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Post by aganar on Nov 26, 2010 11:21:54 GMT -5
I keep trying to see how dark/psychedelic I can make the thing; alot of "weird" stuff happens, but my reaction is usually, "Huh, that's unusual" rather than the apparent horror and rushing to turn off the console that some people have experienced. The only time it actually got a jolt out of me was in the first few minutes, ironically enough, when I'm exploring the opening house, turn my back for a moment, and when I turn around some giant baby thing had suddenly appeared and reached out to grab me.
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Post by Ike on Nov 26, 2010 18:34:12 GMT -5
maybe you should uh
well, perhaps
um
damn
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Post by susanismyalias on Nov 26, 2010 18:35:08 GMT -5
I really enjoyed all the egg-laying parts. They were really like omg.
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impr3ssion
New Member
Unpublished novelist and stay-at-home dad. Living the dream.
Posts: 26
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Post by impr3ssion on Nov 27, 2010 3:14:13 GMT -5
Thanks for starting the thread.
The most interesting thing for me when playing it again for the article was how completely different it was when I started a new game. The grey man showed up sooner, more random events seemed to happen closer together, and I ended up in map areas I'd never seen before--all in the first few days.
There really is a lot going on in LSD. Any recommendations on other games like it?
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impr3ssion
New Member
Unpublished novelist and stay-at-home dad. Living the dream.
Posts: 26
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Post by impr3ssion on Nov 27, 2010 12:51:34 GMT -5
I'm glad I helped introduce someone new to the game. And don't worry about emulation--I played LSD through the simplest emulator I could find (pSX) and it ran flawlessly.
As for the game, LSD just really did it for me. I loved its ambiguous or nonexistent goals, the wandering through surreal landscapes, and the weird feeling I got from playing it.
Osamu Sato did another trippy game called Eastern Mind: The Lost Souls of Tong Nou. I'm getting ready to play through it. It seems to be somewhat similar, but it has goals and less freedom of movement. I've volunteered it in the reserved article thread.
Yume Nikki is really the best example I can think of right now, especially if you go into the game not knowing there is any kind of goal. It has the same dreamlike quality and a ton of wandering around looking for interesting things.
There's another game out there that might be similar, the Cosmology of Kyoto. Once I finish the current games I have reserved for articles, I plan on jumping on that. It seems to be pretty bizarre.
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