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Post by Deleted on Jun 20, 2006 12:35:08 GMT -5
A. GAH! Right, Heidern joined Takuma and Saisyu for the Father team... gotta note that. Domo! *bows* ;D 2. Heh... and the voice of Kusanagi in KoF2002 is also that of Kaneda! There's a special pre-fight reaction between both Kusanagi and K9999, appropriately enough. C. Lantis should definitely receive credit in the article, if ya ask me. 4. No, I don't recall ever getting that winpose. Funky! Five: Eugh... it makes no difference. Any way you slice it, 2001 had the fugliest artwork ever.
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Post by Discoalucard on Jun 20, 2006 12:40:16 GMT -5
Clark looks like a moai head in the rejected design.
Anyway I am really bored at work so I did quick write-ups on most of the games. It's still a first draft, but if there's anything noteworth that's missing, just let me know. There are still some things I'm unclear on (what is the "wire damage" system from KoF 2001? Who were the artists who did the ingame stuff from KoF 99 and beyond?, etc)
King of Fighters 94
Although the first King of Fighters had a lot of innovative ideas, it's been completely surpassed in every aspect by it's successors. Most annoyingly, you're forced into choosing set teams of three instead of picking your own selection. There's also no storyline. Although most of the characters hail from Fatal Fury and Art of Fighting, the protagonist of the game is meant to be Kyo Kusanagi, and the final villain is the evil Rugal. Also notable is the Sports Team, hailing from USA, which includes some of the most laughable characters in the series, including one to hurls basketballs as his foe. The only way to build up power for special moves is by charging up your character, rendering them temporarily defenseless. KoF 94 and 95 are the only games in the series where finishing certain female characters with a special move will cause their clothes to tear off, revealing their undergarments. It has some good music, but overall, there's not much reason to go back.
For it's tenth anniversary, SNK remade KoF 94 for the Playstation 2 until the name King of Fighters 94 Rebout. All of the characters have been redrawn in high resolution, although they appear to simply be upscaled and smoothed out, similar to techniques applied to many emulators. There's also a whole slew of new 3D backgrounds, many of which include cameos by characters from later games. You're also free to create your own teams. Considering KoF 94 never received a home port, this a nice package for fans (and includes an emulated version of the original game), but it feels like such a major step backwards that it's hard to play. However, it does include online play. Rebout was only released in Japan, although it was originally scheduled to be ported to the Xbox for American release. Unfortunately, due to constant delays and several bugs, the game was eventually scrapped. It was reviewed in a few magazines, and received predictably poor ratings.
King of Fighters 95
King of Fighters 95 is widely considered the first "good" game in the series, mostly because it let players choose their own team (known as Team Edit) and introduced a storyline revolving around the Orochi powers. There were also several new charcters introduced into the story, including Billy Kane (from Fatal Fury) and Eiji Kisaragi (from Art of Fighting), as well as Iori Yagami, meant to be a mortal enemy of Kyo. The main enemy is once again Rugal, although Kyo's father Saishu also appears as a midboss.
King of Fighters 95 was ported to both the Playstation and Saturn. The Playstation version was released in America, and although it played well, as saddled with cut animation and lots of load times. The Saturn version came with an expansion ROM cart that was necessarily to play the game. Unlike the RAM carts used in other SNK and Capcom games for the Saturn, this ROM cart contains data from KoF 95, reducing the load on the CD and resulting in faster load times. Unfortunately, this hindrance makes it very hard to play on non-Japanese Saturns. It's is also part of the King of Fighters Orochi Collection for the Playstation 2, which contains arcade-perfect ports of KoF 95, 96, and 97, along with online play and arranged soundtracks, making it the definite versions.
King of Fighters 96
KoF 96 introduced Leona, a blue haired female member of the Ikari Warriors team, although she's brutally overpowered here. Also notable is the Boss Team, consisting of Geese Howard (Fatal Fury), Wolfgang Krauzer (Fatal Fury 2) and Mr. Big (Art of Fighting 2.) The final boss is Goenitz, whose hurricane attack makes him just as remarkably annoying as most SNK bosses. This is also the first game to introduce the AB defensive roll, which drastically changes the way the game is played. KoF 96 also has one of the best soundtracks of the series - such as Kyo's guitar-heavy ESAKA?, the Art of Fighting's acoustic-oriented MUSHI SONG and Kim's rock music NAME
KoF 96 was ported to both the Playstation and Saturn. The Playstation version was once again saddled with cut animation and load times. The Saturn version used the 1 MB RAM cart, and while there's still plenty of loading, it's much shorter and very little animation is sacrificed. It also appears on the King of Fighters Orochi Collection.
