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Post by Discoalucard on Mar 24, 2007 20:29:18 GMT -5
www.hardcoregaming101.net/metalslug/metalslug.htmFirst off, I'm starting a new thing where I'm just going to have all of the MP3s in one big zip file, and have links to it in each section for simplicity, while still listing the songs from that game. I think most people use connections better than a modem and trying to wade your way through Fileplanet for multiple downloads can be a bit silly. Also, for improvements, I need to replay Metal Slug 5 to see the end again, since I haven't played it proper for a few years, not enough to expound upon it. Any other suggestions?
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Post by YourAverageJoe on Mar 24, 2007 20:56:15 GMT -5
For starters, those "laser cannons" are actually vulcan cannons, or miniguns.
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Post by mainpatr on Mar 24, 2007 21:12:33 GMT -5
Metal Slug rules!!!!!!
Great article!
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Post by YourAverageJoe on Mar 24, 2007 21:21:22 GMT -5
Great article overall, I've been a fan of Metal Slug for quite some time and it's nice that the series get this kind of recognition.
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Post by sideshow on Mar 24, 2007 21:22:34 GMT -5
Another fine piece of reading material. Thanks.
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Post by zzz on Mar 25, 2007 0:13:59 GMT -5
Ideas/points/suggestions:
After Nazca was absorbed into SNK the guy (possibly the two guys?) who was in charge of Fatal Fury, Art of Fighting, and King of Fighters, Takashi Nishiyama, was put in charge of Metal Slug. The other guy who was like second in command on those games was Hiroshi Matsumoto. I can not confirm his level of involvement with Metal Slug. Check the credits before assuming I am correct on this.
Nobody involved with the SNK Metal Slugs has had any involvement with the post SNK Metal Slugs. Could be wrong about this, because I have never compared credits to verify this, but I have always been told this was the case.
ALMOST all of the slowdown was gone in X? I do not remember there being ANY slowdown. Have not played in recently, so if you say so that is probably the case.
Metal Slug 2, X, 3, 4, and 5: 1997?
Metal Slug 6 says 2005, but the write up says 2006.
All in all this is as kick ass as anything this site has ever seen. Nice work, both of you.
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Post by ninjarygar on Mar 25, 2007 5:18:50 GMT -5
How could you overlook Fio being playable in the game?! That's a pretty huge oversight! Fio is a hidden character, though she's easy to unlock. Her moves include grenades, drop shots, and duel machine guns... along with some other Metal Slug inspired moves. She even has custom intros with Ralf, Clark and Leona.... mistaking Leona for Eri.
Hmm... you should probably also mention the unfair difficulty of MS4. I understand that all Metal Slug games are hard, but most can completed in only a few credits with practice. Metal Slug 4 however is completely unfair, it easilly has the highest difficulty of any of the games, but probably because of production oversights. Another problem with Metal Slug 4 is that the new characters (what's his face and what's her face) arent' exactly like Tarma and Eri. As a melee move they both have an incredibly stupid jump front kick, which is much slower than the normal melee attack. This makes them actually MUCH worse to use in that game. So even if you WANTED to pick them... it's still not a good idea.
Metal Slug 5 is one of the easiest ones (except for the level 4 boss... the one that's randomly in the desert. It's one of the hardest Metal Slug bosses in my opinion).
Man... it must be really tough to do articles on SNK games. Since everything ties in to everything else. SNK is home to many series... but since they all link to each other in some small way... you might think of SNK as one big series to keep track of. In any case, with Fio in KOF96 and Ralf & Clark in MS6, it's easy to say that Metal Slug is part of the KOF circle.
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Post by Deleted on Mar 25, 2007 8:02:47 GMT -5
Man, I love MS and I love this article. Kurt and Rasa, you still rule. This article reminds me that I should play more of the NGPC games. They're solid, but for some reason, I've never got really far into them. Also, if I get a PSP, I've got to get the Anthology. It's too bad how the Wii version turned out... aw well. Mostly, I'd want to get it for MS6. Man, the more I think about MS4, the more abysmal it was. I think Mega was attempting to get back to basics after the highly colorful enemy gallery of MS3, but... well, MS3 just so happened to rule, so bad move on their part. And WTF was with all of the Morden clones? Him and Allen... are they friggin' cyborgs or what?! ANSWER ME, DAMMIT!!! Anyway, a solid article as always. If I get any free time today (lots o' homework, godcrapit), I'll get to some blasting of Morden's forces and/or the Mars People.
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Post by Deleted on Mar 25, 2007 11:39:30 GMT -5
Awesome article for the awesome game series. Great work guys!
Here's all the little mistakes that I could find (one or two may be due my English not being perfect):
On page 1:
On page 2:
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Post by Discoalucard on Mar 25, 2007 11:43:16 GMT -5
I can't believe I forgot Fio. I originally wrote that, then fired up the game for the screenshots and saw her in there...then forget to edit it back in. D'oh.
I added a little bit more stuff here and there. Only Trevor has that weird kick move that causes him to stop momentarily, which I didn't figure was too big a deal, but I mentioned it anyway.
I don't really hate Metal Slug 4 too much - it's uninspired and sloppy, but the core gameplay is still there. The whole series definitely suffers from Mega Man syndrome, in that I think there's no real BAD entries, persay, but the ones that are lacking just seem awful by comparison. (At least, if we're talking about the original Mega Man series...the X games are completely different.)
I read up on Takashi Nishiyama and it seems like he's the producer on a lot of these, which unfortunately doesn't always mean much. I mean, it CAN, but the influence a producer has a project is pretty nebulous. Especially in Japanese games, they'll give a producer credit even if his only job is to like call the directory every once in awhile - see how Shigeru Miyamoto is listed in the credits of so many Nintendo games, regardless of how much involvement he actually had.
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Post by MRSKELETON on Mar 25, 2007 14:04:31 GMT -5
That's not true, this restraunt I used to go to all the time had some sort of Neo-Geo mix machine and had Aero Fighter, Soccer and Metal Slug 2 and the blood was red.
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Post by chaoticgood on Mar 25, 2007 15:00:29 GMT -5
Older SNK games were uncensored, at least in Europe. I remember playing KoF '95 in an arcade with Mai's... er... 'assets' unchanged. I'm fairly certain the first Metal Slug had red blood here as well.
I'm not sure at which point they started the censorship madness (much less, WHY, there were lots of more violent games, with 3d graphics to boot), I'd guess -98 or -99.
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Post by Weasel on Mar 25, 2007 15:38:39 GMT -5
The red blood in Metal Slug games is actually a software dip-switch setting that can be configured from the Neo Geo BIOS, just like the screen flashing effects. However, in the home AES versions, these settings are not changeable.
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Post by zzz on Mar 25, 2007 20:07:14 GMT -5
Aren't there parts of 5 where avoiding death is impossible?
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Post by ninjarygar on Mar 25, 2007 20:16:22 GMT -5
The only part in 5 I can think of like that is the level 4 boss... but there is a way to survive. I do believe it comes down to luck though... The last level boss is actually easier than the level 4 boss.
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