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Post by Discoalucard on Aug 15, 2007 21:44:22 GMT -5
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Post by dai jou bu on Aug 16, 2007 1:30:24 GMT -5
This game was made during Square's golden age, and it shows.
Hopefully, Mistwalker does something similar. If not, there's always G.Rev and Treasure to fall back to.
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Post by zzz on Aug 16, 2007 3:56:13 GMT -5
This game was made during Square's golden age WOW at that comment. I'm not even a fan of Square, but they were just freaking awesome on the SNES/SFC. I never really cared for more than a few of their games from any other periods.
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Post by xorthen on Aug 16, 2007 5:52:04 GMT -5
I didn't care much for Einhander. It's not bad, it's certainly not the best though.
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Deleted
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Post by Deleted on Aug 16, 2007 8:54:26 GMT -5
I really wish Square would have tried their hand more at shmups... it's surprising how well this incredible one worked out. A longtime favorite, to be sure. ;D
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Post by aggroger on Aug 16, 2007 10:15:27 GMT -5
I agree with Sotenga,it's a shame Square never published a shmup after Einhander...Definitely one of the best PS1 games ever.
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Deleted
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Post by Deleted on Aug 16, 2007 10:49:57 GMT -5
I agree with Sotenga,it's a shame Square never published a shmup after Einhander...Definitely one of the best PS1 games ever. On the one hand, I would really like to see a sequel called Zweihander... heh, cute, Mikey. On the other, my friend Rob and I are under concurrence that Squeenix will probably blow it up with unnecessary cutscenes featuring angsty big haired anime cliched guys, so... I don't know what the hell I want. >_<
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Post by ahnslaught on Aug 16, 2007 11:07:02 GMT -5
This game was made during Square's golden age WOW at that comment. I'm not even a fan of Square, but they were just freaking awesome on the SNES/SFC. I never really cared for more than a few of their games from any other periods. I actually agree with DJB that PS1 was Square's best. Yeah, they had some great stuff during the SNES days, but it was all variations on the RPG - Final Fantasy and Mana games along with Chrono Trigger. On the PS1, they still made the traditional RPGs that got them their fame, but they expanded on it even more by creating new series like Xenogears, Parasite Eve, and Vagrant Story, as well as branching out to other genres as well by publishing stuff like fighters (Tobal, Bushido Blade), shooters, and more action-y games (Brave Fencer).
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Post by dai jou bu on Aug 16, 2007 11:20:27 GMT -5
WOW at that comment. I'm not even a fan of Square, but they were just freaking awesome on the SNES/SFC. I never really cared for more than a few of their games from any other periods. I'm not a fan of them either, but my fond memories of them dated from the SNES and early PSX years, with their last great game being Xenogears. What made them stand out in my eyes in the early PSX years was the fact that they were still experimenting around with their games, and Einhander was the result of fusing cinematic camera angles onto a shmup, a technique that Irem would use for their last two traditional R-Type games.
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Post by Ganelon on Aug 16, 2007 12:23:51 GMT -5
I really wish Square would have tried their hand more at shmups... it's surprising how well this incredible one worked out. A longtime favorite, to be sure. ;D And yet ironically enough, nobody probably wanted to see Square do a shooter before Einhander, considering how horribly King's Knight came out. I guess Square had to show everyone it could make a good shooter and just left it at that. I'm not a fan of them either, but my fond memories of them dated from the SNES and early PSX years, with their last great game being Xenogears. Entirely agreed. I think Einhander is very solid but don't see what makes it so revered. The full 3D environment had already been touched upon by TFV, the capture system was taken from Gaiares, and the angled perspective moments didn't really help the game IMO.
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Post by Discoalucard on Aug 16, 2007 12:35:26 GMT -5
I think Einhander is very solid but don't see what makes it so revered. The full 3D environment had already been touched upon by TFV, the capture system was taken from Gaiares, and the angled perspective moments didn't really help the game IMO. At the time, Thunder Force V had not yet been released in the US. Also, the 3D in that game was pretty much garbage outside of some bosses. R-Type Delta had slightly better 3D but that came out well over a year later. It's mostly well revered because it's a solid shooter at a time when solid shooters just weren't coming out anymore. The atmosphere and soundtrack are also pretty unparalleled, and some of the secret weapons were pretty cool. I always really liked that lightsaber weapon (I think it was called Blade?)
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Post by Warchief Onyx on Aug 16, 2007 12:46:01 GMT -5
Einhander was awesome. One of the two non-RPG's Square's made that I played and actually liked.
EDIT: Make that three. Forgot about Tobal No. 2, but lol Japan-onry. Figures we get the mediocre first game and not the substantially improved second game.
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Deleted
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Post by Deleted on Aug 16, 2007 12:49:36 GMT -5
EDIT: Make that three. Forgot about Tobal No. 2, but lol Japan-onry. Figures we get the mediocre first game and not the substantially improved second game. One of the biggest bullshits in 32-bit history. Even with imports, the Quest mode is pretty much moot unless you're well-versed in Japanese... feckin' wreckin' grumble mumble.
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Post by EXMaster on Aug 16, 2007 14:09:47 GMT -5
the capture system was taken from Gaiares While you could argue this, I like that Einhander made the minor but significant change of finite ammo when using the enemy weapons. While in Gaiares, you can potentially keep one powerful weapon for the entire game and not really worry about it, you don't have this luxury in Einhander since ammo refills may not be readily available, forcing you to change up more. I think the concept in Gaiares is stolen more by G-Darius (and to a lesser extent Darius Gaiden) with its capture ball. For the record, I never cared much for Gaiares anyway... and the angled perspective moments didn't really help the game IMO. Gameplay wise, I kinda agree. But I think it helped more with the presentation.
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Blake Casimir
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Space meditations from Alpha Centauri.
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Post by Blake Casimir on Aug 16, 2007 17:32:27 GMT -5
This game was made during Square's golden age, You must actually enjoy Final Fantasy 7, then? Not kidding, I really can't stand FF any more. But Einhander is a nice shooter. Certainly preferable to the manic shmup rubbish that gets tossed out these days (I want level design, damnit, not just enemy patterns). At the time, Thunder Force V had not yet been released in the US. Also, the 3D in that game was pretty much garbage outside of some bosses. R-Type Delta had slightly better 3D but that came out well over a year later. I'm a hardcore Thunderforce fan. So hardcore that I was never particularly fond of TFV, much preferring 2,3 and 4. Oh, 5 isn't a bad shmup, and most importantly the controls are spot on (this makes or breaks shmups for me, don't talk to me about Sigma Star Saga ). But yeah, it had poor 3D graphics, and very empty levels. Contrast that to the monstrously maze-like structures encountered later on into TF 4... I miss that in shmups, I really do.
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