King of Fighters 97
King of Fighters 97 finishes off the Orochi saga by introducing several new characters, includin Orochi Team - Yashiro, Shermie and Chris - as well as Vice and Mature. Billy Kane returns, as well as Yamazaki and Blue Mary. There are also Orochi version of Leona and Iori. It also introduced the ability to choose your power up system - Extra is the same as the older games, but Advanced is much closer to a Capcom game, where you get more power by taking or dishing out damage. For some reason, most of the battles are fought without music, with only ambiant noises providing the soundtrack. Certain characters still have theme songs, but the relative silence is a bit disappointing. The final boss is Orochi himself, who emanates an eerie blue glow.
Like the previous game, KoF 97 was ported to both the Playstation and Saturn, with the Saturn version taking advantage of the 1 MB cart. It also appears on the King of Fighters Orochi Collection.
King of Fighters 98
With the Orochi storyline concluded, SNK created the first "Dream Match" title, which ditched the storyline and added nearly all of the characters from the previous games, regardless of whether they were alive or dead. There are a few exceptions - the Boss Team from 96 is gone (so no Geese, Wolfgang or Mr. Big), Eiji is absent, and some of the other boss characters (like Goenitz and Orochi) are missing, although the final foe is once again Rugal. The soundtrack is also a mixture of classic themes, stretching from both King of Fighters and Fatal Fury games. Due to it's near-comprehensiveness, King of Fighters 98 is often regarded as one of the best of the series.
King of Fighters 98 was ported to the Playstation, but the superior version appeared on the Dreamcast until the title King of Fighters 99: The Dream Match Never Ends. In addition to a fully animated intro which showed off all of the characters, SNK rendered all of the backgrounds in 3D. While the recreations are faithful, they don't exactly look high tech, and the 2D ones are arguably better - unfortunately, there's no option to use them. Although load times are minimal, the music pauses and starts over whenever characters change, which is pretty annoying. Otherwise, it's a pretty decent port, and notable because it was actually released in America. It also has link-up functionality with King of Fighters R2 for the Neo Geo Pocket Color, one of the few titles that took advantage of it.
King of Fighters 99
King of Fighters 99 starts the NESTS storyline, a plot of an evil organization who seeks to clone the world's most powerful warriors and use their DNA for their own purposes. The new hero is K', joined by Maxima and GET NAME. Other new characters include Whip and Xiangfei, the latter of which hails from Real Bout Fatal Fury 2. The roster is relatively small, and is especially cheap, seeing as there are two characters that are Kyo clones (Kyo-1 and Kyo-2 respectively), along with the real Kyo Kusanagi. The look and feel of King of Fighters 99 is quite a bit darker than the other games, which also shows through in the soundtrack. CHARACTER DESIGNS?
Borrowing from Capcom games, King of Fighters 99 also introduces Strikers. You're allowed to pick out four characters, but only three are let into battle. The fourth is designated as a Striker, who can be called out a limited number of times to execute special attacks. There are also two special modes that can be activated when your power bar is at max - Counter Mode, which strengthens your offense, and Armor Mode, which enhances your defense. The CHARGE UP mode from the previous games is gone entirely. The final boss is Krizalid, who takes on two different forms before finally goign down.
King of Fighters 99 was ported to both the Playstation and Dreamcast, and both were brought to America. The Dreamcast version has 3D backgrounds once again, although they look better than they did in it's predecessor. The load times are also pretty nonexistant, and the music issue was fixed. There are also some extra Striker characters, including Vanessa and Seth, who weren't officially introduced until KoF 2000.
King of Fighters 2000
King of Fighters 2000 expands greatly on Striker system from the previous game. Now each character has an alternate partner that can be chosen as a Striker instead. These alternates are never playable in the game, but SNK took this opportunity to include a ton of fan service by taking characters from other games. Included are Kim Jung Il from Kizuna Encounter, Fio from Metal Slug, Kaede from Last Blade and Duke from Burning Fight. Some older characters like Vice, Mature and various members of the Orochi team also returns as Strikers. Amongst the new characters are Vanessa, Seth, Ramon, Lin and Hinako. Kula makes her first appearance as well, although she's initially a mid-boss. The final boss is Zero, who attacks with an astoundingly well animated cape. King of Fighters 2000 also has one of the best soundtracks of the series, including Esaka Forever, one of Kyo's coolest theme songs.
