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Post by Discoalucard on Jun 21, 2006 22:52:29 GMT -5
It's not, it's a whole new storyline. Still, it's technically a KoF game, so it's characters and games should still be covered.
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Post by ReyVGM on Jun 21, 2006 23:31:30 GMT -5
No I know, I know it looked like I was talking about the article with that, but I said it in regards to what someone said somewhere in this topic about fitting the games together.
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Post by Neo Rasa on Jun 22, 2006 2:17:08 GMT -5
That is the first instance of Mai nudity, I remember Jeff trying so hard to get a screenshot. Ironic as he learned about it when I showed him a screenshot. ;D To answer your questions: what the hell is the Wire Damage or whatever thing from KoF 2001?It's bonus damage you can get from specific attacks each character has. Each character has a move that, when done in a combo (some have stand alone moves I believe too) it will cause the opponent to get hit back and then bounce off the edge of the screen instead of scrolling it, allowing you to combo them more directly instead of having to run/jump forward or use a long range/lunging special move to finish it. Which power-up system is "Extra" and which is "Advanced", I always get them confused.Advanced is what you see in '96 and up, Extra is something they put into '97 and '98 for people that wanted to use the '94/'95 system (no rolls but a sidestep, unlimited supers when life is at less than 1/4, etc.). And who did the ingame artwork for KoF 99 and Neowave? I've heard people say it was Range Murata or one of his cohorts, but I'm not sure if that's right.I'm pretty sure Hiroaki did the in-game artwork for both of those. Nona did 2001, correct?Correct. KoF 03's artwork looks like Falcoon, I think. Is there a breakdown for any of this?KoF '03 is Falcoon (his first KoF ), though I believe Nona still did the in-game portraits for 2003. Also, can anyone contribute write-ups for Battle de Paradise and Quiz of Fighters? I have absolutely no experience with those.I can definitely do Battle de Paradise since I own it and played it a lot. I've played Quiz King of Fighters. It BARELY deserves to be mentioned here based on what I've experienced. Any reviews of the portable titles would rock too, I've only briefly played the EX games and R-2.I've got both EX games, EXtreme on the N-Gage, and KoF R-2 so I can do those. I can definitely do a quick listing of where each KoF 2000 striker comes from as well.
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Post by Neo Rasa on Jun 22, 2006 21:47:38 GMT -5
No I know, I know it looked like I was talking about the article with that, but I said it in regards to what someone said somewhere in this topic about fitting the games together. Yeah I wouldn't fit Maximum Impact into any uber-continuity I try to assemble. Even Savage Reign and Kizuna Encounter have a more tangible connection. The MI games have more to do with the Fatal Fury series than KoF anyway as far as its own storyline goes. This was a pretty interesting direction, since gameplay wise, MI is literally Fatal Fury: Wild Ambition 2, or Real Bout Fatal Fury 3. It makes me think it was probably going to BE a Fatal Fury game in its earliest stages of development.
