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Post by Discoalucard on Mar 25, 2006 11:04:35 GMT -5
www.hardcoregaming101.net/cyberlip/cyberlip.htmThere are lots of reviews out there for Cyber Lip but never mention the AWESOME ENDING which is by far the most noteworthy part of the game. Otherwise it's just kinda okay. Two things though - what the heck is the deal with the elevator at the end of each level? Apparently if you choose "wrong" you get dumped into an extra level but I've never had this happen. Also - I'm a bit unsure on the Contra Shattered Soldier comparison. It's the first thing I thought of - fighting a boss while hanging onto a pipe, shooting downward - but were there any other games that featured a fight like this? I can't think of any off the top of my head.
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Deleted
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Post by Deleted on Mar 25, 2006 12:05:26 GMT -5
Haha! You're right about the ending. That is AWESOME. Nice article, by the way.Some Metroid game comes to my mind. I also remember that something like that is possible in Gunstar Heroes.
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Post by Discoalucard on Mar 25, 2006 12:29:26 GMT -5
I can't think of anything from Metroid - you couldn't hang onto anything until Fusion anyway IIRC, at least the way you could in Contra 3 and onward.
I remember there being a boss kinda like this in Gunstar (in the maze) that you had to attack a core at the bottom, but there were other platforms you could jump on. I hated that thing too.
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Post by Neo Rasa on Mar 25, 2006 15:44:22 GMT -5
Metal Slug Zero-er-Gunforce 2 has you hanging off railings and things all the time and for most of the boss fights as well.
Shinobi III has a section where you're hanging off the bottom of a ship for most of it but no hanging boss fight.
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grad
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Post by grad on Mar 25, 2006 20:17:26 GMT -5
Oh yeah... Cyber Lip. Click.
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Post by Discoalucard on Mar 25, 2006 22:25:12 GMT -5
!!!!!!!!!!!
That's totally going up there.
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grad
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Post by grad on Mar 26, 2006 0:20:57 GMT -5
Hehe! 'Glad to have been of service.
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Post by Sac (a.k.a Icaras) on Apr 5, 2006 9:37:01 GMT -5
The ending is interesting, though it has me thinking it was the lead for a sequel that never got made (Probably due to the bigger money Metal Slug and fighting games coming along.).
If it actually WASN'T intended as a sequel lead in and was just mean to be a big swerve(IE: no sequel, the earth is doomed and it's your characters fault for being stupid pawns)...then I would say it is awesome.
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Post by Neo Rasa on Apr 5, 2006 12:43:32 GMT -5
It probably was. I'm a pretty psychotic SNK fan, I've played just about everything they made. And I played all of their mid-eighties to early nineties games religiously when they were brand new.
I don't mean that to brag, but to say that I've definitely noticed from experience that a lot of SNK's games' endings and stories are a tad darker than what one would expect.
They did a cool Aliens ripoff game (hell who didn't in the late eighties) called SAR: Search and Rescue (MUST PLAY if you haven't tried it yet). It starts out with the two players going in to "investigate" why a colony spaceship crashed, there's aliens all over it so you fight your way to the center and such. The ending is that the entire incident is covered up and your reports are destroyed. It even specifically says that even if another incident of this kind occurs or the aliens are spotted somewhere again, these events will never ever be mentioned. I don't think it even shows your guys making it out of the ship, but instead the entire ship just falling off into an even deeper chasm.
NAM'75 was the same way. SNK was much ballsier with the wargames than most, I mean the playable characters in Guerilla War are literally Che Guevara and Fidel Castro, it was even called Guevara in Japan. The intro to the game is a shot of them that says "Hail to the heroes of the revolution!" Pretty intentionally ironic I'd say.
Anyways even NAM'75, hell the INTRO is Firebird (they never give his real name, just a callsign) aping Martin Sheen's Apocalypse Now lines with "Summer, 1975, a nightmare awaits. I am being recalled to Natorm Headquarters. Do I have to back to the hell again?" The game has a somewhat cartoony style but is pretty violent, as you can die from incineration, choking to death on gas, etc. And after all the cutscenes and ending the final words of the game are "Now we are called heroes, but the nightmares will never end."
If you lose all your lives in Chopper I: The Legend of Air Cavalry, there's no "please continue," there's "FIGHT FOR YOUR COUNTRY AND BE PROUD! IF YOU DO NOT CONTINUE IT WILL CAUSE MORE BLOODSHED!"
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Post by YourAverageJoe on Apr 5, 2006 17:55:27 GMT -5
What the heck is the deal with the elevator at the end of each level? Apparently if you choose "wrong" you get dumped into an extra level but I've never had this happen. I think I know what you mean, what happens is that you get a warning sign, and then you get dumped in a level that's mainly on the back of some big turtle robot thing, riding across some underwater trench.
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Post by spirasen on Aug 18, 2017 9:00:24 GMT -5
*and help protect against bullets.
*while your guy screams "I'm a goner!" when he's lost his last life
*There are some impressive looking bosses
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Post by jorpho on Aug 23, 2017 0:54:43 GMT -5
Done.
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