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Post by Discoalucard on Apr 20, 2009 19:45:05 GMT -5
Thanks, gotta get Sotenga in here to see if he wants to revise it.
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Post by Deleted on Apr 20, 2009 20:53:08 GMT -5
I highly approve of all of these revisement, but due to college being in SUPER CRUNCH TIME right now, I request that someone else take the time to factor them into the article. Make whatever comments you like, run it by me so I can quickly check it, and I'll most likely approve of whatever you've got.
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Post by Deleted on Sept 15, 2009 12:47:35 GMT -5
BUMP from the grave. On a random whim, I noted a few typos in the article:
-Next to the Kasandora skeleton screenshot: "The objective is to direct the people with the twofold purpose of bringing life to the land and learning to kick monster ass themselves." I'd prefer that "learning" be "teaching them" instead.
-Next to the raining on Kasandora screenshot: "Platforming starts to get tricky around Aitos, but it's nothing much harder than the many tricky jumps from the Mega Man series." I seem to have a propensity for unknowingly using the same word twice in a sentence. Change one of the "tricky" to "tough" or some other similar adjective.
-Next to the Rafflasher screenshot: "The Sun dries up marshland and melts snow for thirty points, a must to get through Bloodpool and Northwall. " Change "thirty" to "30" so it's consistent with the other numerics.
-In the Soul Blazer section: "In Soulbalzer, instead of playing as God..." Simple typo of the actual name there."
-In the same paragraph as the above: "...such as the "UGCH" vocal of your character when he gets and the "VRWURH" when an item gets picked up..." The word "hit" should be in between "gets" and "and."
I could swear I had one more error when reading, but this will do for now. Also, for the first game, is it worth mentioning Death Heim alongside the other six stages? I'm not quite sure myself. It's essentially your straightforward boss rush finale, not much more to say about it.
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Post by chronomoogle on May 8, 2014 7:04:32 GMT -5
Wasn't there supposed to had been an ActRaiser 3 for the Saturn or was that game canned? Yep, and this one is actually still missing in the article: Solo Crisis. It has a lot of similarities (building settlements, calling nature miracles etc.) to the simulation mode in Actraiser I, so in early developement it was called Actraiser Gaiden by the press. However, the game evolved into a kind of Tactics Ogre meets Simulation mode of Actraiser meets overworld/underworld swapping (Terranigma anyone?) and the developers decided it would need a own franchise name. Here's some insight in the game via gifs: www.segasaturngroup.proboards.com/thread/4671?page=2The interview-source for my stated info: t.co/RJ7giHXrge
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Post by derboo on May 8, 2014 7:50:27 GMT -5
What magazine is that scan from (name + issue number)?
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Post by chronomoogle on May 8, 2014 8:01:22 GMT -5
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Post by corsair on May 8, 2014 8:49:58 GMT -5
What magazine is that scan from (name + issue number)? It's Gamefan, wikipedia says the Quintet interview was January 1997, Vol. 5 Issue 1 link
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Post by moran on May 8, 2014 8:58:44 GMT -5
I believe its a scan from GameFan. Probably an issue from 96 or 97. Can't say for sure.
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Post by jorpho on Dec 12, 2016 23:01:43 GMT -5
I don't believe the article touched upon the differences between the USA and Jpn versions. Someone over on RHDN pointed out that the European version is apparently a further refinement of the US version. Figured I should note that here.
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Post by ReyVGM on Dec 12, 2016 23:12:29 GMT -5
Nice, I'll try it right now!
*edit* Wow this is great. On Normal the game actually presents a mild challenge. No longer can you just dash forward hacking away.
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Post by The Great Klaid on Dec 13, 2016 13:21:21 GMT -5
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