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Post by Discoalucard on Apr 16, 2009 20:04:14 GMT -5
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Post by zzz on Apr 16, 2009 20:36:52 GMT -5
We had Siren recently; Now this... And Clock Tower is coming up...
Does that make this the Spring of Survival Horror at HG101?
FAKE EDIT: "Gullivers Island"? Is that some kind of obscure cross-over between Gulliver's Travels and Gilligan's Island?
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Post by Ganelon on Apr 16, 2009 20:43:38 GMT -5
Nice! I really like this series for some reason. Definitely agree that the 2nd game is a classic.
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Post by Discoalucard on Apr 16, 2009 20:54:35 GMT -5
We had Siren recently; Now this... And Clock Tower is coming up... Does that make this the Spring of Survival Horror at HG101? FAKE EDIT: "Gullivers Island"? Is that some kind of obscure cross-over between Gulliver's Travels and Gilligan's Island? Vyse wanted to do a Clock Tower one in the near future. Also, Gullivers Island sounds accidentally brilliant. I actually prefer the first game over the second. It's too fighty, not weird enough.
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Post by justjustin on Apr 16, 2009 21:29:58 GMT -5
Wow. Quite a strange pair of games! I spotted some technical stuff that needed some fixing:
-split into two sentences; period after werewolf then the sentence that describes specifically what happens. also, maybe make it "beaten unconscious." also, it's assumed its unsubtle when one charges into anywhere. reminds me of "let's attack aggressively!"
-The FAQs, eh? This is just a pet peeve, but perhaps mentioning FAQs can be left out of this article.
-cut out the "a" in there.
-would sound better as "most of the remaining puzzles..."
-seems unnecessary to mention, as this is true with every game similar to this.
-needs rewording, maybe. "captured within" sounds funny.
-should be two sentences-- a period after ellipsoids. or, reworded, since the sentence is a bit long.
-change to "only."
- cut out "although," since the blood red sky is part of the darker visuals; not contrasting anything.
-reword. not sure how it can lose intensity when there's never ending chaos!
-probably meant "stop and fight."
-should be "... arrow keys, and holding down Control will activate the attack stance while holding Alt will allow for a variety of acrobatic dodges."
-comma after "too."
-unless combar is a delicious candy bar made from a computer, you probably mean "combat." Also, cut out "despite," since new weapons and attack abilities assume is will be more combat oriented.
-reword to something like: "Although it could have been more refined, it's ambitions should be applauded. It offers a fantastic, spooky world to explore..." and add a few more points summing up how it's ambitious. right now it doesn't sound like much of a concluding sentence.
Hope this helps.
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Post by roushimsx on Apr 16, 2009 21:49:24 GMT -5
Ohh, I've always wanted to pick up the CD version of the first game but I've never gotten around to it. Thanks for reminding me...looks like I'll be hitting up a BIN on eBay in the near future.
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Post by savagepencil on Apr 17, 2009 9:38:08 GMT -5
Are the Relentless series next?!?
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Post by zellsf on Apr 17, 2009 11:12:14 GMT -5
Never knew there was a second game, too bad about the excessive amount of combar in it.
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Blake Casimir
Full Member
Space meditations from Alpha Centauri.
Posts: 105
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Post by Blake Casimir on Apr 17, 2009 12:50:10 GMT -5
I've tried both games, found the first's dodgy controls really put me off but the atmosphere was fascinating. The second became too convoluted, and the backtracking did my head in. Interesting as "period pieces" perhaps. Are the Relentless series next?!? Please, someone do an article on Little Big Adventure! And talking of Gallic insanity, seeing HG101 has been on a point-and-click trip of late, an article on the Gobliiins series would be nice.
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Post by Discoalucard on Apr 17, 2009 16:10:49 GMT -5
Thanks for the corrections. Some of that's just my weird writing style (like a fetish for run-on sentences) but yeah, some parts were otherwise pretty wonky.
My roommate just suggested Twinsen's Odyssey to me a few weeks ago. I've only mucked with Relentless (I have it around here somewhere) but never played the sequel. It seems a bit pricey to buy but I grabbed the ISO for it.
As for Gobliins...I had one of them (the third one, I think?) but there were sound compatibilities with my old 486 so I never got very far. I should give it another go though, lots of people have been requesting it.
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Post by mainpatr on Apr 17, 2009 19:46:00 GMT -5
Ecstatica 2 sounds like the spiritual predecessor to the GBA/DS Castlevania games.
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Post by roushimsx on Apr 18, 2009 1:08:06 GMT -5
My roommate just suggested Twinsen's Odyssey to me a few weeks ago. I've only mucked with Relentless (I have it around here somewhere) but never played the sequel. It seems a bit pricey to buy but I grabbed the ISO for it. Twinsen's Adventure is fucking glorious. Twinsen's Odyssey is even better. It seems like just yesterday I was replaying through them, but it's been something like three and a half years now I recall having some funky problem with the kart track in WinXP on modern hardware in Twinsen's Odyssey, but the first game ran like a champ w/ LBAwin. If you get bored and have some old Next Generation issues laying around from '96/'97, I recall the preview for the second game clearly indicating that it was slated for a PS1 release as well as PC, though maybe they were just confused with the PS1 release of Twinsen's Adventure (which wasn't a very good port ).
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Post by Gendo Ikari on Apr 18, 2009 3:22:23 GMT -5
And talking of Gallic insanity, seeing HG101 has been on a point-and-click trip of late, an article on the Gobliiins series would be nice. There couldn't be a more appropriate timing, since surprisingly, a fourth episode was released just a few weeks ago! I must admit that the 3D illustration on the official French website (http://www.gobliiins4.com/) looks very bad though, almost amateurish, and the overall productions is apparently quite low-budgeted. The English website is much, much better, with hand-drawn illustrations. Nice that they brought the three characters from the first game back, though. Back on topic: very good articles on the Ecstaticas (grammar and typos aside), I've never played the second episode and I'm now curious, though the negative points reported correspond to reviews I read at the time - one also pointed at the doubt that practically all people in the fortress were dead, to solve the problems of programming NPC interaction at the root. The technology was quite bizarre - for what I remember, programmer Andrew B. Spencer was working on the engine since the late '80s, probably at a time when such rapid development of polygon graphics in video games was not expected.
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Post by kal on Apr 18, 2009 3:53:34 GMT -5
A couple of things you could potentially add
Andrew Spencer seems to have fallen off the face of the planet and no one seems to be able to track him down. There was a 3rd non-sequel game planned that was to use the same Ellipsoid technology called Urban Decay.
Also there's the superb red herring amour you can find on a wall that all it does is make you slow and you will eventually trip and die. (This is in the 1st game).
Ecstatica is one of my favourite games it's a damn shame the game went downhill with 2 despite it being more playable.
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Blake Casimir
Full Member
Space meditations from Alpha Centauri.
Posts: 105
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Post by Blake Casimir on Apr 18, 2009 6:48:57 GMT -5
There couldn't be a more appropriate timing, since surprisingly, a fourth episode was released just a few weeks ago! That is what prompted me to mention it! I used to have Gobliins 2 boxed somewhere (floppy disks and the copy protection colour chart, phew)... sold it at some point. And sod it, whilst I'm at it, there was at least one Sherlock Holmes adventure (NOT the FMV games) that Kurt and co. may wish to cover, if further PC point-and-click history is required. And to drag this post mildly on-topic, surely it's worth covering Alone In The Dark at some point? The first game has to have been a big influence on Ecstatica.
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