|
Post by KeeperBvK on Jun 27, 2011 7:09:26 GMT -5
www.hardcoregaming101.net/fightersdestiny/fightersdestiny.htmThank you so much for this article. I'm not that big into fighting games (already said so in the Last Blade thread), but I hold dear my N64 and I had a blast with the original FD back when I used to rent it on trips to the US. It's truly sad it never caught on and I also never liked the sequel for some reason. So, if fate ever got me near where you live, John, I'd gladly come over and have a few matches with you. I promise I'm terrible at fighting games as well.
|
|
|
Post by Sketcz-1000 on Jun 29, 2011 5:49:56 GMT -5
Apologies for the delay in replying, was entertaining guests for the past few days.
Definitely! If we're ever at the same games convention and there's an N64 in the vicinity, we should totally hijack it for an FD tourny - and try to get as many others to play it too. Great albeit overlooked system exclusive.
|
|
Mr. Beam
New Member
The seek, and the destoryer.
Posts: 39
|
Post by Mr. Beam on Jul 2, 2011 23:59:48 GMT -5
I've read the article, and I'm not sure I caught this. But, the reason the sequel was known as "Fighter Destiny 2" is because of copyright problems.
|
|
|
Post by KeeperBvK on Jul 3, 2011 7:06:09 GMT -5
What exactly caused the problems for the second game when the first one went through without any trouble?
|
|
|
Post by lanceboyle94 on Jul 3, 2011 15:59:11 GMT -5
Maybe because FD2 was published in the US by another company, although that doesn't make any sense considering other companies publish a sequel and don't change the name.
|
|
|
Post by kal on Jul 4, 2011 19:29:46 GMT -5
It's possible they were told to cease and desist after release but negotiated to not have to recall the game - then altered the sequel slightly.
Fighter's Destiny sounds like something I really have to check out. Seems like an entry in the Bushido Blade genre of fighters.
|
|
|
Post by lanceboyle94 on Jul 4, 2011 21:34:37 GMT -5
Maybe that was what happened, but considering that at the time of FD2's release Ocean was dead (or, to be more specific, absorbed into Infogrames), it couldn't have been that. Unless Infogrames got the Fighter's Destiny name from Ocean; that would make sense.
|
|
|
Post by PooshhMao on Jul 6, 2011 5:51:10 GMT -5
I think these games embody just about perfectly why I hate the N64.
|
|
|
Post by derboo on Jul 6, 2011 6:20:20 GMT -5
Care to elaborate?
|
|
|
Post by Sketcz-1000 on Jul 6, 2011 6:24:43 GMT -5
Seems like an entry in the Bushido Blade genre of fighters. I've not played them, but based on what I've heard I've always been intrigued by these! Matches over in seconds, and the ability to cripple an opponent with a clever leg attack.
|
|
|
Post by PooshhMao on Jul 6, 2011 6:54:20 GMT -5
Because it's a fighting game with fat Arabs and cows. Plus it looks horrendous. The use of colour is reminiscent of a Jaguar game.
|
|
|
Post by KeeperBvK on Jul 6, 2011 7:15:33 GMT -5
Because it's a fighting game with fat Arabs and cows. You're right. Now that I come to think of it, this PERFECTLY (just about) sums up the N64.
|
|
|
Post by PooshhMao on Jul 6, 2011 8:46:07 GMT -5
You're right. Now that I come to think of it, this PERFECTLY (just about) sums up the N64. Haha.What I meant is that the look and design of the game is so off-putting. Saturn and PSX owners were spoilt for choice if they wanted a quality fighting game. The N64 had to make do with...this. It couldn't even do an arcade perfect port of Killer Instinct, a game which advertised itself as 'available for your home in 1995, on Nintendo Ultra 64!' The choice for cartridges also had absolutely nothing to do with fast media access. That argument always felt really flimsy. The real reason of course was that mr. Yamauchi wasn't about to let go of their profitable (extortionate?) cartridge business strategy, where third parties had to buy expensive cartridges in advance from Nintendo, and would need to guess the amount of sales in advance. With CD formats, if a game was selling particularly well, hey presto, you would just press another ten thousand copies at minimal cost and time. This was not feasible with cartridge games.
|
|
|
Post by Sketcz-1000 on Jul 6, 2011 9:08:16 GMT -5
Are you kidding? Ushi and Mou were incredible. There's a move where you can actually make the other person suck your udders. Tell which version of Tekken/Street Fighter/Virtua Fighter/et al allowed that. On a more serious note, fair enough if you don't like the look of the game. But when you say "design", do you mean the visual design, or the structural design? Thematically it is a drab game, relying on cliches and not very good ones at that, but the underlying mechanics save it.
|
|
|
Post by kal on Jul 6, 2011 10:58:52 GMT -5
You should check out Bushido Blade Sketcz. You'll need to track down both though since the first game is the only one with true leg injury and the second one has more combat stances. The potential for those games was astounding - some people might find it silly but it's possible in Bushido Blade for both players to end up too crippled to stand and crawling to each other to finish the fight. The system itself is surprisingly deep as well which is why most people wrote them off - once learnt though bouts are intense.
Also in BB2 they brought in a character with a gun who's ludicrously overpowered which is amusingly accurate.
|
|