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Post by sandrock on Apr 7, 2007 12:32:31 GMT -5
Hey, guys! Have you ever played MegaDrive version of soccer? It's not sluggish at all. It runs far smoother than NES and PC Engine versions...
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Post by Shellshock on Apr 7, 2007 19:11:56 GMT -5
Hey, guys! Have you ever played MegaDrive version of soccer? It's not sluggish at all. It runs far smoother than NES and PC Engine versions... I swear there was a Smite button around here...
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Post by Deleted on Apr 8, 2007 16:45:07 GMT -5
There was, when the karma system still existed.
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Post by YourAverageJoe on Apr 8, 2007 18:22:52 GMT -5
And I would've smited both of you for not contributing to this thread in any way, and instead criticising a poster who at least tried.
So, why is stating the supposed speed of the Mega Drive/Genesis version so smiteworthy? And is it possible that some speed issues were taken care of on the trip across the Atlantic?
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Post by Ryu the Grappler on Dec 9, 2007 20:34:56 GMT -5
Being a Technos/Million fan myself, I need to clarify a few things. Kouha literally means "tough element", but in this context I think "Tough Guy" is more appropriate. The title has a double meaning, since Nekketsu means Hot-Blooded, but it is also the name of Kunio's high school, Nekketsu Koukou or Nekketsu High School. Hiroshi (the guy who gets beat up in the original) isn't Kunio's brother, but he's a very close friend. It is Ryan/Riki's girlfriend who gets kidnapped in RCR, not Alex/Kunio's. The full title of Downtown Special, "Kunio-kun no Jidaigekidayo Zen'inshuugou!" means "It's Kunio's Period Drama, Gather Everyone!!" I think it meant to be a reference to the famous Japanese variety show "Hachijidayo, Zen'inshugo!" ("It's eight o'clock, gather everyone"). The Super Famicom dodgeball game has a similar title. There was a black and white Game Boy version of "Downtown Special" which is unmentioned in the article. Its more or less a straight port with very little differences. The arcade version of Nekketsu Koukou Dodgeball-bu was ported to the X68000 too. Unlike the PC Engine version, its mostly a straight port. The furigana above Toukyuu in the Neo Geo Super Dodge Ball reads "Dodgeball". Similarly the Game Boy version had furigana above the characters "Toukyuu Senshi" that reads "Dodge Soldier". The Kunio-kun characters were not used in Super Dodge Ball Advance due to the fact that Million did not have the rights for them when they make the game, even though they had the rights to the music. Go figure. Million also produced an all-girl dodgeball game for the PlayStation in Japan titled Nijiiro Dodgeball. www.atlus.co.jp/cs/game/pstation/nijiiro/index.html"Soccer Hen" actually means something like "Soccer Edition". So a more accurate translation for "Nekketsu Koukou Dodgeball Bu Soccer Hen" would be "Nekketsu High School Dodge Ball Club: Soccer Edition". There was also an X68k version too, which I hadn't played yet. The Mega Drive version is the only version of the game that allowed you to play as all thirteen teams in versus mode. Sorry if bumping a ten-month old thread is against the rule, but I want to point out that the new Dodge Ball game for the Nintendo DS is actually being localized here by Aksys as "Super Dodgeball Brawlers". Unlike previous localizations, Kunio will remain Kunio.
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Post by enumasam on Dec 24, 2007 22:24:33 GMT -5
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Post by vnisanian2001 on Dec 25, 2007 0:24:43 GMT -5
Some questions I have about the series:
1) How are the X68000 versions of Dodgeball-bu and Dodgeball-bu: Soccer-Hen different, and did Technos produce them?
2) How is the Gameboy version of Soccer-hen different from the famicom/NES version?
3) How is the gameboy version of Downtown Special different from the famicom one?
