|
Post by Revolver Ocelot on Dec 7, 2010 2:13:50 GMT -5
Now that's what I call manifest destiny!
|
|
|
Post by Weasel on Dec 7, 2010 3:05:37 GMT -5
Now that's what I call manifest destiny! You said you were done here.
|
|
|
Post by susanismyalias on Dec 7, 2010 4:07:56 GMT -5
So this game...
|
|
|
Post by piratesephiroth on Dec 7, 2010 4:34:12 GMT -5
Well. Another World is nothing compared to Darkwing Duck 2:
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 7, 2010 8:30:37 GMT -5
Should have called it Super D.
|
|
Audi
Full Member
Posts: 133
|
Post by Audi on Dec 7, 2010 11:27:50 GMT -5
*Fourth, I don't remember any censorship in the naked aliens... the "uncensored" shot shows the moment that the ship lands, scaring the girls into the water. The other one shows the same scene seconds before the impact. You can easily tell that by looking at the swimming chick. From Eric Chahi's website: anotherworld.fr/anotherworld_uk/page_versions.htm
|
|
|
Post by Ryu the Grappler on Dec 7, 2010 11:40:30 GMT -5
*Fourth, I don't remember any censorship in the naked aliens... the "uncensored" shot shows the moment that the ship lands, scaring the girls into the water. The other one shows the same scene seconds before the impact. You can easily tell that by looking at the swimming chick. They reduce the butt-crack of the alien women by three pixels. Now, here's someone who gets it. People think that just because you state something is "overrated", it means you dislike it, which is not the case here. I think Out of this World was a good game and it's still one of my favorites. But there are other games I consider to be greater classics and far more important. If Out of This World was a bad game, it would've been as forgotten as its sequel, Heart of the Alien (which I've never played, but some people seem to dislike it), regardless of how unique its presentation was. I think this is part of the reason 2nd person is frowned upon outside of video game journalism. There's a huge difference between "you press b to jump" and "you care for xyz". More indirect phrasing could make stuff like this more universally acceptable. If that's the goal, anyway. I personally think the second person tone has no place in video game-related writing, unless it's a strategy guide or an instruction manual. The word "you" can easily be substituted with "the player". Now, to go back on topic, here's a secret UFO death scene I've discovered on Youtube.
|
|
|
Post by derboo on Dec 7, 2010 12:37:17 GMT -5
I personally think the second person tone has no place in video game-related writing, unless it's a strategy guide or an instruction manual. The word "you" can easily be substituted with "the player". If the player replaces every occasion of "you" in most of video game related writing, the player gets a lot of "the player", though, and the player is always in a delicate position when using pronouns.
|
|
|
Post by piratesephiroth on Dec 8, 2010 0:02:30 GMT -5
Yeah that UFO is present in all versions. You don't need to wait at the beginning of the stage though. It always comes after a few minutes and it can go all the way until the end of the corridor.
AND
Heart of the Alien is great and it has some epic fight scenes. The pansies who complain about the game were expecting some sort of wild love scene involving Lester and Buddy.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 8, 2010 9:28:24 GMT -5
Stay classy, ocelot. Seriously, if you want to argue what makes art, make a dedicated thread. Oh wait, last time that happened the thread got locked because people were too childish to handle it. True as that may be, does that mean your forum mates shouldn't be given the benefit of the doubt? Everyone involved remained fairly civil and no insults were tossed. I don't think there's any ill will here. I'll give you that was still pretty civil. What bothered me I suppose was that it headed off into thread derailment land when it would have served the discussion of "games vs. art" better (and stuck more to the intent of the thread...bitching about continuity or grammar errors) if it were in a dedicated thread. Kind of a fuzzy case though.
