Yimpinkilp
New Member
Gosh I have been registered here a long time!
Posts: 34
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Post by Yimpinkilp on Jul 25, 2006 20:25:43 GMT -5
I recall renting the second game years ago and watching my brother deal with it. More recently I tried it meself and was generally annoyed by the lack of character balance overall. The blue-hair guy is always much stronger than the other three, so much that it's hard to tell who's good at what, and the shaman extensions are lost... not even when a character is beaten, but only when they get close to it. And then I became annoyed to a greater degree when I got near the end, consulted a fack about swapping one of my totally useless town-people, and was informed that was impossible and also of quite a few things I had missed and was not permitted to seek without starting the whole thing over, which I didn't want to at all. All I could say was
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Post by Sac (a.k.a Icaras) on Jul 26, 2006 9:56:58 GMT -5
I've played them all except Dragon Quarter. I played a bit into 1 before growing bored of it (via emulation. I intend to buy the GBA version, even if it's just to complete my "set"), same with 3 (Though I eventually intend to go back to and finish 3). I've actually played all the way through 2 and IV and I enjoyed IV the most.
Kind of a shame that Dragon Qaurter was basically unrelated top the rest of the series, as I liked the fact that all the games were connected, even if the links were weak for some games.
And any series that features a Chun Li cameo deserves props!
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Post by Dais on Jul 28, 2006 23:21:24 GMT -5
The "betrayed fanboy" rant on IV is pretty hilarious.
Nice article otherwise.
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Post by Discoalucard on Jul 29, 2006 0:56:10 GMT -5
Yeah I can't quite see where the hate for BoF IV comes from, personally it seemed about as banal as III did (outside of the intro.) But the author did enough of a job backing up his opinion that I felt it was reasonable enough.
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Deleted
Deleted Member
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Post by Deleted on Jul 29, 2006 2:14:37 GMT -5
He was probably expecting BoF IV being more like BoF III. I did just that and that's why I was greatly disappointed with it. Clips from the article: The main reasons why I stopped playing this game after the first 6-8 hours. The game didn't felt appealing graphics- and music-wise. Hopefully I didn't missed a good/above-average story, because of this.
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Post by Discoalucard on Jul 29, 2006 11:39:14 GMT -5
That's kind of the vibe I got too. I really liked the animation but...I think the thing that put me off most was the color palette. It felt really dusty. All of the visuals seemed to put me in some kind of stupor which just caused me to fall asleep.
The characters did seem kind of lame too. I only got a few hours in, and I liked Ershin, but the rest of the group didn't seem too interesting. Ursula does look cool though.
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Post by Malroth on Jul 30, 2006 2:27:54 GMT -5
As bad as this sounds...the color palette had a tendency to give me headaches.
...Pretty nasty when a game can inflict harm on the player.
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Post by mainpatr on Feb 5, 2007 15:15:11 GMT -5
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Post by YourAverageJoe on Feb 6, 2007 14:48:05 GMT -5
Just goes to show that the farther you go with your material, the farther the exposition'll be from the truth.
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Post by breakman on Dec 8, 2007 17:29:01 GMT -5
Mega Man X Command Mission might be worth noting, as it references and/or re-uses a lot of ability and enemy types from BoF games (mostly Dragon Quarter).
In the Dragon Quarter section, I think it ought to be pointed out that the reason for the D-Counter, or at least the counterbalance of it, is that the dragon abilities are far more powerful than they ever were in previous games. On a semi-related note, the article describes SOL Restart (starting the game over with a bunch of the stuff you had accumulated), but not SOL Restore, which does the same thing, except it only takes you back to your last hard save, and also reverts your D-Counter to what it was at that save point.
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Post by Allie on Dec 12, 2007 21:36:42 GMT -5
Crimson tears was developed by Spike, supposedly made up of remnants of the Tobal no.2 design team. It was merely published by capcom. Hence the "Dream Factory" designation on it... Up to that point, hadn't they just been making subpar UFC games?
