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Post by Ace Whatever on Apr 14, 2012 18:45:43 GMT -5
So does that mean the similar pattern just before the stairs is also a hidden door? Sadly I doubt I'll notice this on my Xperia Play's 4" screen.
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Post by Deleted on Apr 14, 2012 19:59:09 GMT -5
Well, I've beaten Landstalker and will be glad to dispense any advice I deem relevant, especially in the tumultuous final dungeon. Let me throw out this little tidbit, for example: There's a room in the maze you need to escape with four moving spiked balls constantly hitting four movable switches. You need to stack them on top of each other to make sure three of the four switches are pressed. Then climb your stack and jump onto the last one at the top. Another one: There's a really bizarre room with large monstrous hands with eyes in their palms where you keep infinitely falling. Don't let the innate bizarreness of this room distract you from an important item: The Snow Spikes necessary to traverse the icy areas in the dungeon.
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Post by Snarboo on Apr 14, 2012 20:20:00 GMT -5
There's a room in the maze you need to escape with four moving spiked balls constantly hitting four movable switches. You need to stack them on top of each other to make sure three of the four switches are pressed. Then climb your stack and jump onto the last one at the top. There's another room in the final dungeon with a puzzle that works exactly the same way. However, you're only reward for doing so is a life stock. You'll know if you're in the right room if you have the bell equipped.
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Post by Ace Whatever on Apr 15, 2012 17:03:28 GMT -5
Just finished Greenmaze. It certainly earns its reputation as an annoying slog, but at least enemies were sparse. If you ask me, the game's biggest offense is that it absolutely SUCKS at telling you what your next destination is. Correct me if I'm wrong, but does the Duke ever mention that you needed to go into the crypt next to the church to get the armlet that allows you to get into Mir's Tower? Similarly, nobody tells you where to find Greenmaze. You have to luck into the one citizen in Mercator who will tell you that monsters are attacking Arthur in the castle which will confuse the hell out of you because you had just walked out of the castle without incident. On another note, how does your strength stat increase? I find myself killing local monsters with less non-charged strikes then usual after clearing a dungeon. So either it's a hidden stat that raises with xp or use or the Life Stocks increase more than just your life.
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Post by Snarboo on Apr 15, 2012 17:10:13 GMT -5
On another note, how does your strength stat increase? I find myself killing local monsters with less non-charged strikes then usual after clearing a dungeon. So either it's a hidden stat that raises with xp or use or the Life Stocks increase more than just your life. As far as I can tell, for every ten life stocks you find, your damage goes up by one point.
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Post by Snarboo on Apr 15, 2012 23:05:36 GMT -5
Double post, but I've finally conquered Landstalker! Honestly, it's a nice game, but also a supremely frustrating one.
Of all the games we've played here for GC9X, this is the one that has made me angriest. Sure, King's Quest V was frustrating, too, but it was also short. Landstalker's biggest crime is that it wastes your time. While it also abuses the isometric perspective heavily, this games loves making you do tedious puzzles over again if you happen to step in the wrong spot at the wrong time, and that offends me more. In the final dungeon alone I probably lost close to an hour of progress because I fell down the wrong pit at the wrong time. It was hard enough climbing the stupid tower in the first place, let alone doing it four more times after falling down the first time. This is what makes Greenmaze the culmination of all the awful little things Landstalker does to waste your time. For as bad as the final dungeon can be, it never forces you to redo a difficult portion after doing it right the first time.
Having said all of that, this game would have blown my mind had I played it in 1992. For starters, Landstalker has an amazing sense of scale. I have to agree with xerxes and say that it really does feel like you're traversing this gigantic island. Secondly, I absolutely adore isometric games. That weird pseudo-3D look always fascinated me, and isometric games have this distinct charm to them that is missing from other games. Is the platforming tedious? Yes, it is, but Landstalker has style in spades to make up for those deficiencies.
In that respect, I'd say it's an important game, and one people should play at least once.
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Post by retr0gamer on Apr 16, 2012 6:19:55 GMT -5
I've only just conquered the Thieves Cave. Some really annoying platforming in it, I can bet it gets worse from here. Also really annoying was having the trigger to progress into that quest line hidden by the isometric perspective. It's such a dick move.
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Post by Ike on Apr 16, 2012 13:47:14 GMT -5
So did anybody listen to the latest Retronauts? They pimped the GC9X podcast.
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Post by xerxes on Apr 16, 2012 20:09:50 GMT -5
So did anybody listen to the latest Retronauts? They pimped the GC9X podcast. Oh, did they read a letter from Robert? Because that was me. I drew a really sweet, coked-out pre-MGS Snake too. But they didn't post it for some reason.
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Post by Ike on Apr 17, 2012 13:14:17 GMT -5
Yes.
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Post by retr0gamer on Apr 17, 2012 18:16:11 GMT -5
Died in the Crypt. Fuck this game for tonight. Really annoyed how if you solve the riddle and do as it says if you don't do the puzzle in the exact right spot the game expects you to do it you get completely dicked over. I've had enough bullshit until tomorrow.
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Post by Snarboo on Apr 17, 2012 18:18:14 GMT -5
I always made sure to save after solving a riddle correctly. Some of them are just really dickish, so I did everything I could to avoid having to do them again.
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Post by xerxes on Apr 17, 2012 20:58:52 GMT -5
I always made sure to save after solving a riddle correctly. Some of them are just really dickish, so I did everything I could to avoid having to do them again. I always have to leave the dungeon and find a church to save, right? I hate that... Please tell me there's another way!
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Post by Snarboo on Apr 17, 2012 21:05:04 GMT -5
Sometimes there are save points within a dungeon. Other than that, no, there's no other way to save. It was honestly less work just to restart a dungeon if I died than it was to leave it and save, unless it's something small like the crypt.
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Post by muteKi on Apr 18, 2012 3:42:27 GMT -5
Put me down for "the crypt is stupid and annoying and also the thieves' cave is easier than the swamp shrine" so far.
This game has balancing issues.
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