King of Fighters 2000 was ported to both the Dreamcast and Playstation 2. The Dreamcast version features a lame puzzle art gallery, but also has several unlockable backgrounds from other SNK games, like Metal Slug. The Playstation 2 version lacks these extras, but does fix up some of the minor slowdown experienced in certain areas. Both ports contain extra Strikers.
King of Fighters 2001
Around this time, SNK had gone belly up, and handed development over to Korean studio Eolith. Unfortunately, it was pretty clear that they were new to fighting games, and the result is one of the weakest entries in the series. For starts - the character artwork is terrible, most of the backgrounds are incredibly ugly, and the soundtrack is a horrendous collection of unmelodic cacophony.
King of Fighters 2001 also introduces a ratio system similar to Capcom vs SNK 2. You're given the option to select between one and four fighters. The less characters you choose, the more powerful they'll be, and the more power stocks you can obtain. Any unused characters are designated as Strikers. It's a weird system, and isn't exactly a welcome change. The midboss this time is Original Zero, who has three of his own Strikers - including Krizalid, the Clone Zero from 2000, and an evil lion. But the main boss is the massively overpowered Igniz, who might actually take the cake as one of the most annoying bosses in SNK history - and that says a lot. The new characters - Angel, May Lee and K9999 - are also pretty strange to play as, although they offer some new combo-based techniques.
King of Fighters 2001 also appeared on both the Dreamcast and Playstation 2. The Dreamcast version, only released in Japan, features a strange puzzle minigame. The Playstation 2 version addresses some of the original complaints by using completely new character artwork and redrawing many of the backgrounds. However, since there was never any arranged soundtrack produced, both use the same, crappy music as the Neo Geo version.
King of Fighters 2002: Challenge to Ultimate Battle
Although once again made by Eolith, King of Fighters 2002 is drastically improved over its predecessor. With the NESTS storyline finished, this installment is another Dream Match, mixing up both old and new characters. While not as comprehensive as KoF 98, it includes a fair representation of the series most popular fighters, including the returns of Yashiro, Chris, Shermie, Vice and Mature, as well as new characters like Angel, May Lee, Kula, K9999 and K'. Rugal once again returns as the final boss. The graphical presentation is much better, especially the backgrounds, which include plenty of cameos from other SNK titles. The Striker system has been ditched entirely, so it plays much like KoF 98. The soundtrack also includes a bunch of music from older games like Seoul de Ikou (Kim's Theme) Fatal Fury 2 and Diet (Yuri's Theme) from Art of Fighting 2, but they suffer due to poor sound quality. KoF 2002 is also regarded as a high point for the series.
King of Fighters 2002 was also ported to the Dreamcast, Playstation 2 and Xbox. The Dreamcast version adds in Shingo and King (who were sadly missing from the arcade version). The Playtation 2 version features both of these characters, as well as Geese Howard, Orochi Iori and Goenitz. It also has 3D backgrounds. The Xbox port is the same as the PS2 version along with Xbox Live online play.
King of Fighters 2003
With the resurrection of SNK, the original team took back over and once gain reinvented the entire series. Inspired by the Capcom Versus series, King of Fighters 2003 finally features tag battles, so you can switch back and forth between any of your three characters during battle. Combined with slighty sped up gameplay, the result is one of the fastest paced entries of the series.
The new hero of the series is the girly-haired Ash Crimson, who are joined by newcomers Shen Woo and Duo Lon. SNK also began melding King of Fighters together with Garou: Mark of the Wolves - Terry appears in his leather jacket uniform, and both Gato and Tizoc appears in a KoF game for the first time. Chizuru also returns, along side with her sister Maki. The new main boss is Adelheid Bernstein, the son of Rugal, although the true boss is a demon named Mukai.
The music is also much better than the previous two entries, and while it lacks the variety of the old games, it's still damn good.
King of Fighters 2003 was ported to both the Playstation 2 and Xbox. Both feature remixed music and plenty of new 3D backgrounds, although the Xbox version also has online play.
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Post by Neo Rasa on Jun 20, 2006 13:09:03 GMT -5
No storyline in KoF '94, uh....
Maybe the version you're playing is missing something? US AES? There isn't a LOT of presentation storyline-wise like in '96 and up but it's definitely there.
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Post by Discoalucard on Jun 20, 2006 15:46:50 GMT -5
Well, it's all relative. There's no overarching plot like the rest of the games. Most of my experience comes from Rebout, actually.
Anyway I realized that my "to do" list omitted many Maximum Impact characters, which balloons it up a bit. I've now fixed it.
