|
Post by Trickless on Dec 16, 2010 20:56:28 GMT -5
Sorry for slightly de-railing Back on topic of the game, the connections between Hotel Dusk and Another Code are made pretty obvious in Last Window.... Also, did you know? Before Cing was formed, some of their members of staff had worked for Riverhill Soft. Takuya Miyagawa and Rika Suzuki - president and vice-president of Cing (also Producer and Writer for Another Code respectively) - Both worked on games like the JB Harold and Toudou Ryunosuke 1920 series. The first JB Harold game was called Murder Club. The plot was about a murder of a business man called Bill Robbins... and the game takes place in Liberty Town... !!
|
|
|
Post by derboo on Dec 16, 2010 21:17:14 GMT -5
The thing is, I’ve not seen a single Japanese website/media call Another Code, Snatcher, Policenauts etc. a ‘Visual Novel’. It’s always ‘Adventure’. From what I understand, Visual Novels are basically digitized novels, and you get given the odd choice that would change the outcome of the story. Its origins can be traced back to Chunsoft’s series of ‘Sound Novels’... which in itself is a sub-genre of [Japanese] adventure games. As I implied, what genre each individual game is attributet to is a matter of opinion - at least in the west. I get the impression (which might be wrong) that there is not much debate about genre denominations in Japan, anyway. Calling something like Snatcher a visual novel might be an anachronism and contrary to (japanese) Tradition, but fact is that the difference between a standard "visual novel" and Snatcher is very, very marginal if compared to what we know as adventure games. Wikipedia says it better: en.wikipedia.org/wiki/Visual_novelBtw. what do the Japanese call a game like Monkey Island?
|
|
|
Post by Discoalucard on Dec 16, 2010 21:21:14 GMT -5
|
|
|
Post by derboo on Dec 16, 2010 21:24:33 GMT -5
Alright, that pretty much confirms that the traditional Japanese distinction lines are not of use to us.
|
|
|
Post by bishop on Dec 17, 2010 0:37:46 GMT -5
Thanks for doing those updates, Kurt!
After watching some video of Glass Rose on YouTube, I'm intrigued enough to give it a try (well, when I get time). It looks pretty rough and unpolished in spots, but I think it'd still be interesting to see how CING started out in the genre. Might have to import a copy via the magic of eBay.
|
|
|
Post by kobushi on Dec 17, 2010 7:00:17 GMT -5
You're right, but the English speaking audience has adapted the term as meaning "Japanese Adventure Game", because Western ones are quite different. It's not TECHNICALLY correct but not worth committing harry karry over. I don't know. To me, it's like somebody calling Gears of War an FPS. It's pretty close, but strictly incorrect. I understand why people use "visual novel" as an umbrella term for all Japanese adventure games - it's because that particular style of adventure game has absolutely dominated the genre for the last 15 years. However, stuff like Cing's games and the Gyakuten Saiban series are notable for trying to bring back more interactivity into the Japanese adventure genre, which used to be far more common. The distinction between these and traditional visual novels is important.
|
|
|
Post by ReyVGM on Dec 17, 2010 10:56:27 GMT -5
I can't speak for the author (for the DS games, anyway) but I use DeSmuME. If offers frame skip and screenshot capabilities, which NO$GBA does not. I haven't run into any major graphical issues that haven't been fixed in a more recent version. I remember trying to grab screens of Devil Survivor on DeSmuME and the text was sorta messed up, while NO$GBA was fine. NO$GBA does have a frameskip option (press Numpad +). But yeah, DeSmuME is the best emulator to use right now. As long as you have a Core2Duo or better (NO$GBA runs fine on a Pentium 4). Kurt, or anyone, if you are going to use NO$GBA, I recommend you download NO$Zoomer ( forums.ngemu.com/no-gba-discussion/117392-external-programs-no-gba.html ) . Basically, it's sort of a frontend that replaces the original emu. With it you get TONS (and I mean TONS) of new options. You can increase the screen size, put the 2 screens anywhere you want, you can use cheats, change emulator control keys, etc. You still can't use save states though. For the cheats, you can download a database and put it in your NO$GBA/NO$Zoomer emu directory and you'll have tons of cheats that you can't find on any cheat site: cheats.gbatemp.net (download the USRCHEAT.DAT one) It's great to unlock special modes and items that would otherwise require a lot of time to get.
|
|
|
Post by Shellshock on Dec 17, 2010 15:58:50 GMT -5
Thanks Rey.
|
|