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Post by Scylla on Mar 5, 2008 21:13:39 GMT -5
I'm not sure if I've ever read this article before (the text does seem familiar to me), but apparently I never commented on it so I'll do so now. :) Anyway, nice article. Good job thoroughly covering all notable aspects of each game. It's funny, I own every single game in the series (1 and 2 only on GBA, though), but I've yet to play any of them beyond just testing them out. I definitely need to rectify that in the future. I remember that Breath of Fire II came out right around when I first subscribed to Nintendo Power, and prior to that, I had no clue what was out there for video games in general beyond what was shown in TV commercials and what I saw on store shelves. When I read the Breath of Fire II coverage, I really became obsessed with the game. I loved the concept of the story and the look of both the graphics and artwork. By the time I actually started to look for the game in stores, though, it was gone. I was able to find Lufia II, which is nothing to complain about, but sadly I still don't have either of the SNES releases. While I was smart enough to pick up each of the GBA ports, it was too little too late for my childhood excitement, and I just haven't gotten around to them.
I did enjoy watching a great deal of Breath of Fire III and IV as my boyfriend played through them. I can't say I really understand the hatred for IV. The two seem largely similar to me. Obviously I can't comment on how they play, but, visually, I think Breath of Fire IV is a very attractive game. It's got a soft, airy feel to it that's very distinct. The character designs are a little funky, but I think that's the appeal of them. They have a unique style, which I like. I mean, Breath of Fire II has really nice art, but it's pretty derivative in style. And, heck, considering the designs of Dragon Quarter, I'm surprised so much time was spent tearing into BoFIV. o_O Holy crap is Nina ugly in that game; she takes me by surprise no matter how many times I see her.
Getting back to the article, I can't say I completely agree with the ideas laid out in the intro, and in turn the introduction to BoFIII. I also find the bit about Squaresoft localizing the first game a little odd. What does Capcom working on BoFII or Squaresoft working on the next Final Fantasy have to do with localizing a game? We're talking two entirely different branches of the companies here. The people developing BoFII and Final Fantasy in Japan have nothing to do with the US branches that are in charge of localization and American distribution. Well, unless you were trying to say that Squaresoft of America was busy localizing Final Fantasy VI at the time, which may have been the case as far as I know.
And finally, a small nitpick: I normally avoid picking on small grammar errors and typos, but I noticed "there's" being used frequently in sentences discussing plurals, in which care "there are" should be used. It popped up often enough to bug me. I especially pay attention to that mistake because it's one that I often make too, and I always make sure to reread my work and fix any instances.
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Post by Neo Rasa on Mar 5, 2008 21:24:27 GMT -5
I believe it had less to do with busy-ness and more to do with the original Breath of Fire being enough of a success that Capcom saw fit to publish it in the US internally rather than letting another company handle it (similar to Acclaim no longer being involved in Mortal Kombat after I and especially II were ported to the home systems).
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Post by Scylla on Mar 5, 2008 22:13:42 GMT -5
Yeah, definitely. They may have figured it wasn't worth Capcom USA's time to localize a game that might completely flop, but I figure they thought it was at least worth taking the risk when a company known for releasing RPGs handles the job. I'm sure they figured Squaresoft had more experienced and skilled localizers, as well as marketers that knew how to sell RPGs to their niche audience and attract that audience with their name brand.
I don't think anyone could say for sure if it had to do with busy-ness; I just found the comment about Squaresoft not doing as great of a job with the localization because they were busy with making the next Final Fantasy odd when those doing the actual localization had no involvement in game development. Ditto with the hypothetical localizers at Capcom that could've handled the project and the people actually developing Breath of Fire II. Two entirely separate branches of the companies, an ocean apart.
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Post by kaoru on Mar 6, 2008 7:03:33 GMT -5
And, heck, considering the designs of Dragon Quarter, I'm surprised so much time was spent tearing into BoFIV. o_O Holy crap is Nina ugly in that game; she takes me by surprise no matter how many times I see her. I always thought BoF5 roots more for the atmosphere than prettyness. Like people that live for generations underground without sun and limited food etc. look thin, pale and generally somewhat unhealthy. Same with the somewhat repetitive locations.
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