing storyline (the only way to save Earth is to destroy it) and we have a masterpiece that strangely very few people talk about.
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Post by phediuk on Mar 8, 2018 10:25:04 GMT -5
Speed Freak, 3D vector racing game from 1979. First game with a Z-axis:
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Post by phediuk on Mar 8, 2018 10:29:04 GMT -5
Also, Atari's Xybots (1987) is the first game to ever feature circle-strafing, with the cabinet featuring rotatable joysticks for that purpose.
Xybots is probably the top contender for the title of "first third-person shooter ever", i.e., not a rail shooter or shooting gallery.
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Post by phediuk on Mar 8, 2018 10:31:14 GMT -5
Die Hard for DOS (1989) is basically Max Payne 12 years before Max Payne was a thing.
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Post by phediuk on Mar 8, 2018 10:36:16 GMT -5
And SEAL Team is pretty much 1993 SOCOM:
And even earlier, there's 1988's Hostages, which is like 80s Rainbow Six:
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