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Post by Ryu the Grappler on Dec 25, 2007 1:34:32 GMT -5
Some questions I have about the series: 1) How are the X68000 versions of Dodgeball-bu and Dodgeball-bu: Soccer-Hen different, and did Technos produce them? 2) How is the Gameboy version of Soccer-hen different from the famicom/NES version? 3) How is the gameboy version of Downtown Special different from the famicom one? 1) The X68k version of Dodge Ball is based on the arcade version and is more of a direct port than the PC Engine version. Don't remember much about Soccer, but I believe its identical to the Famicom original. I think only Downtown Nekketsu Monogatari was truly different. They were all published by Sharp. 2) The Game Boy version is titled "Nekketsu Koko Soccer Bu: World Cup Hen" (Nekketsu High School Soccer Club: World Cup Edition). Its basically Nintendo World Cup, except you play as the Nekketsu team. You can choose your team in the US version, with the Japanese team being redrawn so they're all wearing stereotypical nerd glasses. 3) Pretty identical IIRC. The only differences I remember is that it switches to another screen when you speak to a boss and that the big boss theme is used for all boss battles.
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Post by zzz on Dec 28, 2007 11:28:50 GMT -5
It might also be interesting to mention that the passwords in the Japanese version of River City Ransom are nonsense haikus.
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Post by vysethebold on Nov 9, 2006 0:26:58 GMT -5
This is a great article! I am a big fan of the series and play them frequently. I did however find some mistakes in the part about Kunio Kun Soccer. From the article:
"Mega Drive and PC Engine versions were also made - both look better, but they lack the 4 player option, and the Mega Drive version is somewhat sluggish."
It should be noted that there are two different versions of Kunio Kun Soccer on the PC Engine: hucard and Super CD. The Super CD version has great Redbook audio remixes of all of the tracks as well as anime cutscenes, and as far as I can tell there are no other differences. Also, the PC Engine versions do not lack the 4-player option, you just need a 5-player adapter to play it with that many people. Just press select on the screen on the main menu until it says 1P,2P vs. 3P, 4P. I just wanted to make clear to the readers that this version is superior to the Famicom one in every way.
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Post by Deleted on Nov 9, 2006 0:55:04 GMT -5
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Post by vysethebold on Nov 9, 2006 4:00:03 GMT -5
Hahaha, sorry. I didn't think to search for one. I figured that the mistake though did need some attention.
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Post by zzz on Mar 12, 2007 17:31:27 GMT -5
Steven's SFC topic brought up Super Mad Champ. A game that was not part of the series, but was originally meant to be. Were there any plans to make a mention of that game in the write up?
The write up in it's current form is neglecting a few ports and a couple (possibly?) non-licenced SEQUELS TO RENEGADE.
Renegade was ported to Sega Master System, Amstrad CPC, ZX Spectrum, Commodore 64, Amiga, and Atari ST. These ports, sometimes tremendously, exceed even the immense crappiness of the arcade game.
Renegade also had two sequels that were made by Imagine, the same assholes who ruined the YAKF ports and many, many other ports to western computer operating systems in the 1980's. They also made a few painfully bad originals that I have had to wade through in my research for the pre SFII fighters write up I have been working on. The point to all of this is that two of those originals were sequels to the BUTCHERED ZX Spectrum, Commodore 64, and Amstrad CPC versions of Renegade, and were released for those same consoles.
The two games in question: "Target; Renegade" and "Renegade III: The Final Chapter". The ";" is not a mistake. That is how it is written.
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Post by Discoalucard on Mar 12, 2007 20:30:53 GMT -5
Technically I never finished the Kunio article - a couple of other guys offered to polish it off. They sent in some addition to it a few months ago, though I have to dig it up to post it. It was also done before I decided to really cover the computer ports, I just never felt it was worth the time to go back and redo all of the stuff I neglected in the first place.
I purposefully left out the Renegade "sequels" - they're not Kunio games so I rationalized that they shouldn't be bothered with. I never actually tried them, though I heard they were awful.
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Post by aggroger on Mar 13, 2007 4:36:48 GMT -5
Renegade also had two sequels that were made by Imagine, the same assholes who ruined the YAKF ports and many, many other ports to western computer operating systems in the 1980's. The "real" Imagine went bust in 1984,at the time of the two Renegades it was just a label slapped on conversions by another software house,Ocean.It must be said that some conversions were actually quite good,especially Green Beret and Slap Fight. You can read more about Imagine here,these links are a pretty interesting read. I purposefully left out the Renegade "sequels" - they're not Kunio games so I rationalized that they shouldn't be bothered with. I never actually tried them, though I heard they were awful. Basically,they're two below average attempts to cash in on the "Double Dragon Mania".The thing that still bothers me is that the two Renegade "sequels" were received with positive reviews.
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