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Post by Snarboo on Nov 11, 2011 0:13:03 GMT -5
Since I've beaten the game, I'll slowly post the maps I made while playing the game over the next few days. Expect about 1 to 3 maps a day, depending on size. Rather than upload pictures of the maps, I'll link to a pastebin post with the codes necessary to generate the maps with the Dungeon Crawl Map Maker. That way the game isn't spoiled for those that want to make their own maps. Note that these early maps are fairly rough in terms of quality. I don't start to get a feel for the scale of the game until about the boat. Here are the first two maps: Jungle Base Parts 1 & 2
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Post by xerxes on Nov 11, 2011 0:13:21 GMT -5
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Post by Ryu the Grappler on Nov 11, 2011 1:24:02 GMT -5
I have that issue. Funny that they use the Pilot's face for Jennifer in the characters section.
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Post by vnisanian2001 on Nov 11, 2011 3:14:35 GMT -5
I think what's even funnier is how Jennifer was depicted in the manual. In the manual, she was depicted as being related to Ginger from Gilligan's Island. Never actually mentioned in the game, of course, as Konami of America used to not take their games seriously.
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Post by Snarboo on Nov 13, 2011 20:15:03 GMT -5
After a temporary hiatus ( read: I forgot to upload the maps :X), here are the maps for the shipyard and boat: Shipyard & BoatSotenga and I have considered running through a few other stealth action games between now and the podcast. I'll be sure to post any impressions here in the thread when I do.
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Post by vnisanian2001 on Nov 13, 2011 20:19:33 GMT -5
I have an announcement:
I've officially changed my stance on Snake's Revenge. I am now officially jumping on the "The game's not as bad as people say it is bandwagon", and I'm staying there from now on. Yes, it's true.
Anyone who hates the game is either a Kojima fanboy or someone who took one look at the plot depicted in the manual, and assumed it was the main game's plot, when in fact, it wasn't at all by any stretch of imagination.
What I find strange is that Kojima changed his view points on the game. First he said it was faithful to the original game, then he said it was a "crap little game.", now he's back to saying it was a good game. WTH is up with that?
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Post by xerxes on Nov 13, 2011 20:51:23 GMT -5
I've officially changed my stance on Snake's Revenge. I am now officially jumping on the "The game's not as bad as people say it is bandwagon", and I'm staying there from now on. Yes, it's true. How far into the game are you?
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Post by vnisanian2001 on Nov 13, 2011 20:57:07 GMT -5
I actually changed my stance on it yesterday when I played through the entir game myself. However, I used save states and an emulator. One of these days, however, I should get the actual cartridge.
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Post by Deleted on Nov 13, 2011 21:03:06 GMT -5
I might have to give this one another shot someday soon. I remember playing it as a kid and thinking it was kind of awful, then again at some point in '99 and feeling pretty much the same. Who knows? Maybe it'll feel better after all these years.
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Post by vnisanian2001 on Nov 13, 2011 22:54:01 GMT -5
While the MSX2 MG games may have been superior in every way, it was the NES versions that won the popularity contest. And let's face facts: Without NES MG1 and SR, there would have been no MG2: SS, and certainly no MGS from 1998-Presnet at all.
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Post by Deleted on Nov 14, 2011 12:23:17 GMT -5
Yeah, that definitely wasn't meant as a dig against the original MG on the NES. It was, after all, the game that got me interested in the series, all the way back in the 80s. Snake's Revenge just didn't feel right, though. Probably because it seemed exceedingly difficult for what was supposed to be a stealth adventure.
The way Konami handled their instruction manuals back in the old days certainly played a part, as well. Higharolla Kockamamie, or something? Barf.
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Post by vnisanian2001 on Nov 14, 2011 13:46:41 GMT -5
Kinda off-topic but just for fun, check out this cool article about the Outer Heaven fortress from the unofficial Metal Gear Wiki metalgear.wikia.com/wiki/Outer_Heaven_%28fortress%29Basically, it gives a highly-detailed account of each of the 3 buildings, their purpose, the purpose of each floor each building has, and the deserts that separated them.
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Post by Deleted on Nov 14, 2011 13:49:42 GMT -5
Sproi-oi-oing. Very interesting link, man. Thanks!
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Post by Snarboo on Nov 14, 2011 23:27:09 GMT -5
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Post by xerxes on Nov 15, 2011 1:07:53 GMT -5
While the MSX2 MG games may have been superior in every way, it was the NES versions that won the popularity contest. And let's face facts: Without NES MG1 and SR, there would have been no MG2: SS, and certainly no MGS from 1998-Presnet at all. Quite literally. Apparently, the original MSX game was not a big seller in Japan. But the NES port did very well in North America -- so well it justified a sequel exclusive to us. I think Kojima felt like this was proof that the concept could work and deserved a second chance. I don't think Solid Snake's sales were much better though. If someone knows more about that, I'm very curious.
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