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Post by Discoalucard on Nov 17, 2010 21:33:54 GMT -5
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Post by Jave on Nov 19, 2010 21:03:17 GMT -5
It's mentioned in the article that when I first played it, I thought the game was broken and moved on about 30 seconds later. I came back to it purely on account of having forgotten about it in the time between, and the sense of discovery when I finally figured out how to play it was easily in the same league as solving a puzzle in an adventure game.
It makes me a little sad that, in order to explain to others why this game is so great, I have to spoil that part for them.
edit...
This, I felt, had no place in the article, but was an interesting piece of trivia I scalped found online. Apparently, this and Demon Attack (and a few 20th Century Fox games) were licenced out to be manufactured by an Oklahoma City based outfit called Xante, who ran a series of kiosks in Tulsa, mostly in general stores and whatnot, that would, on demand, burn games onto EPROMs and then print off instructions for them.
The actual game is identical to the Imagic release, only the cartridge differs, but those carts are super rare nowadays, and considered highly collectible. (edited my redundant statement because it was redundant.)
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Post by derboo on Nov 20, 2010 19:47:43 GMT -5
The cover says New No Escape! - is this an upgrade from a former version or something?
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Post by Jave on Nov 20, 2010 19:56:56 GMT -5
No, it wasn't around long enough for that to happen. It came out in 83, and Imagic were hit pretty hard by the crash not long after.
Maybe any subsequent pressings would've had a different box art. The Zircon Joystick offer expires at the end of 83, and it's reasonable to assume that when they'd have removed that stuff from the box, they'd take off the "new" at the same time.
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Post by Sac (a.k.a Icaras) on Nov 21, 2010 3:45:29 GMT -5
Wow, I'm kinda shocked to find out Escape from Absolom (The title of the Ray Liotta film, mentioned in the article, is known as here in Australia) had a game about it.
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Post by drsparkle on Nov 22, 2010 11:51:36 GMT -5
So the game actually calls them "Furies?" Since Jason fought Harpies, not Furies. Both are usually depicted as winged female monsters, so I can see how the game developers got them confused. No Escape seems pretty clearly based on a scene in Ray Harryhausen's 1963 Jason and the Argonauts movie, where Jason and co. fight a couple Harpies inside a ruined temple. www.youtube.com/watch?v=zGCvFusMSt8&feature=relatedThe appearance of Pegasus makes me think the designers were trying to cash in on Clash of the Titans as well.
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Post by derboo on Nov 22, 2010 14:10:15 GMT -5
So the game actually calls them "Furies?" Since Jason fought Harpies, not Furies. Both are usually depicted as winged female monsters, so I can see how the game developers got them confused. Heh, I was wondering if the perceived unsavvyness considering greek mythology in the article was intentional
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Post by Jave on Nov 22, 2010 18:20:05 GMT -5
Quoted straight from the manual: So yeah, they're called furies. I wouldn't be surprised one bit if the game was based entirely on classic adventure movies and not at all on the source material. Keep in mind, this was the early 80s, the game dev scene was different back then. We're just lucky they didn't try to shoehorn aliens into the plot. For an equally confused take on mythology, see Fathom, also for the 2600.
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Post by derboo on Nov 22, 2010 19:56:55 GMT -5
We're just lucky they didn't try to shoehorn aliens into the plot. Lucky? I'd say we missed out!
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Post by Jave on Nov 22, 2010 21:04:35 GMT -5
Touché, sir. Two-shay.
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