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Post by uncle5555 on Jun 23, 2006 2:24:43 GMT -5
Here's something else to add if you're interested. A scan of the KoF '94 Neo Geo magazine ad (I got one for SS2 at the same time, if you ever get around to doing that series) Oh and all the scans I'm providing were done by me (If you feel the need to give credit for any of them, just wanted to throw that out) Oh and Neorasa, a bit of info you might find interesting, on your 3do listing you list SS being ported to it, well none other than Crystal Dynamics (Tomb Raider Legend) did the port from Neo to 3do, suprised me quite a bit. img146.imageshack.us/img146/2569/lwf00636kx.jpgWhoopsie forgot two things. Egm's fact file on the game, with character art and profiles on each team. img139.imageshack.us/img139/8675/lwf00846gf.jpgimg140.imageshack.us/img140/8204/lwf00858sr.jpg
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Post by Deleted on Jun 24, 2006 9:48:46 GMT -5
And now, the New Hero Team of 2003! Ash Crimson: Challenging Benimaru for the "Most Ambiguously Gay Fighter" award, he comes into the tournament as the new protagonist, taking the place of Kyo and K' before him. But as a certain end scene shows, not all is quite right with this young fighter... Ash has a very unique fighting style that has some inspiration from Guile, but he has his own moves as well. He's also the first fighting game character to wield green flames, which gives him some originality points. Duo Lon: A mysterious fighter with a unique outfit, hairstyle, and fighting discipline. Very little is known about him so far, but based on some moves of his fighting style and a scene in his team's ending, Duo Lon is somehow involved with the Hizoku clan, the same one of which Lin is a member. He breaks down into a skeleton and channels ethereal spirits for some moves, so he might also possibly be undead. Shen Woo: A fiery fighter with some hard-hitting techniques and a violent persona, he joins Ash and Duo for the fight in 2003. As with his teammates, Shen's story is currently obscured in mystery. All that can be surmised from what is known so far is the fact that he loves to fight and he gets pissed off very easily, which is contrasted in his brutal fighting style. ... I have a question. Is there anyone who has an idea of the scoring rationale for the Battle Ability points in 99 and 2000? Sometimes, it looks like I'll have fought a fight well, only to have my score drop a few points!
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Post by Neo Rasa on Jun 24, 2006 12:06:50 GMT -5
... I have a question. Is there anyone who has an idea of the scoring rationale for the Battle Ability points in 99 and 2000? Sometimes, it looks like I'll have fought a fight well, only to have my score drop a few points! It's similar to the rating system in the Fatal Fury series in FF3 and up. An amalgamation of how much damage you take, how big your combos are, and how fast you defeat the opponent (though to clarify, only the length of the fight matters in FF3, everything else just being tallied for your score). Efficiency is in there too though. So doing a long infinite with a low damage character like Choi won't get you as high a score as Arabian Backbreaking someone with Clark. In the MVS version of '99 you need to beat Krizalid with a battle ability between 200 and 280 to fight/unlock Iori, and beat him with an amount over 280 to confront Shin Kyo. Basically you want to do high damage combos without wasting time rolling and jumping around inbetween and take as little damage as possible. A simplified version of this is used in the first Capcom vs. SNK (called Groove Points there). Basically there you'd gain points for hitting the enemy and lose points for getting hit/going for too long without dealing out damage.
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Post by Deleted on Jun 24, 2006 14:16:06 GMT -5
... I have a question. Is there anyone who has an idea of the scoring rationale for the Battle Ability points in 99 and 2000? Sometimes, it looks like I'll have fought a fight well, only to have my score drop a few points! It's similar to the rating system in the Fatal Fury series in FF3 and up. An amalgamation of how much damage you take, how big your combos are, and how fast you defeat the opponent (though to clarify, only the length of the fight matters in FF3, everything else just being tallied for your score). Efficiency is in there too though. So doing a long infinite with a low damage character like Choi won't get you as high a score as Arabian Backbreaking someone with Clark. In the MVS version of '99 you need to beat Krizalid with a battle ability between 200 and 280 to fight/unlock Iori, and beat him with an amount over 280 to confront Shin Kyo. Basically you want to do high damage combos without wasting time rolling and jumping around inbetween and take as little damage as possible. A simplified version of this is used in the first Capcom vs. SNK (called Groove Points there). Basically there you'd gain points for hitting the enemy and lose points for getting hit/going for too long without dealing out damage. Ah, that makes sense. As I figured, combos are favored... dammit. Am I the only one that has a problem pulling off big combos in 2D fighters? Hell, I can jump in with a hard kick, deliver two crouching light punches, and go into a desperation move from there, but that's pretty much the best I can do. And yet I could still get a good score by taking out the opponent in ten hits or less? I'm more favorable to powerful single strikes as opposed to combos. This may be why Samurai Shodown (whose emphasis is certainly not on combos, especially in the early games) is one of my favorite fighting games ever. ;D ... not to divert the topic, but will there be an article on SS in the future?
