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Post by annoyedgrunt on Apr 5, 2012 19:39:40 GMT -5
I prefer 4 & 5 myself. However, most of my Gameboy experience was on a Super Gameboy. I might be kinder towards the yellow or green if that's what I grew up with.
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Post by kal on Apr 5, 2012 19:47:00 GMT -5
Accuracy should be held where possible. Too many archival sites take the easy way out - if you sugar coat history it confuses people who have never actually seen things running on the original hardware. This is of course a problem when people have only played PSone/N64 games through emulators, they will genuinely believe these consoles had far higher resolutions than they ultimately did.
That said for GameBoy games I've probably go with 1 or 4. Both give a more accurate representation of the end product - I'm willing to let slide the SUPER GREEN 3 because that's not the only way the hardware could have been viewed. Also due to lighting conditions that green feels too green for the original system. Number 6 is sort of awful, too over-reliant on the end users screen having good contrast and the tones bleed together too easily.
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Post by muteKi on Apr 5, 2012 22:03:30 GMT -5
Oh hi there guys
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Post by Sketcz-1000 on Apr 6, 2012 2:12:26 GMT -5
That's a nice looking 7th palette you made there. A good middle man between the yellows and greys, with a touch of green too.
Customised, or taken from a specific emulator?
As for the Catrap screens, yes, I'm not especially happy with it myself, I took those using a PSP emulator before I worked out how to alter the palette.ini file to create my own custom one.
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Post by Dee Liteyears on Apr 6, 2012 5:44:59 GMT -5
I like the second pallette, but i agree that it's hard to tell what's going on there, so i'd say No. 1
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Post by superhyperion on Apr 6, 2012 8:59:00 GMT -5
I like either 1 or 4. Link's Awakening's screen looks busy and there is not much contrast in all other ones. Link gets blend with all the other things on the screen. A yellowish color can be ambiguous for any situation in a game, while frankly dark green just makes me think of grass or a pear.
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Post by derboo on Apr 6, 2012 15:19:08 GMT -5
The one I find the most visually appealing is #4, but that doesn't change the fact that I think #3 is the one that "should" be used. #2 is another approximation I could approve, but I think it looks horrible (which of course is a quality of accuracy in its own way). Any screens made with custom options to increase the fidelity of the game (be it a particularly fitting palette, filters, higher res, or texture patch for any system) belong in optional screenshot comparisons, IMO (or sometimes I use the occasional in-between-paragraph-images to get "artsy," see the Deathtrap Dungeon or Rapid Angel articles). Btw. just to put in context why I changed them, this is a reminder how the Gargoyle's Quest screens looked before:
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Post by muteKi on Apr 6, 2012 21:02:27 GMT -5
That's a nice looking 7th palette you made there. A good middle man between the yellows and greys, with a touch of green too. Customised, or taken from a specific emulator? Custom. I tweaked the levels on the GB Pocket screen.
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Post by abluesman100 on Apr 22, 2012 2:18:21 GMT -5
Hello, I joined this forum because i was searching online about an emulation project i was doing. I am trying to simulate the Game Boy screen using VBA, and this is my result so far. I thought i might share it with this forum and it might be of interest. Just unzip and play. Attachments:
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Post by Narushima on Apr 22, 2012 4:05:38 GMT -5
I still prefer VisualBoy's black and white.
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Post by Gendo Ikari on Apr 22, 2012 4:57:20 GMT -5
I'm for Black & White, number 5 specifically. It's the clearest and cleanest to me (especially compared to the eye-searing green of 3, and the washed-out 6).
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Post by saikyo on Apr 22, 2012 20:59:56 GMT -5
1 or 5
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Post by kal on Apr 22, 2012 22:04:07 GMT -5
Hello, I joined this forum because i was searching online about an emulation project i was doing. I am trying to simulate the Game Boy screen using VBA, and this is my result so far. I thought i might share it with this forum and it might be of interest. Just unzip and play. It seems to believe it's missing the skin BMP.
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Post by Allie on Apr 29, 2012 19:10:34 GMT -5
I'd say either 1 or 4. It was never as stark as 3, IMO.
I don't entirely agree with the "archival" concept. The standard for articles has shifted from the earlier days, I think. It seemed like there used to be an unspoken expectation that you had to be able to give insight into every significant accomplishment and history of the most prominent members of the development team, and that has long passed by the wayside.
I think we're better off for that, as its caused a larger number of games to be covered. It's not so much a staid museum exhibit as it is a cross-section of what has caught various people's interest.
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Post by pzs001 on May 19, 2012 17:49:06 GMT -5
I think the "1 dark yellow" option is the truest in the sense of what playing GB was actually like but the "5 stark B/w" an the "4 greyscale" options are the most aesthetically pleasing.
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