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Post by Ryu the Grappler on Apr 14, 2011 22:43:42 GMT -5
Not a fan-translation, but I found a really cool ROM patch of Shodai Nekketsu Kōha Kunio-kun that literally improves the game. How you ask? For starters, it fixes the crappy controls of the original by adding specific buttons for punching, kicking, blocking, and picking up objects and enemies. In the original, you had a single context-sensitive attack button that did all these things, which leads to quite a few frustrating moments when you want to do one attack, but end up doing another (i.e. throwing a punch when you wanted to do a kick). In the patch, you can even choose between swinging AND throwing a object, just like in River City Ransom. Not only that, but when you press the punch button, it does a single punch (alternating between a left punch and a right punch like in the original Kunio-kun) instead of the weird double punch your character does in the actual game. As if that wasn't enough, you can even turn the friendly fire off during battle and attack enemies without hurting your buddies. This allows you to do quite a few strategies that weren't possible in the actual game, like having one player grab an enemy from behind, allowing the other one punch him. There's other improvements as well, such as the addition of previously unused attacks for the enemies, the addition of unused dialogue (especially during 2-player mode), and even continuity fixes (the actual game had a few characters using the wrong sprite at certain scenes). You can even check how many prepaid cards your character has in possession. The only problem is that you need to use a very specific version of the Shodai ROM. Namely the one which has a file size of 1,049,088 bytes. But it's well worth it. I almost don't even want to play the actual game anymore, knowing that it could have been like this. www.geocities.jp/syodai_nekketsu/caution.htm
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seethoven
Full Member
cartoonish misanthrope
Posts: 205
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Post by seethoven on Apr 15, 2011 7:35:41 GMT -5
Japanese Geocities still exist??
Care to point us in the direction of the download button, maybe a little more elaborately than a site in japanese?
I tried.
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Post by gargatar on Apr 15, 2011 7:59:58 GMT -5
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Post by jorpho on Apr 15, 2011 11:12:16 GMT -5
So is that patch incompatible with the fan translations of Shodai Nekketsu Kōha Kunio-kun ? By the way, apparently there's a patch in progress for River City Ransom 68k, the version with fancy branching paths. Japanese Geocities still exist?? That confuses me too. Apparently it does, but I don't know why.
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Post by Catalyst on Apr 15, 2011 13:08:17 GMT -5
I want Zaphie 2 and White Day after remembering that I can never have them. Also, want Street Fighter Online: Mouse Generation as an English budget Wii title with online play. I can dream, can't I?
You now what? Hell, I'd love to see almost everything in the Korean Gaming thread get brought over.
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Post by Ryu the Grappler on Apr 15, 2011 15:21:54 GMT -5
So is that patch incompatible with the fan translations of Shodai Nekketsu Kōha Kunio-kun ? Probably not. The enhancement patch adds quite a bit of changes, including new text. However, the author says that anyone who downloads it is free to modify anyway they want. I played quite a bit and it's pretty amazing stuff. The battles are tougher thanks to the fact that the enemies can now do grab attacks and arm bindings. The schoolboy enemies can do most of Kunio and Riki's attacks (since they're all head swaps after all) and the biker enemies can even do the German Suplex (when only one of them does in a cut-scene in the actual game). When an enemy escapes from one of your arm bindings, instead of knocking you to the ground, they simply stun you, which makes more sense by comparison. Some of the characters carry stun guns as well and unlike in the actual game, where they were pretty much useless, they can actually be used to electrocute enemies. Many of the characters also have different sprites and palettes as well, which adds quite a bit of variety. The boss battles are also quite tougher as well. When you fight Hokuto in the Umeda/Shinsai sewers, she summons her lackeys to help her out. Likewise, Wada is a bit tougher to defeat due to his new attacks and the Willpower abilities are no longer as effective as they were in the actual game. The Taxi Cards are also useful in the patch too, since you can go anywhere that you have already visited as well (instead of simply warping you back to the basement floor of Hotel Osaka). There's still quite a few rooms for improvement. The vending machines still don't give out the prices of their items and it would be good idea if the player is told how much their stats has increased when they equipped a new item. Also the enemies can't pick up weapons yet, even though they have the animation to do so.
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Post by gargatar on Apr 15, 2011 21:11:45 GMT -5
By the way, apparently there's a patch in progress for River City Ransom 68k, the version with fancy branching paths. Where did you hear that? I had translated the item names, but the hacker I was working with has left the scene and AFAIK no one else is working on it. I'm wondering that if there's another person working on hacking it, I would like to assist.
