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Post by ommadawnyawn on Apr 9, 2012 11:35:46 GMT -5
Stupid as in easy? That place never gave me trouble (except for room 7 where the enemies dropped down on you) but I enjoyed it, the rhymes were also a nice touch. Speaking of which the dialogue is pretty good for the time, certainly more engaging and well written than in Zelda or SoM.
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Post by kal on Apr 9, 2012 12:27:44 GMT -5
Isometric Games have this real sadistic tendency to use the perspective against the player. The only genre that probably screws around with the player more with perspective is the old Myst style FMV games, where they might hid a specific object in one difficult to reach arbitrary alternative angle.
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Post by Weasel on Apr 9, 2012 13:50:08 GMT -5
Stupid as in easy? That place never gave me trouble (except for room 7 where the enemies dropped down on you) but I enjoyed it, the rhymes were also a nice touch. Speaking of which the dialogue is pretty good for the time, certainly more engaging and well written than in Zelda or SoM. Stupid as in, when asked to hide, there is no prior indication that I should be looking for an illusions wall. When told "when everything is in order, everything is alright," how am I supposed to guess that I am supposed to do it backwards?
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Post by Feynman on Apr 9, 2012 19:57:18 GMT -5
Actually, the riddle where you have to kill the slimes in the right order is really clever. They try to mislead you by making you think you need to kill them in the same order used in the riddle, but when that doesn't work, you have to stop and think. What other order could there be? The answer is to kill them in the order of weakest slime to strongest. The illusion wall room gives you a pretty obvious clue as well.
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Post by ommadawnyawn on Apr 9, 2012 20:00:14 GMT -5
Stupid as in easy? That place never gave me trouble (except for room 7 where the enemies dropped down on you) but I enjoyed it, the rhymes were also a nice touch. Speaking of which the dialogue is pretty good for the time, certainly more engaging and well written than in Zelda or SoM. Stupid as in, when asked to hide, there is no prior indication that I should be looking for an illusions wall. When told "when everything is in order, everything is alright," how am I supposed to guess that I am supposed to do it backwards? I don't think the first one is that hard to figure out, it's referencing Houdini, the guy's skinnyness is a clue as to how he 'disappeared' and the box helps tell you where. The other one is pretty vague though but the clue is in 'all right' at the end, meaning you should read the given order from right to left. Edit: And feynman mentions another good point which I forgot about It's been a while since I played this game so I had to look it up on youtube.
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Post by kal on Apr 9, 2012 21:48:52 GMT -5
Hey guys, it's only one third of the way through the month, do you mind using spoiler tags to discuss PUZZLE SOLUTIONS that is why they're there. Especially if you aren't playing along and are just looking things up on youtube.
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Post by Weasel on Apr 9, 2012 23:24:33 GMT -5
Huh? I thought everybody posting in the thread was playing along, and sharing solutions and stuff was the entire point of GC9X?
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Post by kal on Apr 10, 2012 2:55:51 GMT -5
Huh? I thought everybody posting in the thread was playing along, and sharing solutions and stuff was the entire point of GC9X? I feel there's a difference between sharing solutions and telling everyone the solution before they've even seen the puzzle. What's the harm in hiding specific solutions away for those of us who aren't even very far into the game.
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Post by shelverton on Apr 10, 2012 7:25:40 GMT -5
I want to spoil sooo many things for you, but I'll try not to The infamous Greenmaze is definitely one of the worst areas in this game. I spent DAYS trying to get out of it, so I'm actually impressed someone did it in 30 minutes. There are also a few dungeons that are VERY hard because they made'em so damn large in this game. It's also interesting that many of you are having a hard time with the controls/platforming. It probably hasn't aged well but I remember being perfectly fine with it back in 1993. Then again, we accepted all sorts of madness back then... The crypt was difficult for me the first time through Landstalker. My english skills were very limited in 1993, so I was stuck there for a few days trying to figure out the riddles. That place kind of freaked me out too... Something about some girl that "never made a sound, nor acted out of violence - OMG TIL THEY PUT HER IN THE GROUND!"
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Post by retr0gamer on Apr 10, 2012 7:48:30 GMT -5
It's more that the controls are completely different to every other isometric game out there that makes them difficult to get used to. If you have planed SRPG's or any old european isometric games then the controls will feel very unnatural.
Saying that it usuaully takes a while to get used to the controls in the games I'm talking about as well but once you get used to it going back to landstalker's method is like going from inverted mouselook to non-inverted mouselook.
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Post by kal on Apr 10, 2012 10:34:24 GMT -5
I'd also say that most of us aren't using it on the original hardware. The Mega Drive D-Pad was designed to handle diagonals fairly well which would make the control scheme quite a bit easier.
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Post by muteKi on Apr 10, 2012 13:13:32 GMT -5
Once again my USB saturn controller saves the day.
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Post by susanismyalias on Apr 10, 2012 14:08:47 GMT -5
I'd also say that most of us aren't using it on the original hardware. The Mega Drive D-Pad was designed to handle diagonals fairly well which would make the control scheme quite a bit easier. Idk, I tried playing the game last year- on the actual hardware- and I thought the controls were still garbage.
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Post by xerxes on Apr 10, 2012 20:12:25 GMT -5
Idk, I tried playing the game last year- on the actual hardware- and I thought the controls were still garbage. I'm playing it on my Model 1 right now, using the original three-button controller. The giant, imprecise D-pad, makes all the diagonal walking surprisingly easy. This is one of the few games for which I recommend that fat, awkward old bastard.
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Post by kal on Apr 11, 2012 1:23:51 GMT -5
Idk, I tried playing the game last year- on the actual hardware- and I thought the controls were still garbage. I'm playing it on my Model 1 right now, using the original three-button controller. The giant, imprecise D-pad, makes all the diagonal walking surprisingly easy. This is one of the few games for which I recommend that fat, awkward old bastard. Xerxes, keeping it real.
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