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Post by loempiavreter on Mar 28, 2008 20:32:03 GMT -5
I was always under the impression that whatever minor planning and design was done for the XBox "Streets of Rage 4" became Spikeout: Battle Street. Spikeout Digital Battle Online excited in 1998, before those proposel test videos of SOR4. And was developed by AM4 and headed by Toshihiro Nagoshi. Has nothing to do with SOR and AM7/Overworks. (Too bad the legacy of Spikeout will forever be scared by that semi-sequel/downgraded port with different story and textures for characters on the xbox. Spikeout Digital Battle Online Final Edition might be one of the finest Beat'em up's created) BTW about the SOR article where's the mention of D.D. Crew? As Streets of Rage would be the consoleport for this arcade game, but was changed. Axel and Adam still look a lot like the blond and the black guy from D.D. Crew, while Blaze looks awfully a lot like Timegal.
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Post by zzz on Mar 28, 2008 22:32:56 GMT -5
BTW about the SOR article where's the mention of D.D. Crew? As Streets of Rage would be the consoleport for this arcade game, but was changed. Are you saying that SoR evolved from an aborted plan to port D.D. Crew to Genesis? That's the first that I've heard of that. Do you have anything that backs that up?
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Post by Discoalucard on Mar 29, 2008 9:35:28 GMT -5
I don't think there's any hard evidence, he's just pointing out the similarities.
I'd never heard of it before, actually. I gotta check it out.
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Post by loempiavreter on Mar 29, 2008 9:43:15 GMT -5
BTW about the SOR article where's the mention of D.D. Crew? As Streets of Rage would be the consoleport for this arcade game, but was changed. Are you saying that SoR evolved from an aborted plan to port D.D. Crew to Genesis? That's the first that I've heard of that. Do you have anything that backs that up? I'm looking for it. It was a while ago, but I'm sure it was an internet article. So how true it is, i don't know? It could also have been that the article said it was the console sequel to D.D. Crew, not port. I don't know anymore, sorry I'll hurry up looking. @discoalucard Yeah, it could also have been that the article based it on the fact that Adam, Axel and Mr. X look a lot like the Blonde cop, Black guy and the last boss. Like I said it was a while ago when I read it, so I don't know the exact details anymore.
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Post by zzz on Mar 29, 2008 9:51:53 GMT -5
I don't think there's any hard evidence, he's just pointing out the similarities. I'd never heard of it before, actually. I gotta check it out. Don't get your hopes up. General rule about Sega beat-em-ups: If they aren't called Streets of Rage or Golden Axe then they're crap.
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Post by loempiavreter on Mar 29, 2008 10:11:53 GMT -5
I don't think there's any hard evidence, he's just pointing out the similarities. I'd never heard of it before, actually. I gotta check it out. Don't get your hopes up. General rule about Sega beat-em-ups: If they aren't called Streets of Rage or Golden Axe then they're crap. Dynamite Deka/Die Hard the Arcade (it's Sega Ages article here was quite positive too!)? Spikeout Digital Battle Online (Final Edition)? (I might even state this game as superior to Bare Knuckle 2) Zombie Revenge?
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Post by Discoalucard on Mar 29, 2008 14:48:46 GMT -5
I dunno about Zombie Revenge...I always thought it was pretty bad. The Dynamite Deka games are pretty good though. In some ways, the 3D gameplay just doesn't feel as tight as the 2D games, but they have much more interesting level design that just "walk right, pummel stuff".
I wish Sega'd done more stuff with the Spikeout games...other than the Xbox game, I've never even seen them, much less played them.