Also I'm not sure about the order. Right now they're all haphazardly tossed up there, but I wanted to put them up (roughly) in order of introduction to the series. That way, Terry and Kyo and all of them appear at the top, while Ash, Oswald, etc will be near the bottom. Then cover the GBA/MI characters. Seems a bit more logical to me than alphabetical order, at least in this case.
Rock Howard -
The bastard child of Geese Howard, Rock was orphaned after Terry killed Geese in Real Bout Fatal Fury. Overwhelmed with guilt, Terry raised the child as his own. Essentially, Rock is a product of both nature and nuture, as his arsenal consists of moves from both Terry and Geese. Although he's the star of Garou, he only appears as a child during Terry's win poses from 2002, and doesn't show up as a playable character until Maximum Impact.
Lien Neville -
A British assassin with a thing for 70s hairstyles, Lien is an assassin initially sent to kill Duke, but eventually ends up working for him. Her low-cut jacket accentuates her natural assets, and puts her in competition with Mai for the bounciest character in Maximum Impact. Despite her taste for frilly opera dresses, she can call on laser strikes from orbit, which shows how serious she can be.
Alba Meira -
The hero of the Maximum Impact games, Alba was orphaned at a young age and taken in by Fate, the crimelord boss of Southtown. Eventually he left to help save the city he treasured.
Soiree Meira -
Alba's twin brother. If Alba is synonymous to Terry, then Soiree is Maximum Impact's equivalent of Andy. Instead of being a badass American ninja, he's more of a dancer, and fights using the Capoeira dance style. Not quite as flaming as Benimaru, but still doesn't appreciate the gay cowboy jokes.
Luise Meyrink -
A silver-haired arisocrat with a penchant for magic, Luise quite literally floats like a butterfly and attacks with the grace of a ballerina. She's the primary mid-boss of Maximum Impact 2, but she's not really evil, just searching for her father.
Mignon Beart -
I can understand why SNK chooses to have so many cutesy girl characters in their games, but do they really need such obnoxious voices? Mignon (as in the filet) practices witchcraft, but ditches the typical black look in favor of bright pink hairdos and cat costumes.
Bonne Jenet -
More commonly known as B. Jenet, she's the sassy leader of a group of pirates called the Lillian Knights. Nearly all of her animations are tinged with a sulty grace, and doesn't appear to take fighting too seriously. Most of her attacks revolve around kicks, and she's more than happy to show off her legs from beneath her dress. B. Jenet was introduced in Garou, but makes her first appearances in KoF XI and Max Impact 2.
Lilly Kane -
Billy Kane's little sister is referenced a few times, but only makes a playable appear in Max Impact 2. Essentially, she's just like Billy, even wielding the same weapon and having many of the same moves. She even dresses like her older brother in one of her outfits.
Chae Lim -
Chae Lim is essentially a female version of Kim Kaphwan, and replaces him in the first Maximum Impact game. The guys over at Insert Credit seem to insist that she's bisexual, but I dunno about that. One of her alternate costumes is May Lee's cute frog shirt.
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Post by Neo Rasa on Jun 20, 2006 23:23:04 GMT -5
