|
Post by zzz on Jul 16, 2006 7:09:01 GMT -5
www.hardcoregaming101.net/spaceharrier/spaceharrier.htmI noticed that the only Space Harrier clone that you mentioned was 3-D WorldRunner. 3-D WorldRunner had a more or less identical sequel called JJ. There was also a game that was more or less identical to those , except you could shoot during levels rather than just at bosses, called Yam Yam. There was also a straight clone, that was better than what it was cloning, called Cosmic Epsilon. This game had a charged shot and a cross hair and is definetly recommended.
|
|
|
Post by aganar on Dec 3, 2006 18:51:16 GMT -5
Nice article, first of all; very interesting read.
In any case, my problem is with the 3D Battles of the World Runner section of it (which I ironically know much more about than Space Harrier). The article claims that firing is only available once the player reaches the boss, when in fact firing is actually available with a certain item. World Runner has three basic items that appear throughout the levels: the potion, the rocket, and the mushroom. The potion turns the player orange, leaving them allowing them to stay alive for an additional hit; the rocket allows them to fire until hit (meaning that if he's orange, he'll lose the ability to fire; if he doesn't have a potion, he loses it when he dies); the mushroom, for some reason, is an insta-kill. There's also an atom that appears in the bonus areas and in surreptitious locations before the boss--they function as Mario's star, making the player temporarily invincible--but the atoms are rare.
In any case, if you missed those items, it's probably because finding them requires the player to intentionally run into the not-on-fire columns. As such, if you're any kind of decent player, you will almost never to this. So, as a Space Harrier vet, I can understand why you never ran across any items. Nonetheless, they're in there; they at least try to redeem the game from it's flagrant Space Harrier ripoff status.
So, yeah. If you care, you may wish to fix that. You also have a run-on sentence in that paragraph that you probably just missed while proofreading ("When...Harrier").
|
|
|
Post by Discoalucard on Dec 4, 2006 23:46:48 GMT -5
I'll give it another shot. Someone mentioned a sequel awhile back, which I still haven't gotten around to checking out.
|
|
|
Post by zzz on Apr 29, 2007 7:34:53 GMT -5
I have always had a fondness for blatent SH clones. You have got 3D AoWR there already... Would you be interested in expanding it to mention a few other clones of SH? I am not straight out offering to write it myself, merely asking if the interest is there should I ever get motivated to write it.
|
|
|
Post by Allie on May 2, 2007 22:01:02 GMT -5
How many other clones are out there? I'm curious as to what all else there is aside from Burning Force and Night Striker....
|
|
|
Post by zzz on May 3, 2007 0:52:12 GMT -5
3D Adventures of Worldrunner and it's sequel JJ, Attack Animal somethingorother, Yam Yam, (maybe) Tetra Star the Fighter, and the mighty Cosmic Epsilon. The last of which I actually like more than Space Harrier. TStF is pretty damn good too, and it has pretty amazing effects for the Famicom.
|
|
djsw
New Member
Posts: 13
|
Post by djsw on May 3, 2007 1:27:08 GMT -5
3D Adventures of Worldrunner and it's sequel JJ, Attack Animal somethingorother, Yam Yam, (maybe) Tetra Star the Fighter, and the mighty Cosmic Epsilon. The last of which I actually like more than Space Harrier. TStF is pretty damn good too, and it has pretty amazing effects for the Famicom. Tetra Star and Cosmic Epsilon are actually by the same team (Home Data) and run on the same engine. Both have some rather fine music. It's too bad every other game the company made sucked utterly. If you don't believe me, just TRY to play Battlecry.
|
|
|
Post by Allie on May 3, 2007 1:58:32 GMT -5
I completely forgot about Tetra Star, thinking of it being more like Zeitgeist (Jupiter Strike) or Omega Boost....
The music in Tetra Star never fails to make my roommate smirk and snigger.
....I'd love to see a sequel to Omega Boost....
|
|
|
Post by jorpho on Nov 30, 2013 0:47:14 GMT -5
|
|
|
Post by Discoalucard on Dec 1, 2013 23:00:12 GMT -5
I'm going to update the site's article to match the one printed in the Sega book, along with a small update of the 3DS game. At the time I put in a small mention at the end, since it was published right when the game was released in Japan. Of course, they finally hit the rest of the world nearly a year later...
|
|
|
Post by Discoalucard on Dec 8, 2013 1:58:47 GMT -5
|
|
|
Post by starscream on Dec 8, 2013 12:31:28 GMT -5
The Sharp MZ and X1 conversions are slight steps up, though most everything still looks like colored blotches.
Seriously? The MZ version looks very blocky judging from that screenshot and vids I have seen. Not surprising, as it's for the MZ-700 and not any of the more advanced machines in the series. They have their separate entries in the system index, so it should probably be also noted as such in the article.
|
|
|
Post by Discoalucard on Dec 8, 2013 13:35:54 GMT -5
I made the distinction and added a screencap I had lying around of the Sharp X1 conversion - it had to be left out of the book for space reasons. These are only better ports when compared to the NEC PC ports.
|
|
|
Post by drpepperfan on Dec 8, 2013 13:44:08 GMT -5
Any chance of including a music clip of the Space Harrier theme with the article, like the La Mulana page has? What exactly decides which articles get the music player and which don't? I noticed randomly that the Dig Dug page has one too.
I'd love to see a music preview thing with every page! Reading the articles are massively improved when you can have the music playing alongside it.
|
|
|
Post by Malev on Dec 8, 2013 15:07:00 GMT -5
|
|