I used to have the modified version of PoP Retro installed, but I already deleted it, sorry. There also doesn't seem to be a lot of coverage for this version as opposed to the first one. The best I could find, was this video, where you might grab a screencap at about 1:33 in: www.youtube.com/watch?v=7ETCxAV2HI4 It wouldn't be the best quality, but maybe better than nothing.
PoP Classic doesn't have a trial version and I've never purchased the full game, so I can't supply any screenshots for that either. Sorry again.
The LC version looks almost identical to the black and white version, except in color. The regular Mac version is higher in resolution but not in color depth.
A lot of Mac games have dual versions, where you can run in color or black and white, almost possessing entirely different graphic sets (Lemmings as an example). Unless the LC was bundled software (the Mac LC was a very early '90s budget computer in color, the case design is affectionately known as the "pizza box") with the other version being released commercially...is it just that the game has three different modes?
I eventually found suitable images, hail the power of Google image search. Including the calculator demo, we're now up to 32 different versions in the comparison table. Unfortunately, that Russian version doesn't have a fitting screenshot shown. I'd be tempted to reconstruct it from the available images, but there isn't a standing prince on any of them.
A lot of Mac games have dual versions, where you can run in color or black and white, almost possessing entirely different graphic sets (Lemmings as an example). Unless the LC was bundled software (the Mac LC was a very early '90s budget computer in color, the case design is affectionately known as the "pizza box") with the other version being released commercially...is it just that the game has three different modes?
Prince of Persia's mac version actually includes three completely separate graphics data files, which the game auto-detects which one to use based on what system it's being run on. I managed to get the different screenshots by moving the other data files out of the game folder - first removing the Color graphics, then the LC graphics, to "force" the game to run in the lower resolution/color-depth modes without needing to emulate.
Post by Gendo Ikari on Aug 20, 2013 4:17:18 GMT -5
The part about Prince 2008 may have mentioned one more detail about the Epilogue debacle: it was released only on PS3 and 360, so PC gamers were denied it. I'm currently playing the "main" game and while not so bad as I expected, I constantly feel the "Elika to the rescue" mechanic was conceived to wash their hands from other bad design decisions about combat, and level design - it's much easier to jump away from a wall by mistake or not evaluate the correct distance. And knowing that, even if I watch Epilogue on Youtube, there's no definitive ending isn't a big motivator.
Forgotten Sands is a return to form but only partial: short, weak plot, easy combat, disappointing bosses. At the least the "parkour" sections are still excellent.
Undoing all the effort to contain Ahriman for love, the Prince falling in the same mistakes he accused others of... And how much longer could have Ahriman be contained? Elika's death would only procrastinate, if the reign of the Ahura kept being forgotten - and Ormazd, what a good divinity it was, neglecting all!
Among the art gallery there's a sketch of the Prince with his donkey (finally), having left a lot of the loot, probably to make space for Elika who's coming behind. First ending they had in mind, probably.
Epilogue, on the other hand, ends with a "true" cliffhanger that may not see resolution, depeding on what Ubi decides to do with the franchise in the next generation. There's a fifth emblem in the DLC, which temporarily recreates parts of the ruined temple. It's obvious they liked the idea, since they implemented it in Forgotten Sands.
Post by Gendo Ikari on Nov 12, 2015 6:39:51 GMT -5
Great update, there was much to say about the many games bearing the Forgotten Sands title; even if not great, the Wii and PSP versions have several legitimately good ideas, at least on paper. So some Prince of Persia was released over the last half-decade, just not a relaunch of the franchise, which seems to be shelved by Ubisoft as of now (there were rumors around last E3 though). Beside the middling performance of the movie, it's probably not coincidental that Forgotten Sands were released at the time the Assassin's Creed franchise was taking off with the second episode. I wish the HD version of the Sands Trilogy received a late port to other platform.
Last Edit: Nov 12, 2015 6:41:50 GMT -5 by Gendo Ikari
I wish the HD version of the Sands Trilogy received a late port to other platform.
The original PC versions go as high as 1600x1200 at least, and I believe can be "hacked" to support widescreen resolutions as well, although to my understanding, it doesn't look right with widescreen.
Big thanks for this gigantic article on one of the most important for me series! I'm re-reading parts of it each time I replay any of the PoP games (and I do this often !
I can't agree entirely only with the review of 2008 PoP. Yeah, I'm aware of all of its problems, I'm not objective when it comes to PoP series,.. but the game has soul. I just love that desert, temples and caves. It's one of the few games I'm playing for just being there - running, jumping, listening music... I don't want it to end, so I like the cliff-hanger ending This Prince was an idiot from the very beginning, so it's OK for him to end as an idiot, I guess
I'm still working on an instructional video about this editor. In my opinion, the program is not difficult to use, but it's definitely not as easy as my Game Boy Color editor and DOS/SNES editor.
For modding, the Mega Drive (= European version) ROM is more interesting than the Sega Genesis (= US version) ROM. Among other things, the Mega Drive port of Prince of Persia has a potion that shakes the screen to drop all loose tiles, and a potion that stops time to freeze enemies and hazards.