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Post by Discoalucard on Aug 26, 2006 20:25:20 GMT -5
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Post by Deleted on Aug 26, 2006 21:07:32 GMT -5
Gilder, kickass article! And I've been meaning to get this one for a while... I could always build my DC collection. I'd probably just pick Arthur 90% of the time. ;D
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Post by Deleted on Aug 26, 2006 21:22:48 GMT -5
Odd. I thought there was supposed to be a PS2 port for this game?
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Post by Discoalucard on Aug 26, 2006 21:25:46 GMT -5
Nope DC only.
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Post by MRSKELETON on Aug 27, 2006 16:48:50 GMT -5
For some reason After seeing that totally fucking kick ass arthur i can imagine like a super gritty version of GnG
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Post by Gilder on Aug 27, 2006 22:43:23 GMT -5
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Post by Neo Rasa on Aug 28, 2006 9:19:46 GMT -5
What are these guys idiots? Every playable character is from a Capcom game, it says so RIGHT IN THE MANUAL EVEN IN THE US. Charlie's ending is even worse, the guy just can't catch a break. I'm glad you pointed out how Simone is clearly the only way they could put Lynn Kurosawa into a game again. A lot of people refuse to believe it's "her" despite them looking/playing so similar outside of their color pallette.
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Post by YourAverageJoe on Aug 29, 2006 17:21:58 GMT -5
One thing about Cammy: Isn't she supposed to be some kind of special forces agent in Great Britain?
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Post by ahnslaught on Aug 29, 2006 20:00:20 GMT -5
For some reason After seeing that totally fucking kick ass arthur i can imagine like a super gritty version of GnG Too bad he'll still die after either 1) getting touched by anything other than grass or 2) mistiming a jump and falling into a pit
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Post by Drawesome(Dale) on Aug 30, 2006 12:46:48 GMT -5
This game needs some Psikyo characters Capcom just takes over the whole thing, I'd love to see some Sengoku Blade or some of the cast of Gunbird in this game.
But other than that I love this game great article.
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Post by loempiavreter on Sept 1, 2006 16:38:36 GMT -5
This isn't entirely true:
(i'm too lazy too type it myself, but this is true i tried it myself and lemme say it isn't easy)
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Post by loempiavreter on Sept 6, 2006 6:04:44 GMT -5
I give some useful info, that the game isn't short at all and it hasn't been put up on the article...
At least let everyone know that it isn't short...
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Post by Discoalucard on Sept 6, 2006 15:56:41 GMT -5
Yeah, I'll update it when I get the chance.
I'd still call the game "short" though, it's just using the cheap Ghosts and Goblins tactic to artifically lengthen it.
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Post by Deleted on Sept 6, 2006 16:58:18 GMT -5
I'd still call the game "short" though, it's just using the cheap Ghosts and Goblins tactic to artifically lengthen it. I wouldn't call it "cheap" so much as "infuriating." ;D It apparently offers a better ending for beating it on the second loop (though it sounds like a chore to even reach it), so I'd personally say that it lengthens the game. But for an arcade-style game like CS, length is irrelevant. If it's fun enough to come back to for about fifty playthroughs, then that's what counts.
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Post by spirasen on Aug 21, 2017 17:00:20 GMT -5
*But it is on its very last legs.
*The game's main characters are
*to stop the terrorists that have suddenly
*organization is that concerned about terrorists
*Armed with his gunlance "Excalibur"
*to counter attack the terrorists
*nowhere to be found however.
*each character's biography
*with its one and only objective
*without a targeting system
*and shoot them to your heart's content
*that the lock on only lasts for four seconds
*shooting sporadically without realizing it.
*you have to battle waves of terrorists
*the actual boss of the level
*These bosses are the game's challenge
*It is sometimes weird however when some
*the game doesn't fare too well.
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