Well, it's all relative. There's no overarching plot like the rest of the games. That's what I mean though, Kyo's there because Rugal presumably murdered his dad, who it turned out was brainwashed to work for him instead, you have Mature there in '94, it's at the end of '94 that the Garou team finds out Geese is alive as well. There's a lot of relevant stuff going on there even if the presentation isn't as grandiose as '97. Your idea for putting them in order of appearance is pretty cool. Going by year of appearance and then by name would be the best way to do that IMO. The other way I think might be good is to list them all in alphabetical order, and in each entry have their first appearance and then their first in-game KoF appearance: Terry Bogard (Fatal Fury: King of Fighters / King of Fighters '94): Terry is the legendary hungry lone wolf blah blah blah... Kasumi Todoh (Art of Fighting 3 / King of Fighters '96): Originally a... Iori Yagami (Fatal Fury 2 / King of Fighters '95): A psychotic bass player who enjoys.... etc. Frustrating as I made a spreadsheet detailing all of this information in my spare time a year ago, it even had different sheet formats breaking them up by year of appearance, which pre-KOF game they first appeared in, etc.. It was something I was working on for when I was still on the snk-capcom.com staff. OF COURSE I can't find it now! I do have the breakdown spreadsheet I made that lists the year and system of like every SNK port ever made though. Out of date by a few years but their output's slow enough that I could maintain it if people care. But here's how I'd order it: The Cast of King of Fighters (In order of their first appearance in a KoF game): '94Andy Bogard (Fatal Fury: King of Fighters) Athena Asamiya (Psycho Soldiers) Benimaru Nikaido Brian Battler Chin Gentsai (Psycho Soldiers) Chang Koehan Choi Bounge Clark Steel (Ikari Warriors) Goro Daimon Heavy D! Heidern (NES Ikari III: The Rescue? Chopper I: Legend of Air Cavalry?) Joe Higashi (Fatal Fury: King of Fighters) Kim Kap Hwan (Fatal Fury 2) King (Art of Fighting) Kyo Kusanagi Lucky Glauber Mai Shiranui (Fatal Fury 2) Ralf Jones (Ikari Warriors) Robert Garcia (Art of Fighting) Ryo Sakazaki (Art of Fighting) Rugal Bernstein Sie Kensou (Psycho Soldiers) Takuma Sakazaki (Art of Fighting 2) Terry Bogard (Fatal Fury: King of Fighters) Yuri Sakazaki (Art of Fighting 2) '95Billy Kane (Fatal Fury: King of Fighters) Eiji Kisaragi (Art of Fighting 2) Iori Yagami Saishu Kusanag Omega Rugal '96Chizuru Kagura Leona Mr. Big (Art of Fighting) Geese Howard (Fatal Fury: King of Fighters) Goenitz Kasumi Todoh (Art of Fighting 3) Mature Vice Wolfgang Krauser (Fatal Fury 2) '97Blue Mary Chris/Orochi Chris Orochi Orochi Iori Orochi Leona Shermie/Orochi Shermie Shingo Yabuki Ryuji Yamazaki Yashiro Nanakase/Orochi Yashiro '98 Dream match never ends~~~~ '99Bao Jhun Hoon K' Kyo-1 (NESTs made clone, '94/'95 moveset) Kyo-2 (NESTs made clone, '96/'97 moveset) Krizalid Li Xiangfei Maxima (Robo Army) Shin Kyo (This secret character becomes the standard Kyo from here on out) Whip 2000Hinako Shidou Kula Diamond Lin Ramon Seth Vanessa Zero 2001Angel Foxy Igniz K9999 Original Zero 2002 Dream match~~~~ 2003Adelheid Bernstein Ash Crimson Duo Lon Gato (Garou: Mark of the Wolves) Maki Kagura Malin Mukai Shen Woo Tizzoc/The Griffin Mask (Garou: Mark of the Wolves) XIBonne Jenet (Garou: Mark of the Wolves) Duck King (Fatal Fury: King of Fighters) Gai Tendou (Buriki One) Elizabeth Blanctorche Jyazu (Kizuna Encounter: Fu'un Super Tag Battle) Magaki Momoko Oswald Sho Hayate (Savage Reign) Shion Silver (Buriki One) Magaki is pretty cool, reminiscent of a Megami Tensei boss: Say the word and I'll do a big write up on where each of the extra strikers in 2000 come from. I do think you should order them up like this and have a seperate section to cover things like Moe Habana/Shinobu/etc. in the EX games, Nakoruru in KoF'95 GB, the extra strikers like Vanessa and Fio in the home ports of KoF'99, etc.
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Post by Discoalucard on Jun 20, 2006 23:36:15 GMT -5
I'm definitely gonna cover all of the playable characters, including the EX games, the hidden ones from MI (Fio, Hanzo Hattori, etc) and probably still Nakoruru in there.
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Post by Neo Rasa on Jun 20, 2006 23:44:46 GMT -5
I found the alternate strikers in KoF 2000 to be the most interesting. It was great to see Duke Edwards from Burning Fight and the like.
