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Post by r0ck3rz on May 20, 2012 17:12:24 GMT -5
I agree with Derboo. Others might be more pleasing to the eye, but 3 should be used. The original Game Boy was green, and not aesthetically pleasing.
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Post by Deleted on May 20, 2012 17:35:08 GMT -5
I'd go with #4. All of the old Nintendo Power screenshots were done in that style, as was that one guidebook they did about Game Boy games.
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Post by vetus on May 20, 2012 18:16:12 GMT -5
From the GameBoy palettes of the article I prefer 5 stark b/w. On the Lameboy (the Gameboy emulator for DS) I prefer the green/white palette (the alterative choice is black/white palette).
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Post by r0ck3rz on May 20, 2012 20:31:06 GMT -5
Taking another look, that "green" has too much yellow. I'd change my vote to whatever-you-want-to-go-with. I don't know if it's possible to really create an accurate display in emulation.
Edit: Try these colors for a green palette: 1: R:097;G:143;B:045 2: R:067;G:114;B:032 3: R:037;G:085;B:020 4: R:008;G:056;B:008
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Post by Scylla on May 21, 2012 0:58:19 GMT -5
I like 4 and 5 best. I think the greenish yellow tint that the original Game Boy's screen gave games is irrelevant these days. Black and white Game Boy games can play on a lot of different machines, and in terms of people using actual hardware to play these games now in 2012, there's absolutely no reason to use any of the incarnations of the Game Boy prior to the backlit GBA SP, outside of wanting a dose of nostalgia. That's how I play my Game Boy games, so I see my games like in #5 except with color since the GBA SP adds color by default.
Of course, if you really want to go for historical accuracy based upon the time when the games came out, then you could change the style depending on the game's release date. Green/yellow tint for pre-GBP, silver tint for post-GBP, the Super Game Boy look for games that supported it, and so on.
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Post by r0ck3rz on May 21, 2012 7:58:29 GMT -5
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Post by vosdelcott on May 21, 2012 13:08:47 GMT -5
2 is how I most strongly remember things looking on my Game Boy, so I'm biased towards liking it best.
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Post by vetus on May 21, 2012 14:06:29 GMT -5
I have never played Gameboy Pocket either and have grown up with the Gameboy Classic. However since I have the ability to play with graphics that are more appealing to the eyes due to the emulators I'd choose them over the original graphics. Just like with other consoles like SNES and Neo Geo where I prefer playing them at the emulators with the filters that makes a nice difference for me. On a side note Gameboy is my favourite console (unfortunately I never had my own Gameboy and I was always borrowing one from my cousin until years later I got my own Gameboy Color along with my brother) and I'd like to buy one for the nostalgia.
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Post by BrownDerby on May 21, 2012 22:20:49 GMT -5
On the 3DS Virtual Console, they use one that looks like #6, but with more contrast (the darks are darker). There is an also an option to switch to one that looks like green #3, which also enables a motion blur between frames, like for Mario's fireball in Super Mario Land. The green palette they use has a bit of blue/purple in the darkest colors, which I like because it reminds me of the original Game Boy when you turned the contrast up.
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Post by Sketcz-1000 on May 22, 2012 2:03:52 GMT -5
I'm with Vetus on this one. Once I discovered my PSP could play GB games with like 99% compatibility and no noticeable dips in accuracy, plus custom palettes, a backlit screen, and other nice options such as disabling sprite flicker (not sure how much this actually does), I sold my entire GB collection and went with emulation. It's honestly better than using the original in many cases.
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Post by kobushi on May 22, 2012 7:00:51 GMT -5
Hai gaiz. For reference I scanned my original GB at 600 dpi and three different contrast settings: If you view it full size you'll notice that the liquid crystals don't twist completely out of the way in unshaded pixels, leaving a faint darker line across the top portion of each pixel, almost like scanlines. It's noticeable at all three contrast levels. Shaded pixels are similar - there's a vertical gradient to each pixel, with the color darkest on top and lighter on the bottom. Because of this, poll options 1-3 all look wrong to me. Now I don't expect screenshots to actually reproduce such in-pixel gradients (although that would be cool), but 1 and 2 are way too yellow, and 3 is too bright. A deeper green with a touch of gray would be better, somewhere around (65, 120, 65) in RGB. I like the greenish tint because that's what I grew up with and that says GameBoy to me, but otherwise I would choose 4 and maybe 6.
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Post by cokpendejo on May 25, 2012 8:23:00 GMT -5
I like the 4- Gray Scale. It brings out the contrast. It also makes me feel like I'm playing something classical and artistic, kind of like watching an old alfred hitchcock movie.
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Post by derboo on May 25, 2012 12:28:19 GMT -5
Hai gaiz. For reference I scanned my original GB at 600 dpi and three different contrast settings: Is there an Action Replay kinda device for the original Game Boy? Looks like finding codes to freeze games and scanning the screen would be the ultimate method to take GB screenshots.
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Post by Narushima on May 25, 2012 13:51:13 GMT -5
You would still need a Game Boy, a copy of the game, the Action Replay thing and a scanner. All taht just for a few screenshots, that's a bit much, no?
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Post by derboo on May 25, 2012 14:17:27 GMT -5
You would still need a Game Boy, a copy of the game, the Action Replay thing and a scanner. All taht just for a few screenshots, that's a bit much, no? Well, I already got a Game Boy, lots of games (also, problem solved forever if you've got a copier), and a scanner...
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