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Post by MRSKELETON on Nov 22, 2007 0:56:45 GMT -5
III is pretty ace right now.
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Post by The bag of sand on Nov 23, 2007 0:04:10 GMT -5
I got III for GBC last year, I wont touch it till I beat II.
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Post by Discoalucard on Dec 14, 2007 1:02:39 GMT -5
For those following this - I've just updated this article. Included is a pretty long intro piece, in addition to the completion of Dragon Quest V, amongst other bits. It's almost ready for posting - I'm going to do a quick write-up of all of the spinoffs, though nothing in depth (yet). I still need to post the music too. Eventually I want to do into some of the other games that Dragon Quest has most directly influenced (Chrono Trigger, Earthbound and Blue Dragon), as well as a look at the slime throughout all eight games. Any big fans here that can point out any glaring inaccuracies or things I've missed? hg101.classicgaming.gamespy.com/dragonquest/dragonquest.htm
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Post by zzz on Dec 14, 2007 6:21:22 GMT -5
First paragraph, first sentence
...advent of the computer...
You should probably either change "computer" to "home computer", or change all four words to "early 1980's". I get what you meant, but this still immediately jumped out at me. Computers have been around a LONG time.
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Post by kyouki on Dec 14, 2007 8:02:32 GMT -5
So I've been playing the Super Famicom remake of DQ1, and (at least that version) is pretty good. Like the GBC game, they fooled around with the gold and exp so that there is less grinding. I was able to get about to the end without any grinding at all. Very cool. I had to save up some gold to get the best shield in the game because I just couldn't survive the fight with the axe knight in that monster town. I think I'll have to level up some for the final battle though, I'm only level 16 right now and even the regular monsters in the Dragonlord's Castle can be a tough fight.
When you remove the grinding, it turns out DQ1 has a pretty good design. It's pretty nonlinear for a console RPG in that you're not given much direction and at any time there are usually two or more quests you can go on (though you do eventually have to do them all). Towards the end of the game there's plenty to do and the only thing holding you back is whether or not you can survive that area. At least in the remake they balanced the enemies a bit so you can survive in stronger areas more easily.
Also unique is that the game doesn't really focus on dungeons. They are there, but they aren't very large (with the exception of the Dragonlord's Castle). You spend more time exploring the overworld and gathering information in towns.
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Post by breakman on Dec 14, 2007 11:14:05 GMT -5
You overlooked the 'Fisticuffs' skill set in the description of DQ8's skill system. That's the only mistake I noticed, although I think the town building thing in DW7 should probably be talked about a little.
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Post by Discoalucard on Dec 14, 2007 11:40:06 GMT -5
OH I forgot about the Immigrant Town didn't I? Thanks for the reminder.
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mooman1
New Member
it's like a custom title that everybody has!
Posts: 20
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Post by mooman1 on Dec 18, 2007 21:20:38 GMT -5
Dragon Warriors I & II (the Gameboy remakes, mind) were a good chunk of my childhood, and my introduction to RPGs. As such, I never understood why people hate them (although that's prolly nostalgia), and I'm glad that someone wrote them up here. Yeah.
EDIT: In DQII, the main hero couldn't use magic at all, while the secondary male character was Johnny Balancedguy. Maybe this was a change the GBC version made or something. Idaknow.
EDIT II: DQVIII is credited as being released on PSOne in 2001.
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Post by Discoalucard on Dec 18, 2007 21:50:56 GMT -5
Nah that was my mistake. I mixed up the two princes. Fixed now though.
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Post by kaoru on Dec 19, 2007 13:52:34 GMT -5
Actually, a friend of mine (DQ-fan ;P) jumped right onto that statement when I did show him the article, because DQ3 was releases only 1-2 month' after FF1 (GameFAQs says the same - FF1 came out in Dec. 87 while DQ3 in Feb 88). 1 1/2 month seems to be a bit too short to influence something as big as a class system.
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Post by Sketcz-1000 on Dec 19, 2007 14:19:37 GMT -5
Interesting feature. A question: in DQ4, to what degree do you run a store in the 3rd chapter? Do you run stores in his spin-off games? Because I've always wanted to play a game where you run a store in an RPG, similar to this doujin effort: www.insertcredit.com/archives/001807.html
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Post by Discoalucard on Dec 19, 2007 14:31:14 GMT -5
Actually, a friend of mine (DQ-fan ;P) jumped right onto that statement when I did show him the article, because DQ3 was releases only 1-2 month' after FF1 (GameFAQs says the same - FF1 came out in Dec. 87 while DQ3 in Feb 88). 1 1/2 month seems to be a bit too short to influence something as big as a class system. You're probably right - I was under the impression the gap was a bit longer. I'll fix that up. The shopkeeping in DQ4 is pretty simple. People walk in and ask to buy certain stuff, and you can keep answering yes or no to sorta haggle with them. They'll also try to sell stuff too, which you can then keep in your inventory or or sell again. It's, as far as I know, the only way to get one of the best swords in the game. But in the end, it pretty much just amounts to answering several "yes/no" questions. Innovative but very very very dull. I've only briefly played the Mysterious Dungeon games, but I don't think there's any shopkeeping in them, at least the first two.
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Post by Sketcz-1000 on Dec 19, 2007 15:26:00 GMT -5
Too bad.
Still, if/when the EasyGameStation shopkeeping title is ever released, I hope it'll get some HG101 coverage. (maybe it's already been released, but I can't tell from their homepage)
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Post by Discoalucard on Dec 19, 2007 15:28:48 GMT -5
Ethrin mentioned it in the Reserved Article Thread. I believe there's a demo out but I don't know about the full game. I haven't seen it at any conventions or in any online stores recently.
I guess I should try it. I'm intimidated that perhaps the Japanese will be too thick for my understanding, but who knows.
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Post by molokidan on Dec 26, 2007 16:07:59 GMT -5
Hi, I'm a big fan of HG101, been so for a while, just never felt the need to come to the forums. With the recent article, though, and seeing how everyone bears so much hatred toward the beginning of DQ7, as a big fan of that part, I just thought I'd give my two cents on why I love it so much and why it's my favorite game of the series.
First of all, I just think the atmosphere in DQ7 far outweighs the atmosphere present in any other. The music is superb, and yes, the graphics suck, but there is a certain dream-like quality to the environments and the surroundings that just sucked me in. I liked the dialogue, (but I did play the japanese version) and I thought the story, especially for a DQ title, was very unoriginal in the beginning, and I had no idea where the game was going. For once, not being faced with the stereotypical slimes from the get-go and the first easy dungeons was a nice change of pace. Instead, it was like the story was taking it slow and gentle, setting you up for the epic of epics.
DQ7 was such an ethereal experience, in fact, that I actually fell asleep playing it a few times when it was deep in the night, and my dreams ended up getting intertwined with the game itself, which was just strange. Now, I don't want to get too metaphysical on everyone, falling asleep is not supposed to be a good reason to like a game -- BUT, I think atmosphere is really important in games, and I think DQ does this very very well.
So yeah, that's just what I think.
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