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Post by jorpho on Apr 18, 2011 10:34:12 GMT -5
I played quite a bit and it's pretty amazing stuff. The battles are tougher thanks to the fact that the enemies can now do grab attacks and arm bindings. Last time I tried to play the game, I already found it much too diffcult. Pretty much the only thing to do was to jump-kick enemies over, and over, and over, and over again - everyone took much too long to die, and trying to do anything else left me too open to counterattacks. By the way, apparently there's a patch in progress for River City Ransom 68k, the version with fancy branching paths. Where did you hear that? I had translated the item names, but the hacker I was working with has left the scene and AFAIK no one else is working on it. I'm wondering that if there's another person working on hacking it, I would like to assist. Oh, was that you? I think I read your queries at romhacking.net and got my hopes up. (You did see the starter pack, right?)
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Post by Ryu the Grappler on Apr 18, 2011 14:54:02 GMT -5
Last time I tried to play the game, I already found it much too diffcult. Pretty much the only thing to do was to jump-kick enemies over, and over, and over, and over again - everyone took much too long to die, and trying to do anything else left me too open to counterattacks. Trust me. The addition of specific attack buttons and the ability to disable friendly fire balances out the increased difficulty in boss fights, since you will no longer be fighting the controls. They also fixed overpowered damage your character suffers when he is attacked by another player. I think the actual game becomes too easy once you complete the Shinsai/Namba sewer hideout, since you have too many "spells" that can increases your offensive and defensive strength and you can always spent all of your prepaid cards on Mamushi-Ken (Devil Fist) drinks to restore health and willpower points. It's all a matter of getting the proper equipment (which means following the "good ending") and level grinding. It's a good game, but definitely incomplete. Plus the final boss battle was a bit anti-climatic. His gun attack does very minimal damage. In the hack, not only are the other boss battles more difficult (without the cheapness of the original game), the final boss himself is quite a bit of a challenge. His stats are always on the same level as the player's and his gun attack does a one-hit kill. It took me quite a of thinking to overpower him. The patch also adds a cheat that allows you to change your sprite and palette to any of the ones used by the NPCs. You can even control the delinquent and biker bosses, as well as the final two bosses, and use almost all of their special moves. You can even play as the cop characters that only show up in a few scenes in the actual game. The only flaw the patch has is the fact that some of the new palettes used on certain NPCs tend to look a bit weird. This is mainly due to the fact that they use palettes that were designed for other NPCs in mind. It's not that big of a flaw, but it reminds me that I'm playing a ROM hack.
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Post by jorpho on Apr 19, 2011 10:12:12 GMT -5
They also fixed overpowered damage your character suffers when he is attacked by another player. But this is not exactly a factor unless one is actually playing with someone else over netplay, no? Or are you not using "player" in that sense? Ah, you see, I think the sewer was around where I stopped. I was also using the rather broken incomplete translation that was available at the time, in which sorting out many of the items and spells was not particularly straightforward.
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Post by Ryu the Grappler on Apr 19, 2011 16:46:10 GMT -5
But this is not exactly a factor unless one is actually playing with someone else over netplay, no? Or are you not using "player" in that sense? I meant "player" as in "character controlled by an actual person". So yeah. There has been a new translated patch by Aeon Genesis available for years now, which has a better translation, although I don't think its compatible with the enhancement patch.
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Post by Reiji-kun on Apr 19, 2011 18:54:49 GMT -5
Oh, another couple NES games I remembered could use a translation:
Akira (based on the manga/anime of the same name), by Taito...
...and Samurai Pizza Cats, aka Kyatto Ninden Teyandee.
I know a translation was attempted on the latter, but I'm not sure if that was actually completed. I think it was partially done then given up on. Unless there really is a complete translation patch?
Oh, and Groove On Fight for the Sega Saturn. That would have been a nice thing to have.
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Post by jorpho on Apr 20, 2011 10:28:58 GMT -5
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Post by megatronbison on Apr 20, 2011 12:50:39 GMT -5
Put me down for a translation of the Cyber City game on the PC Engine- but I want the Manga UK guys to dub it again- hilariously unnecessary cussing n' all!
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Post by Reiji-kun on Apr 20, 2011 14:33:01 GMT -5
Ah, really? Then I request it on the wishlist all the same. Here's hoping for a complete translation.
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