But what made you decide it needed an "inspiration" in the first place? Was the boxart designer known for plagiarism or something?
I have no idea who the box art designer for Broderbund was, but the two pieces of art look so similar that it can't be a coincidence.
I used the word "inspiration" because it doesn't appear to be a direct lift from the Creature poster, unlike the cover of Contra, for example, where the artist directly lifted Schwarzenegger's body from Predator's poster and placed Bill's head on it.
You guys really like that European art best? That's the worst of the bunch, in my opinion. Seems like something some dude with a mullet and meth teeth would airbrush on a T-shirt for you at the county fair for 15 bucks. I think the H.R. Giger-esque Japanese box art works best. The techno-organic style seems most appropriate for a game about a living planet and a girl who is also a spaceship.
Hopefully a thread resurrection is okay, as I wanted to point out that the Japanese box art was done by Naoyuki Kato, who works for Studio Nue (scroll down a bit on the link to see where I got this from). They've made Macross, Space Battleship Yamato, and The Vision of Escaflowne, among others, and also helped From Software with their Armored Core games and contributed to Platinum Games' Infinite Space, too. I like the Japanese box the most myself. While none of them quite sync up to Miria/Alyssa's design in the game, it's the most interesting to me.