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Post by loempiavreter on Mar 29, 2008 15:48:18 GMT -5
I dunno about Zombie Revenge...I always thought it was pretty bad. The Dynamite Deka games are pretty good though. In some ways, the 3D gameplay just doesn't feel as tight as the 2D games, but they have much more interesting level design that just "walk right, pummel stuff". I wish Sega'd done more stuff with the Spikeout games...other than the Xbox game, I've never even seen them, much less played them. Zombie Revenge, bad? What exactly did you found bad? I absolutely love Zombie Revenge, it's got a decent difficulty, lot of moves, lot of weapons, interactions, for its time good graphics, tons of hidden rooms and BAAAD voice actors. What more to have, then good music (though the House of the Dead music popping in is brilliant)? About Spikeout, somehow magically, everything after the original and it's bug fix upgrade (Spikeout Digital Battle Online [Final Edition]) was awful. Slashout the Fantasy version was a non-responsive stupidly designed Beat'em up, I didn't gave it much time it just played bad. Spikers Battle is from what I've seen and heard a shitty Powerstone rip off. And Spikeout: Battle Street, well it's developed by DIMPS doesn't that say enough? Though a friend of mine is a fan of it, and we play it every time at his place. But then again he never played the original or the bug fix upgrade.
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Post by Ganelon on Mar 29, 2008 22:05:33 GMT -5
I have Slashout and Spikers Battle. The former is one of the most awful looking washed out 3D "beat-em-ups" ever; far worse than Spikeout. Spikers Battle is a totally uninspiring enemy wave-based "beat-em-up, like a poor version of Godhand's challenge mode.
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Post by loempiavreter on Mar 30, 2008 3:19:55 GMT -5
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Post by Ganelon on Mar 30, 2008 3:53:18 GMT -5
- Does the game have Bosses? - All the people I know who have played or owned the game said this game resembles a Powerstone game, is there anything to back that up? 1. There are some unique enemies in certain rounds. I guess you could call them bosses. To its credit, Spikers Battle does have a decent assortment of enemies. 2. Yeah, each round is similar to a Power Stone match. The environments are smaller and simpler though (Spikers Battle has the simplest environments of any Spikeout series title). But a huge difference is that Spikers Battle is, as I mentioned, an enemy wave-based beat-em-up (round after round of fights against unique & generic enemies) whereas Power Stone is an actual fighter. I'm also calling BS on the DD Crew-SOR connection since I never recall hearing about such a thing. I'd love to be proven wrong though.
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Post by morphballer on Apr 4, 2008 11:23:05 GMT -5
Just wanted to remind you that the Bare Knuckle games were included in the Japanese version of Sonic Gems Collection for the Gamecube. Which I would have gotten had I been able to find it. I thought they had scraped the Japanese version until I saw this article!
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Post by vgninja on Apr 6, 2008 1:04:23 GMT -5
The SoR games were removed from the US and EU Sonic Gems Collections. They weren't replaced with anything. Vectorman 1 and 2 are in the JP Sonic Gems Collection. The removal of Bonanza Bros. from both the US and EU collections is especially perplexing.
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Post by LouieBee on Apr 6, 2008 10:08:40 GMT -5
The SoR games were removed from the US and EU Sonic Gems Collections. They weren't replaced with anything. Vectorman 1 and 2 are in the JP Sonic Gems Collection. The removal of Bonanza Bros. from both the US and EU collections is especially perplexing. Were they removed because of the Sega Classics Collection released in Europe? If I remember correctly Bonanza Bros was released as part of the collection. I'm guessing they removed that game so they could help increase the sales of the Sega Classics Collection.
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Post by vgninja on Apr 6, 2008 14:52:35 GMT -5
The SoR games were removed from the US and EU Sonic Gems Collections. They weren't replaced with anything. Vectorman 1 and 2 are in the JP Sonic Gems Collection. The removal of Bonanza Bros. from both the US and EU collections is especially perplexing. Were they removed because of the Sega Classics Collection released in Europe? If I remember correctly Bonanza Bros was released as part of the collection. I'm guessing they removed that game so they could help increase the sales of the Sega Classics Collection. I doubt it. It doesn't explain why Bonanza Bros is in the US and EU SEGA Genesis/MD collection.
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