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Post by Neo Rasa on Jun 24, 2006 14:30:28 GMT -5
I hope so. Man if you use Earthquake against Nakoruru in SS1, have great timing and let her hit you enough to fill your rage bar, you can kill her with a single hit. If you're having trouble with big combos, remember the magic in the KoF combos is less about launching like in the vs. series and more about using the command moves to continue the ground combos. You know the command moves? forward+A, down+forward+D, forward+B that most characters have? Ninety percent of the time such moves knock the opponent down or aren't comboable, however, if you combo INTO them, you can cancel them into other moves. With Leona as an example, you can jump in with a hard kick while, do a standing hard punch quickly followed by her forward+B, then continue the combo.
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Post by Deleted on Jun 24, 2006 15:16:37 GMT -5
If you're having trouble with big combos, remember the magic in the KoF combos is less about launching like in the vs. series and more about using the command moves to continue the ground combos. You know the command moves? forward+A, down+forward+D, forward+B that most characters have? Ninety percent of the time such moves knock the opponent down or aren't comboable, however, if you combo INTO them, you can cancel them into other moves. With Leona as an example, you can jump in with a hard kick while, do a standing hard punch quickly followed by her forward+B, then continue the combo. Hmm... dang, I never noticed that! This does lead to some interesting possibilities... Now can you help me combo well in the Street Fighter Alpha series? ;D
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Post by Shinigami on Jun 24, 2006 19:28:32 GMT -5
A1 has chain combos, no explanation needed. A2 has custom combos, translation: MASH THE BUTTONS! A3 has counter hits and juggles. Counter hits are basically hits made the moment your opponent hits a button ( timing has to be perfect or you end up receiving the counter hit). When they happen, your opponent can be juggled before they hit the ground. That's the best way I can explain it. You can also dizzy your opponent and continue the combo. I wouldn't worry about it too much though, in Alpha series combos can be broken by your opponent doing a safe fall (3 punches while in the air). However, for your style of play, just pick X-ism and do a standard jumping kick, crouching punch into a super combo.
I should also mention that Krizalid's ability/plan/technology/whatever of taking fighting data, and using it to make himself stronger is also used in Street Fighter Alpha the Movie by unnoteworthy character Dr. Saddler.
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Post by Discoalucard on Jun 26, 2006 0:00:06 GMT -5
Alright, after a weekend of hard work, here's the current version: hg101.classicgaming.gamespy.com/kof/kof.htmIncludes updated character roster (only missing XI/certain MI2 folk), revised descriptions, pics, arcade/home comparisons, win quote/artwork comparisons, MP3 and video listings for every main game except Neowave, which still needs text. Also includes full coverage of Quiz King of Fighters and King of Fighters Kyo, as well as pics for the EX GBA games and coverage for both MI games. Eventually I want to put up pictures of the MI2 costumes, grabbed from here: dreammaker.mediark.net/wiki/kofmi2/wiki.cgi?page=%A5%AB%A5%E9%A1%BC%B0%EC%CD%F7I just need to sort through the ones I saved. Otherwise, other than some spit shine and some coverage of the (many) portable titles, plus the intro/ending, this article is pretty close to completion. As usual, let me know any comments, especially on stuff I may be missing or are wrong about on the individual games. Man KoF XI should be coming in tomorrow, I really really don't want to go to work.
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Post by Shinigami on Jun 26, 2006 12:19:57 GMT -5
The portrait for Miu is a broken link. And I think you should use MOTW portraits for B. Jenet and Rock, their MI portraits still doesn't look like them to me, but that's just my opinion.
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Post by Discoalucard on Jun 26, 2006 12:23:18 GMT -5
The MI2 portrait of B. Jenet is a placeholder, I'm going to use the KoF XI portrait once I get it. (They are all gorgeous.) Putting Rock's MotW portrait is a good idea, I just need to grab the ROM.
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Post by Neo Rasa on Jun 26, 2006 12:48:09 GMT -5
Hey I heard about the "cosplay" alternate costumes but I didn't realize Geese has a Karman Cole costume, Leona has a Heidern costume, and Yuri has a Freia costume. That's awesome.
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