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Post by Deleted on Jun 21, 2006 6:17:49 GMT -5
Oh, awesome! I was wondering if there was a list of SNK games not released for the Neo Geo out there! How come the only console port of Samurai Shodown 2 was in a Japanese Playstation release? That's bogus! That's also quite a list of different titles. "Flying Power Disc" just doesn't have the same dynamic (and slightly pornographic) ring as "Windjammers!" ;D A couple more bios here... can't believe I completely forgot Kasumi! Kasumi Todoh: A cute young martial artist who utilizes her father's style of self-made fighting, her father being Ryuhaku Todoh from Art of Fighting. Somehow, she's a more accomplished fighter than her dad. In early games, she has a poor grasp on the English language and looks up a translator dictionary before insulting opponents that she beats, which is just adorable. She's also the only original character from Art of Fighting 3 to appear in more than one game. Gato: A solemn Kempo fighter who is just way too cool to even realize it. He has crippled many an opponent, acts coldly most of the time, has large scars on his back, and only finds solace in the middle of the fight. He wishes to find out about his past, but his memories are blurry and inconsistent. He eventually meets his father and discovers that Hotaru is his sister, but that still doesn't make him any less of a badass. Malin: Not much is really known about this mysterious girl who first appears in KoF 2003, but there's still time to develop in future games. All that we can tell from her fighting technique is that she has lots of dirty tricks up her sleeves, such as swithblades, bladed yo-yos, electric rods, and a gigantic mallet! What, you don't carry a gigantic mallet with you everywhere you go? And now, lemme ask a question... why didn't any character (besides Kasumi) from Art of Fighting 3 appear in any other game? I thought Karman had some merit... I guess there was only room for one snazzy dresser (i.e., Robert) in the KoF continuum. I'd also like to note that I updated some of the character bios I made in the first post. I thought I didn't give Andy proper respect, so I altered his bio and a few others.
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Post by Discoalucard on Jun 21, 2006 10:12:29 GMT -5
Which ones, exactly? This way I know which ones to copy/paste over.
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Post by Deleted on Jun 21, 2006 14:57:28 GMT -5
Pretty much everybody that I posted from Kyo to King in my first post. Profiles are STILL subject to possible change, because I'm never satisfied about anything. ;D
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Post by MRSKELETON on Jun 21, 2006 16:17:39 GMT -5
Oh by the way. Anyone notice a resemblance between psycho irori and Freeman?
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Post by Neo Rasa on Jun 21, 2006 17:25:28 GMT -5
Oh, awesome! I was wondering if there was a list of SNK games not released for the Neo Geo out there! How come the only console port of Samurai Shodown 2 was in a Japanese Playstation release? That's bogus! That's also quite a list of different titles. "Flying Power Disc" just doesn't have the same dynamic (and slightly pornographic) ring as "Windjammers!" ;D Glad you like the list. I was proud of it at the time as I compiled and researched it all myself, no one cared though. Their loss. And actually SS2 DID have a US released port...on the PC. Red book audio NeoCD music on it makes it worth seeking out. It originally came out in 1995 (along with a Fatal Fury 3 port also for the PC). Interplay re-released them throughout the late nineties into about 2001 or so along with the US PC ports of Raiden II, Darius Gaiden, Battle Arena Toshinden 2, and...Zeitgeist? Some Starfox type game that really sucked. It was like Solar Assault on the 3DO. They're not too uncommon and if you look around, they had even reprinted these in pairs, so SS2 and FF3 in one pack. They're basically exact ports of the NeoCD versions.
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Post by Discoalucard on Jun 21, 2006 22:05:33 GMT -5
Alright, I've updated all of the character profiles so far, plus stuff for all of the games: hg101.classicgaming.gamespy.com/kof/kof.htmhg101.classicgaming.gamespy.com/kof/kof2.htmI haven't got around to adding the "first appear in" to the characters section yet. The games section still needs a lot of extra stuff, like more polished text, screenshots of the console versions, and I think I'm gonna add pics of the character select screen to each game. Neowave is also missing, and I haven't touched any of the extra games yet. A couple other questions - what the hell is the Wire Damage or whatever thing from KoF 2001? Which power-up system is "Extra" and which is "Advanced", I always get them confused. And who did the ingame artwork for KoF 99 and Neowave? I've heard people say it was Range Murata or one of his cohorts, but I'm not sure if that's right. Nona did 2001, correct? KoF 03's artwork looks like Falcoon, I think. Is there a breakdown for any of this? Also, can anyone contribute write-ups for Battle de Paradise and Quiz of Fighters? I have absolutely no experience with those. Any reviews of the portable titles would rock too, I've only briefly played the EX games and R-2. I have KoF Kyo so I can grab pics and do a write-up of that when I spend some more time with it. Anyway, a write-up on all of the strikers would rock, console ones too if you can. I'd be a good bonus stuff for the end of the section. There's a TON of trivia and pictures and stuff I think would go there, also just so the characters/games section isn't TOO overflowing with information to the point where it's overwhelming. Finally, is this the first instance of Mai nudity in KoF? I remember Jeff trying to get a screenshot of that for quite some length of time back when 02 came out. He seemed pretty excited about it.
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Post by ReyVGM on Jun 21, 2006 22:50:29 GMT -5
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