|
|
|
Post by syntheticgerbil on Dec 11, 2010 13:19:22 GMT -5
I just wanted to chime in as a nonposter, since Another World is one of my favorite game, to say that I find this article to be worthless. It's almost as bad as the Myst series articles a couple of months back and suffers from almost all of the same problems with wording in addition to a shameless hard-on for the creator. I should also get it out of the way that attributing rotoscoping's popularity as coming from Ralph Bakshi's Lord of the Rings garbage comes off as incredibly naive. That's the point I knew the author was more about just talking and not about facts as facts. Almost anyone with any kind of concept of animation history should know that what Bakshi was doing in the seventies (and even rotoscoping in nearly all of his works 10 years before) was a cost effective technique, not one to "ooh" and "aah" at. T The earlier poster in this thread said what was actually correct and then dismissed. Fleischer's name does indeed belong there if you want to start explaining rotoscoping or going over who made it popular. The Superman Cartoons done in the 40s ALONE should be more than enough to secure Fleischer's name as the most popular rotoscoper (as well as the inventor). Anyway, I agree with so many posters who were shot down as Philistines or whatever for calling the article pretentious. While it's maybe not pretentious for sure, it sure is presumptuous about Erich Chahi's intentions at many points without the author establishing that they know the guy personally or something. I've read many of the interviews over the years that a lot of the article's facts are based on, and while I can't recall everything ever said, I think there's a lot of mindreading going on here that Chahi did not say himself. The one thing I do know for sure is that Eric Chahi does not talk like this at all. His words are never this flowery or overtly dramatic in interviews, nor does he just go on and one with run on sentences like this. I could go and finish the game right now instead of attempting to finish the second half of this article because of all the unnecessary prose I have to endure. The only reason I'm coming from this angle is it seems in this thread the game's importance comes from the intention of art, and therefore must have an overwritten article on it. What has appealed to me most about HG101 has always been that most past articles are more functional and informative as well as completely concise than coming off as a fan's love letter to the game at hand. The weird scholarly-like referral to a move from Dragon Ball should be ridiculous enough to show something is weird with this article. Eric Chahi's interviews are often simultaneously engaging and brisk. I think the verbiage in the article may have created a few factual errors as well, but I don't have all his given interviews on reference nor am I wanting to reread them all, so I'll just compare this one from the old Idlethumbs interview I'm most familiar with: Coding videos was something impossible at the time. However, the developers of the Amiga version had managed the trick of keeping all the original animated sequences, and it was the first time that we could see bitmap animation that big. On the other hand, this game did use a great number of floppy disks, 8 I think! But really, it stunned me. The flat drawings of the characters were really close to vector-based drawings. That's when I thought that it would be fantastic to create a 2D game, exclusively with polygons. Thus, you could gain a huge amount of memory space while having huge sprites on the screen, and particularly, while keeping a strong interactivity. This would all change when Chahi got his hands on the Amiga release of Dragon's Lair. This version of the game was quite remarkable for being able to bring home the full motion video laserdisc game onto an affordable storage medium, 6 floppy disks in total. Having always wanted to make a proper cinematic experience through video games, technology finally seemed to allow this to become reality. Instead of really going over his point in the interview, the article seemingly is more interested in acting like Eric Chahi was going for video game revolution almost and that technology had advanced so much that his vision could finally be realized, almost like he's James Cameron. Really, what he was saying in the Idlethumbs article was that Dragon's Lair saving that many bitmap sequences was unwieldy, so that's where he made the decision to go the vector route. This is why it's important to note that Another World only came on one floppy disk in comparison. There's also a weird paragraph near the end somehow attributing Out of this World's death animations to influencing the survival horror genre, which I find really bizarre. Even when giving the game's deaths unwarranted importance as, "a rather unsettling element to its treatment of death, rather than just simply treating it as a mere setback," Another World is hardly one of the earliest to have gruesome death scenes. Prince of Persia's death scenes were just as gruesome and came much earlier, which Another World obviously has used for reference. Furthermore, you could just check out all of the Sierra adventures before that, especially Space Quest. So you might as well give Space Quest credit for influencing the survival horror genre as well. Besides, is it just me or is Another World not really a scary or horrific game at all like this article repeatedly states? As for the thread, I really don't even know what any of this has to do with the games vs. art and how it pertains to the phrasing of the article? Most of the articles on this site don't attempt to ever go far this on a game designer if they even get mentioned at all. I would think an HG101 article should get to the core of the game's significance and why it is great as well as discuss versions. It seems weird to go into all of this biographical stuff rehashed from interviews Chahi has given and then haphazardly pasted together to make a tremendously long article about an incredibly short (but damn good) game. Sorry to come in and shit all over the place, but this article bugged the pants off me. I get the feeling that if anyone really wanted to know more about Eric Chahi, it might just be better to skip the HG101 article and look for the interviews. And for those new to the game and are wondering what it's about, I still think the same applies.
|
|