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Post by Discoalucard on Feb 21, 2010 17:07:45 GMT -5
www.hardcoregaming101.net/vermilion/vermilion.htmThis here is a really early Sega action-RPG. I don't think many people look too highly on it, but this article made me realize that (A) it was developed by Yu Suzuki and AM2, and (B) that it looks a LOT like Phantasy Star III.
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Post by Gendo Ikari on Feb 21, 2010 19:16:56 GMT -5
I remember this. I progressed a lot until I got bored by it, too repetitive, and never finished it.
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Post by TheGunheart on Feb 21, 2010 19:22:57 GMT -5
AAUUUUGGGG!!!
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Post by Discoalucard on Feb 21, 2010 19:31:47 GMT -5
There's a reason I'm picking that screenshot for the index page.
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Post by derboo on Feb 21, 2010 22:41:02 GMT -5
I first thought that was fotoshopped
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Post by ryochan on Feb 21, 2010 22:48:10 GMT -5
Thanks for that pic, really. I showed it to my friend and you should hear her comments hehe. Anyway, one of the MANY games I have yet to play.
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Post by jorpho on Feb 21, 2010 23:09:19 GMT -5
How do you suppose the advertising gets away with saying a 20-hour game contains 300 hours of gameplay? (I suppose there are some games out there with 300 hours of gameplay, but really it's kind of hard to stretch the later Final Fantasy games much beyond 100.)
Also, two grammar bits: step into the young man's shows
overhead spective
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Post by kaoru on Feb 22, 2010 16:48:50 GMT -5
It was actually kind of common to read "100+ hours of gameplay" in ads for RPGs, even up into the 32bit era and for RPGs that don't take longer than 20h to complete. Even today, more hours = better seems to be a not too uncommon opinion when it comes to the genre. Sure they tripled it and thus lied even harder, but nearly everyone did
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Post by blackdrazon on Feb 22, 2010 17:17:01 GMT -5
Oh man. This game. I am so terrible at this game.
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Post by Ganelon on Feb 23, 2010 0:56:05 GMT -5
Nah, this game is just terrible at being a game. It's pretty interesting in its ambitions as a console RPG (first-person world map, top-down towns, realtime battle, sideview boss battles) but the controls and overall implementation are laughably substandard. It's also amazing that Sega's later standalone RPGs on the MD got progressively better and better as the years went on.
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Post by Shellshock on Feb 23, 2010 11:47:18 GMT -5
Well, technically, you can play the game for 300 hours. So they aren't lying. You just go to the world map and walk around for a month or two.
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Post by [UNPERSON] on Feb 25, 2010 1:03:26 GMT -5
I can't think about Sword of Vermilion without remembering this:
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Post by cj iwakura on Feb 25, 2010 22:32:44 GMT -5
This reminded me of Hydlide, only marginally more fun.
Marginally.
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mani
New Member
Posts: 3
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Post by mani on Feb 26, 2010 0:25:24 GMT -5
This is actually a pretty well-known game among early Genesis owners. It was heavily advertised at the time and was one of the first RPGs on the system, meaning that anyone who'd beaten Phantasy Star 2 would have to try it. Not sure why the Internet seems to think it's Traysia-obscure. I liked it, myself. Beat it two or three times. The encounter rate seems too high today, but I still find that the music and town graphics created a very compelling atmosphere. There was also a pretty cool glitch involving cursed equipment that could make you invincible later on. Probably the only major glitch I ever stumbled into on my own. Also, before long candles are replaced by lanterns, which do not go out until you leave a dungeon. Might be worth mentioning in your article.
...Yes, I signed up here just to talk about this game.
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Post by blackdrazon on Feb 26, 2010 23:01:28 GMT -5
mani - Yup, and what a nice glitch it was, too! I forgot to mention when I was complaining about being terrible at this that I do like how after you beat the game (my friend did it) you can still wander about. Unfortunately, they never bothered to do anything with that, and all the dialogue is replaced with the exact same line no matter where you go - I'm not sure if that's better or worse than having them still spouting their pre-endgame text as though everything was still under the grip of the bad guy.
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