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Post by Discoalucard on Dec 11, 2010 0:49:23 GMT -5
www.hardcoregaming101.net/esprade/esprade.htmThe latest Cave article focuses on this arcade-only shooter featuring flying humans in near-future Japan. It also spawned the spinoff series Espgaluda, which will be covered more fully in the future.
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Post by Weasel on Dec 11, 2010 4:59:52 GMT -5
The HTML Title field still reads "Air Gallet."
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Post by KeeperBvK on Dec 11, 2010 8:39:02 GMT -5
According to the Japanese writing it's clearly pronounced "esp-raid".
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Post by derboo on Dec 11, 2010 10:02:09 GMT -5
According to the Japanese writing it might as well be pronounced Esplaydoh.
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Post by murasaki on Dec 11, 2010 12:56:33 GMT -5
Although the recent article is close to how the scoring multiplier mechanic works, it's actually incorrect and MUCH more convoluted than that. [edited for accuracy] Increasing the score multiplier: Your secondary attack is the key requirement to use as well as your normal attack at the same time. When you kill any single enemy with your normal attack, for each bullet of your secondary attack that is also covering the enemy, it increases the multiplier by 1. In make it easier, you fire off your secondary attack while using the primary *hopefully* when the target is near death (for large targets). When the target dies (and this is key) FROM a bullet of the PRIMARY attack, the multiplier goes up by each of the secondary bullets that happen to be dealing damage over the destroyed object. Hence, only one volley of the secondary attack is used to raise the multiplier from 1 to the max 16. If you attack and destroy another target with another volley of the secondary attack, a ceveat exists. If the multiplier bonus you get from the next volley upon successful destruction of the target is less than or equal to the current multiplier, you simply get time added to the current multiplier, extending it. Else if it is larger, it becomes the new multiplier level. Take note, high multiplier levels only last a few seconds too. You'll also need to take note your weapon powerup level must be high enough to fire off all 15 of your secondary shots at once to get a maximum multiplier, since at the start of the game, you have less at your disposal. You can destroy many small targets via this way as well BUT all must dies from a single secondary volley.<? maybe, maybe not> This is where a lot of headaches in the game arrise. Even if you are attacking with both attacks at once, if a damage calculation from a SECONDARY bullet kills off the target, there is NO MULTIPLIER GAIN! This is what can really frustrate many players. Holding B while pressing start to begin a game shows the multiplier and it's timer.
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Post by Discoalucard on Dec 11, 2010 15:31:29 GMT -5
I passed this on to the author. I haven't played enough the game to properly edit this in myself!
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Post by muteKi on Dec 11, 2010 16:03:41 GMT -5
¡Es parade!
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Post by nickz on Dec 11, 2010 19:28:10 GMT -5
I sent in a revision. Thank you for reading and thank you for your help.
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Post by jorpho on Dec 11, 2010 23:04:46 GMT -5
Hee. I always thought it was esp-ra-day. Is danmaku a synonym for bullet hell? I don't think I've heard that term before.
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Post by Discoalucard on Dec 11, 2010 23:39:23 GMT -5
Updated it. Also apparently JB 5th is actually a dude? The picture looked like one, but you can never be too sure with these games, so I fixed that gender confusion up too.
Thanks again!
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Post by Discoalucard on Dec 11, 2010 23:40:25 GMT -5
Yeah," danmaku" translates to "curtain fire" and is the general term the Japanese use for such a game. Bullet hell is the English designation. It would be interesting to see where that terminology first started.
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Post by Trickless on Dec 12, 2010 8:46:38 GMT -5
弾幕 (Danmaku) is a term for [Artillery] Barrage. I would guess it was used in military lingo, but obviously popularized by shmups.
Can't say I know for sure which is the first Danmaku-Kei Shooting , but Wikipedia seems to have a good idea about it.
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Post by murasaki on Dec 12, 2010 22:57:42 GMT -5
I was wondering there when it was said they were female. I was all, 'meh, I guess she is a chick, and not a dude. Though yes, I do remember reading somewhere that they were male.
And no problem with the help. I never usually find anything heavily wrong with any article, but given this game's multiplier system is SO different than other CAVE games, it should be pointed out since it has given so many players new to the game totally frustrated and clueless.
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Post by KeeperBvK on Dec 13, 2010 1:28:31 GMT -5
According to the Japanese writing it might as well be pronounced Esplaydoh. Might be. But Esp-ride (as mentioned in the article) is still downright wrong. Edit: The "doh" at the end would also be wrong, if you look at the official transcription "ESP Ra. De.". So the only possibilities really would be ESP raid oder ESP layed...or ESP laid. Edit yet again: I see the article's already been corrected on that point. Thanks. Hopefully the final edit: It was ported to the PS2.
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