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Post by shelverton on Dec 4, 2010 11:31:58 GMT -5
This one always sounded more like a rather kickass final battle with Dr Wily than a standard boss theme in the very mediocre Tale Spin for the NES...
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Deleted
Deleted Member
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Post by Deleted on Dec 5, 2010 21:33:10 GMT -5
Heh, that's EXACTLY what it sounds like. Nice track. It should've been used for a better game.
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Post by Revolver Ocelot on Dec 7, 2010 2:08:34 GMT -5
Realm on SNES is a European game. It's balls awful, a really generic Contra clone that's impossibly hard. The soundtrack is RETARDEDLY catchy though. All I have is a link to the SPC archive. Check out the second track. It's infectious.
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Post by TΛPETRVE on Dec 12, 2010 10:40:32 GMT -5
To give a current-gen example, definitely BioShock. While I certainly wouldn't call the game bad per se - it had atmosphere in spades, some damn fine set pieces and the place where you meet the self-proclaimed artist Sander Cohen almost makes you forget about the rudimentary gameplay mechanics and the pseudo-sophisticated plot with its completely worthless "moral crossroads", not to mention the pathetic lack of variety in terms of both enemy design (esp. when looking at the free PDF artwork collection available on the BioShock web site and seeing what crazy ideas they originally had in mind - all kinds of mutant creatures, cross bred from human beings and subaquatic species, now that could have been so awesome) and overall gameplay. If you take it as a mere FPS game with unique style and some emphasis on storytelling and exploration, it's OK. As the spiritual successor to System Shock many people were expecting, it fails abysmally. That said, the score composed by Garry Shyman was absolutely gorgeous. (To keep the post short, here's some links) www.youtube.com/watch?v=-zQn2vEe_BAwww.youtube.com/watch?v=q3zkhrBWU0kwww.youtube.com/watch?v=Gq2MtuWaMU4
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Post by lanceboyle94 on Dec 17, 2010 20:21:52 GMT -5
Not exactly fantastic, but the soundtrack from TimeCop on the SNES (composed by none other than David de Gruttola aka David Cage. Yes, the same David Cage that founded Quantic Dream) is really awesome. It's one of my favorite SNES soundtracks of all time.
There's also the awful Japanese-only SNES release Super Indy Champ. A really obscure game with an also awesome soundtrack IMO. The only GOOD thing about the game
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Post by brianc on Dec 21, 2010 0:16:36 GMT -5
Aside from a few gems, yes, the Genesis sound chip was nothing to write home about. I understand someone having nostalgia about it, but some sound chips sound good no matter the era (Amiga, SNES, NES) and some not so much (Genesis, N64, SMS). I don't understand why the Genesis chip is often bashed. Some Genesis 2's don't show it off well (some emulators do a poor job as well), but the Genesis produces some slick sound when properly used. Check out some of the Sunsoft developed (not their US/EU outsourced games. Some of their outsourced games used the generic Gens driver. However, Cotton Boomerang has excellent sound) games like Super Fantasy Zone, Lemmings, and Batman, Technosoft games, some Data East titles like Atomic Runner, and titles from other companies like Sonic 1-3&K, Fire Shark, Streets of Rage 1 and 2, Alisia Dragoon, Revenge of Shinobi, and Shinobi III for some fine examples of Genesis sound. I highly disagree on the SNES sound, as well. It's capable of great sound, but some samples can have a generic or scratchy quality to it. As far as era goes, some early third party Famicom games had especially poor sound and some early SMS games have better PSG than many later games. I found some early first party Genesis games like Space Harrier II, Arnold Palmer Tournament Golf, Tommy Lasorta Baseball and Altered Beast to have good sound, though with a lower quality engine than later first party games.
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Post by X-pert74 on Jan 23, 2011 6:17:53 GMT -5
I haven't played the Turbografx-16 version, which apparently is the best, but the Genesis version of the game is pretty lame. It's not the worst game ever, but for what it is it's quite sub-par, with incredibly slow movement, poor hit detection, and boring, repetitive level design. The music on the other hand is some of the best game music I've ever heard. It sounds like a really epic metal album.
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esreveR
New Member
Bombs are boring. The explosions they cause are not.
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Post by esreveR on Apr 4, 2011 20:29:12 GMT -5
Super R-Type had a fabulous and jazzy soundtrack. I fucking hate shooters this hard (this one even more so for its lack of any continue points), but the music still rings a highly nostalgic note with me. If it helps at all, I'm pretty sure Super R-Type's music was composed by Takushi Hiyamuta, the same guy who did the soundtrack for Metal Slug 1-3 and Dolphin Blue (While we're at it, do we have a Dolphin Blue article?). So, uh, crap games with awesome soundtracks. Umm...this is kind of controversial, but Metal Slug 5 is often viewed as a low point in the series (I do not actually view it that way but it could definitely be counted with MS4, after all, the same developers made both) and had one of the best soundtracks I have ever heard in my life. Also, Ibara had an amazing soundtrack if it weren't for the go USER WAS BANNED FOR THIS POST
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Post by annoyedgrunt on Apr 5, 2011 15:52:50 GMT -5
Most people weren't too keen on Outlaws when it first came out but I enjoyed it, probably thanks to a great Ennio Morricone inspired score;
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Post by munchy on Apr 13, 2011 2:49:27 GMT -5
Not exactly fantastic, but the soundtrack from TimeCop on the SNES (composed by none other than David de Gruttola aka David Cage. Yes, the same David Cage that founded Quantic Dream) is really awesome. It's one of my favorite SNES soundtracks of all time. YES, a thousand times yes. GET ON IT Especially loved the song for the 1930s/40s stage. Also didn't know about the Super R-Type composer working on Metal Slugs 1-3. That might explain my endearment to those songs.
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Chabo
New Member
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Post by Chabo on May 8, 2011 10:10:10 GMT -5
They are a lot of bad/forgettable games with great music. Even Rise of the Robots.
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Post by ishashobar on May 28, 2011 23:56:54 GMT -5
Castlevania Dracula X for the SNES was a pretty rubbish conversion/remake compared to its PC-Engine counterpart, but they got a few of the songs better when they ported it over. Surprising considering that Rondo of Blood had CD music..
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Mega Moses
New Member
Strong vs. Pharaoh Man
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Post by Mega Moses on Jul 22, 2011 1:05:58 GMT -5
A couple pages back, but I nearly fell out of my chair at this. Also relevant: Cheetahmen has a very good "amount of remixes to actual game quality" ratio. I'm not sure what this means positive or negative for Cheetahmen.
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Post by lanceboyle94 on Jul 23, 2011 20:18:31 GMT -5
I find it weird how an awful American-made game is that popular in Japan, of all places. Then again, this is the same country that also loves another American VG creation, Crash Bandicoot.
ON TOPIC:
Bits Studios' Last Action Hero and Terminator 2 games for the Genesis and SNES are, quite frankly, awful. They do have some catchy music, though. They were composed by the same man behind Resident Evil: Gaiden's music (Shahid Ahmad)
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Post by Kenton Alkemi on Oct 5, 2011 18:20:16 GMT -5
Okage: Shadow King AKA Boku to Maou. A game with a godawful battle system that was repetitive and made even a simple random encounter take about five minutes to finish, but with some pretty solid tracks. I always like it when games have an "indoor" and "outdoor" version of the same song (Klonoa 2 and Radiata Stories are the only others I can think of at the moment).
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