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Tyrian
Nov 18, 2007 14:56:03 GMT -5
Post by Discoalucard on Nov 18, 2007 14:56:03 GMT -5
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Tyrian
Nov 18, 2007 15:06:21 GMT -5
Post by Haz on Nov 18, 2007 15:06:21 GMT -5
Well, if it isn't the last great American shooter.
Man, this game is fun.
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Tyrian
Nov 18, 2007 15:09:59 GMT -5
Post by YourAverageJoe on Nov 18, 2007 15:09:59 GMT -5
Jets'n'Guns drew much inspiration from Tyrian, the most obvious are the customisable ships and dry humour.
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Tyrian
Nov 18, 2007 16:49:34 GMT -5
Post by Allie on Nov 18, 2007 16:49:34 GMT -5
Well, if it isn't the last great American shooter. Man, this game is fun. It wasn't European? I'd have figured with all the Amiga references in the game that it was sure to have been made over there... (and yes, I know there are Compile references as well, but the graphical style is definitely more inspired by the Bitmap Brothers, and Xenon 2 in particular)
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Tyrian
Nov 18, 2007 21:21:10 GMT -5
Post by Ganelon on Nov 18, 2007 21:21:10 GMT -5
Nope, it was developed in the US and released by Epic back when they were a little shareware publisher. And besides Raptor, are there really any other good US shooters?
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Tyrian
Nov 18, 2007 23:38:13 GMT -5
Post by Allie on Nov 18, 2007 23:38:13 GMT -5
Nope, it was developed in the US and released by Epic back when they were a little shareware publisher. And besides Raptor, are there really any other good US shooters? Maybe the two other similar games that the Raptor team made? (Galactix and Demonstar)
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Tyrian
Nov 19, 2007 17:04:14 GMT -5
Post by onoff456 on Nov 19, 2007 17:04:14 GMT -5
I think the article is OK but personally I think it focuses too much on the story aspect of the game. It also misses a couple of things. For example this game is heavily influenced by Compile's Zanac. The little coins enemies drop, the "bases as a boss" game mechanic, the desctruction of certain ground pillars releasing hidden level access powerups, the ship shooting off while leaving trails at the end of every level. Those are just a few details that I can remember but I am sure there is more. The game's setup program has a jukebox mode. It shows a screensaver that seems to react to the music as you play it. It doesn't look like much now but back then when soundcards where still a novelty it was impressive. Also in this jukebox mode you will see a track called "ZANACS" (a remix of one of the songs from that game). I never knew the game was released with redbook audio. Did you get to listen to it? How was it?
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Tyrian
Nov 19, 2007 17:52:37 GMT -5
Post by Allie on Nov 19, 2007 17:52:37 GMT -5
I think the article is OK but personally I think it focuses too much on the story aspect of the game. It also misses a couple of things. For example this game is heavily influenced by Compile's Zanac. The little coins enemies drop, the "bases as a boss" game mechanic, the desctruction of certain ground pillars releasing hidden level access powerups, the ship shooting off while leaving trails at the end of every level. Those are just a few details that I can remember but I am sure there is more. The game's setup program has a jukebox mode. It shows a screensaver that seems to react to the music as you play it. It doesn't look like much now but back then when soundcards where still a novelty it was impressive. Also in this jukebox mode you will see a track called "ZANACS" (a remix of one of the songs from that game). I never knew the game was released with redbook audio. Did you get to listen to it? How was it? The purple balls enemies leave behind in Arcade mode is a reference to/taken from Gunhed (aka Blazing Lasers), another Compile developed game. And while yes, there are Compile reference, I'd still stand by the thought that there are plenty of Amiga/Xenon 2 references in the game as well (The general graphical style echoing Xenon 2's, the Amiga Checkmark logo showing up as a point item.)
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Tyrian
Nov 19, 2007 19:02:06 GMT -5
Post by vysethebold on Nov 19, 2007 19:02:06 GMT -5
Crap....I'm going to have to Dosbox this game since it doesn't seem to want to work with XP.
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Tyrian
Nov 19, 2007 20:10:35 GMT -5
Post by onoff456 on Nov 19, 2007 20:10:35 GMT -5
The purple balls enemies leave behind in Arcade mode is a reference to/taken from Gunhed (aka Blazing Lasers), another Compile developed game. And while yes, there are Compile reference, I'd still stand by the thought that there are plenty of Amiga/Xenon 2 references in the game as well (The general graphical style echoing Xenon 2's, the Amiga Checkmark logo showing up as a point item.) It's obvious the devs were fans of Compile's shooters. References are a plenty in the game yet the article never mentions this. I can understand if the author missed the jukebox mode (specially if he dosboxed it), but overall the article misses some noteworthy details.
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Tyrian
Nov 20, 2007 17:42:37 GMT -5
Post by dai jou bu on Nov 20, 2007 17:42:37 GMT -5
I never knew the game was released with redbook audio. Did you get to listen to it? How was it? I have a copy of Tyrian 2000, with box and all. Barely touched. I have mixed feelings about the redbook versions, but they do sound slightly better at times than the MIDI version or whatever format they originally used for the game. Other than the mixed feelings about the quality of the music, some songs are placed twice on the CD, which is further compounded by the fact that the CD doesn't have all of the songs from the game. Anyway, you can download some of the songs here. If it's okay with everyone, I can also make a CD image of the game and megaupload it if the filesize isn't too large.
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Tyrian
Nov 20, 2007 21:00:25 GMT -5
Post by onoff456 on Nov 20, 2007 21:00:25 GMT -5
I have mixed feelings about the redbook versions, but they do sound slightly better at times than the MIDI version or whatever format they originally used for the game.
They probably used the MT-32 songs for the CD version.
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Tyrian
Nov 20, 2007 21:30:46 GMT -5
Post by Shellshock on Nov 20, 2007 21:30:46 GMT -5
Man, those graphics are a real turn-off for me. They remind me of Interplay's work back in the days.
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Tyrian
Nov 20, 2007 22:20:30 GMT -5
Post by Weasel on Nov 20, 2007 22:20:30 GMT -5
Tyrian is probably my favorite shmup ever, even counting more recent efforts like ZanacXZanac, Giga Wing, and rRootage. Honestly I think the music sounds best on the FM synthesizer (ie. Soundblaster 16 instead of the Redbook audio or General MIDI) because there are a lot of effects used in the songs that don't translate so well to the fancier audio systems.
What I always find amusing, though, is how they repeatedly break the fourth wall in the data logs - one log addressed to the player is from Steffan, one of the playable characters of Epic's One Must Fall 2097; another log describes a spatial anomaly and then proceeds to say that there may be more anomalies in the registered version. Then there's the repeated advertisements and references to the Interstellar House of Gruel.
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Tyrian
Nov 21, 2007 21:04:17 GMT -5
Post by kyouki on Nov 21, 2007 21:04:17 GMT -5
I thought the story was pretty cool in this, because of how it was presented. You didn't have a bunch of goofy cinema scenes or dialog text boxes... it is sort of like how the System Shock games present the story to you through logs.
I really appreciated how crazy the story got, it was a nice feature and left you something to look forward to after you had made your amazing indestructible super ship and the challenge was gone.
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