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Post by starscream on Sept 2, 2011 14:20:36 GMT -5
768x512 is a common standard resolution so I'd guess it's correct. Other ports I've seen have filled up the space with additional artwork . I'm only used to Win68k myself and the emulator usually does a proper resolution switch. I don't know how borders are handled on a real X68K display. On the 8bit computers, those emulator borders you see are normally a representation of the actual display (i.e. everything what you actually see, as opposed to what the game makes use of), and cutting them is sometimes equal to cutting part of the optics, e.g. on the C64, borders can have different colors specific to games.
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Post by derboo on Sept 2, 2011 15:48:11 GMT -5
Added/replaced some comparison shots and mentions of the discussed ports' screen modes. Thanks, both of you.
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Post by derboo on Oct 20, 2011 17:32:50 GMT -5
Jordan Mechner is now selling an e-book version of his Prince of Persia journals as PDF and Kindle. jordanmechner.com/ebook/I suggest we all buy it in hope to someday get the The Last Express related years, too.
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Post by Gendo Ikari on Oct 20, 2011 18:21:53 GMT -5
It may be worth a little addition that the original game has now one more port to one of the few platforms that lacked it. Prince of Persia for Commodore 64 has been released a few days ago, and the author has started to release a history of its development. It's a port of the Apple II version (or at least it was started as such) but the graphics appear better - the intro at least, it's surely taken from another version, since it's much more colorful. I really like how the Apple II version uses those few colors so good, anyway. Taking the chance to congratulate derboo for the excellent, long-awaited update update! The original was one of the milestones of my gaming "career". The PC version has been "broken down" by fans for years - who remembers the super-difficult 4D Prince of Persia? Some time ago I also found out that there several alternate fan tilesets (mostly taken from the myriad other ports) and spritesets, someone even programmed a fronted to use them easily. Sands of Time is one of the best games of its generation. The two sequels haven't reached the same level (and I hate the u-turn in atmopshere and design of WW) but are still damn fine games. A Pity to see one more confirmation of the bad result of the 2008 game. I still want to try it someday, but just for the wonderful art direction. I wonder if, with the relative failure of the movie (it recovered its costs but not much more), the series won't enter a hiatus for a while. It may be for the better.
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Post by derboo on Oct 21, 2011 12:58:34 GMT -5
It may be worth a little addition that the original game has now one more port to one of the few platforms that lacked it. Prince of Persia for Commodore 64 has been released a few days ago, and the author has started to release a history of its development. It's a port of the Apple II version (or at least it was started as such) but the graphics appear better - the intro at least, it's surely taken from another version, since it's much more colorful. Wow, that's an incredible port. I'm Seriously considering getting an EasyFlash cart for it. Colors seem based on the IBM-PC version. EDIT: Article now mentions the C64 port, and I've added its screenshot to the comparison table.
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Post by starscream on Oct 24, 2011 12:27:58 GMT -5
The King's Valley article prompted me again to do some research into the depths of Russian computer sites - I'm not aware of a fully completed port, but I did rediscover this. This was apparently a failed effort to bring Prince of Persia to the BК0011М computer.
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Post by Gendo Ikari on Oct 24, 2011 13:22:29 GMT -5
And I thought the CGA palette was bad. Those screens are PoP in acid.
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mpx
Full Member
Posts: 130
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Post by mpx on Oct 30, 2011 10:47:15 GMT -5
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Post by lanceboyle94 on Mar 9, 2012 16:26:30 GMT -5
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Post by derboo on Mar 9, 2012 16:35:12 GMT -5
Did I already bitch about how ridiculous and stupid I think Nintendo's policy to stick to handheld games for the 3DS Virtual Console is? If not, I should do that sometime.
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Post by derboo on Apr 27, 2012 7:04:50 GMT -5
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Post by nickz on Apr 27, 2012 12:06:35 GMT -5
While researching for Knight Arms, I found out that Arsys released a soundtrack that is a compilation of songs from Prince of Persia, Star Cruiser, and Knight Arms. I don't know if this is significant enough to be included in the article, though. I have the CD cover too. It should be attached. Attachments:
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Post by starscream on May 23, 2012 10:04:14 GMT -5
Stuff like that just blows my mind. Similar demos apparently exist for HP calculators.
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Post by KeeperBvK on Mar 17, 2013 4:54:41 GMT -5
The first iOS port might have not been properly covered in the article except for a single screenshot and a quick mention in the header, but you might want to add its second iOS port. First we got Prince of Persia Retro in 2010 (the one mentioned in the article), but then in 2011 it was pulled and replaced by Prince of Persia Classic, which apparently is the original PoP all over again, just with a new coat of point. Instead of the SNES-style visuals, everything now resembles the Sands of Time trilogy from the protagonist's design to the whole style in general. This version again got pulled, only to be replaced by an updated version of PoP Classic in 2012: www.youtube.com/watch?v=7ETCxAV2HI4
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Post by derboo on Mar 17, 2013 5:17:46 GMT -5
Apparently a modified version of the original game is also around as Prince of Persia Retro, which has a different look for the touchscreen interface than the one displayed on here. Do these have trial versions? Would you be able to get us a screenshot from the first screen of each, to put with the other comparison screenshots?
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